RUDPFramework/Assets/Tests/EditMode/Network/ServerAuthoritativeMovement...

306 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Net;
using System.Threading.Tasks;
using Google.Protobuf;
using Network.Defines;
using Network.NetworkApplication;
using Network.NetworkHost;
using Network.NetworkTransport;
using NUnit.Framework;
namespace Tests.EditMode.Network
{
public class ServerAuthoritativeMovementTests
{
private static readonly IPEndPoint PeerA = new(IPAddress.Loopback, 9101);
private static readonly IPEndPoint PeerB = new(IPAddress.Loopback, 9102);
[Test]
public void UpdateAuthoritativeMovement_AcceptsLatestTickPerPeer_AndKeepsStaleFilteringIndependent()
{
var createdTransports = new Dictionary<int, FakeTransport>();
var configuration = new ServerRuntimeConfiguration(9000)
{
Dispatcher = new MainThreadNetworkDispatcher(),
TransportFactory = port => CreateTransport(createdTransports, port),
AuthoritativeMovement = new ServerAuthoritativeMovementConfiguration
{
MoveSpeed = 4f,
BroadcastInterval = TimeSpan.FromMilliseconds(50)
}
};
using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
runtime.Host.NotifyLoginStarted(PeerA);
runtime.Host.NotifyLoginSucceeded(PeerA, "player-a");
runtime.Host.NotifyLoginStarted(PeerB);
runtime.Host.NotifyLoginSucceeded(PeerB, "player-b");
createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
{
PlayerId = "player-a",
Tick = 10,
TurnInput = 0f,
ThrottleInput = 1f
}), PeerA);
createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
{
PlayerId = "player-a",
Tick = 8,
TurnInput = 1f,
ThrottleInput = 0f
}), PeerA);
createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
{
PlayerId = "player-b",
Tick = 3,
TurnInput = 0f,
ThrottleInput = -1f
}), PeerB);
runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(50));
Assert.That(runtime.TryGetAuthoritativeMovementState(PeerA, out var stateA), Is.True);
Assert.That(runtime.TryGetAuthoritativeMovementState(PeerB, out var stateB), Is.True);
Assert.That(stateA.PlayerId, Is.EqualTo("player-a"));
Assert.That(stateA.LastAcceptedMoveTick, Is.EqualTo(10));
Assert.That(stateA.PositionX, Is.EqualTo(0.2f).Within(0.0001f));
Assert.That(stateA.PositionZ, Is.EqualTo(0f).Within(0.0001f));
Assert.That(stateB.PlayerId, Is.EqualTo("player-b"));
Assert.That(stateB.LastAcceptedMoveTick, Is.EqualTo(3));
Assert.That(stateB.PositionX, Is.EqualTo(-0.2f).Within(0.0001f));
Assert.That(stateB.PositionZ, Is.EqualTo(0f).Within(0.0001f));
Assert.That(createdTransports[9000].BroadcastMessages.Count, Is.EqualTo(2));
}
[Test]
public void UpdateAuthoritativeMovement_BroadcastsPlayerStateOnSyncLane_AndZeroVectorStopsMovement()
{
var createdTransports = new Dictionary<int, FakeTransport>();
var configuration = new ServerRuntimeConfiguration(9000)
{
SyncPort = 9001,
Dispatcher = new MainThreadNetworkDispatcher(),
TransportFactory = port => CreateTransport(createdTransports, port),
AuthoritativeMovement = new ServerAuthoritativeMovementConfiguration
{
MoveSpeed = 10f,
BroadcastInterval = TimeSpan.FromMilliseconds(100)
}
};
using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
runtime.Host.NotifyLoginStarted(PeerA);
runtime.Host.NotifyLoginSucceeded(PeerA, "player-a");
createdTransports[9001].EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
{
PlayerId = "player-a",
Tick = 1,
TurnInput = 0f,
ThrottleInput = 1f
}), PeerA);
runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(90));
Assert.That(createdTransports[9001].BroadcastMessages.Count, Is.EqualTo(0));
runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(10));
Assert.That(createdTransports[9000].BroadcastMessages.Count, Is.EqualTo(0));
Assert.That(createdTransports[9001].BroadcastMessages.Count, Is.EqualTo(1));
var firstBroadcast = ParsePlayerState(createdTransports[9001].BroadcastMessages[0]);
Assert.That(firstBroadcast.PlayerId, Is.EqualTo("player-a"));
Assert.That(firstBroadcast.Tick, Is.EqualTo(1));
Assert.That(firstBroadcast.Position.X, Is.EqualTo(1f).Within(0.0001f));
Assert.That(firstBroadcast.Velocity.X, Is.EqualTo(10f).Within(0.0001f));
Assert.That(firstBroadcast.Velocity.Z, Is.EqualTo(0f).Within(0.0001f));
createdTransports[9001].EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
{
PlayerId = "player-a",
Tick = 2,
TurnInput = 0f,
ThrottleInput = 0f
}), PeerA);
runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(100));
Assert.That(runtime.TryGetAuthoritativeMovementState(PeerA, out var state), Is.True);
Assert.That(state.LastAcceptedMoveTick, Is.EqualTo(2));
Assert.That(state.VelocityX, Is.EqualTo(0f).Within(0.0001f));
Assert.That(state.VelocityZ, Is.EqualTo(0f).Within(0.0001f));
Assert.That(createdTransports[9001].BroadcastMessages.Count, Is.EqualTo(2));
var secondBroadcast = ParsePlayerState(createdTransports[9001].BroadcastMessages[1]);
Assert.That(secondBroadcast.Tick, Is.EqualTo(2));
Assert.That(secondBroadcast.Position.X, Is.EqualTo(1f).Within(0.0001f));
Assert.That(secondBroadcast.Velocity.X, Is.EqualTo(0f).Within(0.0001f));
Assert.That(secondBroadcast.Velocity.Z, Is.EqualTo(0f).Within(0.0001f));
}
[Test]
public void NotifyLoginSucceeded_CreatesIdleAuthoritativeState_AndBroadcastsPlayerStateWithoutMoveInput()
{
var createdTransports = new Dictionary<int, FakeTransport>();
var configuration = new ServerRuntimeConfiguration(9000)
{
SyncPort = 9001,
Dispatcher = new MainThreadNetworkDispatcher(),
TransportFactory = port => CreateTransport(createdTransports, port),
AuthoritativeMovement = new ServerAuthoritativeMovementConfiguration
{
MoveSpeed = 10f,
BroadcastInterval = TimeSpan.FromMilliseconds(50),
DefaultHp = 100
}
};
using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.LoginRequest, new LoginRequest
{
PlayerId = "player-a",
Speed = 5
}), PeerA);
runtime.Host.NotifyLoginStarted(PeerA);
runtime.Host.NotifyLoginSucceeded(PeerA, "player-a");
runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(50));
Assert.That(runtime.TryGetAuthoritativeMovementState(PeerA, out var state), Is.True);
Assert.That(state.PlayerId, Is.EqualTo("player-a"));
Assert.That(state.LastAcceptedMoveTick, Is.EqualTo(0));
Assert.That(state.PositionX, Is.EqualTo(0f).Within(0.0001f));
Assert.That(state.PositionZ, Is.EqualTo(0f).Within(0.0001f));
Assert.That(state.Hp, Is.EqualTo(100));
Assert.That(createdTransports[9001].BroadcastMessages.Count, Is.EqualTo(1));
var broadcast = ParsePlayerState(createdTransports[9001].BroadcastMessages[0]);
Assert.That(broadcast.PlayerId, Is.EqualTo("player-a"));
Assert.That(broadcast.Tick, Is.EqualTo(1));
Assert.That(broadcast.Position.X, Is.EqualTo(0f).Within(0.0001f));
Assert.That(broadcast.Position.Z, Is.EqualTo(0f).Within(0.0001f));
Assert.That(broadcast.Velocity.X, Is.EqualTo(0f).Within(0.0001f));
Assert.That(broadcast.Velocity.Z, Is.EqualTo(0f).Within(0.0001f));
Assert.That(broadcast.Hp, Is.EqualTo(100));
}
[Test]
public void UpdateAuthoritativeMovement_UsesReliableLaneWhenSyncTransportIsUnavailable()
{
var createdTransports = new Dictionary<int, FakeTransport>();
var configuration = new ServerRuntimeConfiguration(9000)
{
Dispatcher = new MainThreadNetworkDispatcher(),
TransportFactory = port => CreateTransport(createdTransports, port),
AuthoritativeMovement = new ServerAuthoritativeMovementConfiguration
{
MoveSpeed = 6f,
BroadcastInterval = TimeSpan.FromMilliseconds(50)
}
};
using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
runtime.Host.NotifyLoginStarted(PeerA);
runtime.Host.NotifyLoginSucceeded(PeerA, "player-a");
createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
{
PlayerId = "player-a",
Tick = 5,
TurnInput = 0f,
ThrottleInput = -1f
}), PeerA);
runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(50));
Assert.That(createdTransports[9000].BroadcastMessages.Count, Is.EqualTo(1));
var broadcast = ParsePlayerState(createdTransports[9000].BroadcastMessages[0]);
Assert.That(broadcast.Tick, Is.EqualTo(1));
Assert.That(broadcast.Position.X, Is.EqualTo(-0.3f).Within(0.0001f));
Assert.That(broadcast.Position.Z, Is.EqualTo(0f).Within(0.0001f));
Assert.That(broadcast.Velocity.X, Is.EqualTo(-6f).Within(0.0001f));
}
private static FakeTransport CreateTransport(IDictionary<int, FakeTransport> createdTransports, int port)
{
var transport = new FakeTransport();
createdTransports.Add(port, transport);
return transport;
}
private static byte[] BuildEnvelope(MessageType type, IMessage payload)
{
return new Envelope
{
Type = (int)type,
Payload = payload.ToByteString()
}.ToByteArray();
}
private static PlayerState ParsePlayerState(byte[] envelopeBytes)
{
var envelope = Envelope.Parser.ParseFrom(envelopeBytes);
Assert.That((MessageType)envelope.Type, Is.EqualTo(MessageType.PlayerState));
return PlayerState.Parser.ParseFrom(envelope.Payload);
}
private sealed class FakeTransport : ITransport
{
public List<byte[]> BroadcastMessages { get; } = new();
public event Action<byte[], IPEndPoint> OnReceive;
public Task StartAsync()
{
return Task.CompletedTask;
}
public void Stop()
{
}
public void Send(byte[] data)
{
}
public void SendTo(byte[] data, IPEndPoint target)
{
}
public void SendToAll(byte[] data)
{
BroadcastMessages.Add(Copy(data));
}
public void EmitReceive(byte[] data, IPEndPoint sender)
{
OnReceive?.Invoke(Copy(data), sender);
}
private static byte[] Copy(byte[] data)
{
if (data == null)
{
return null;
}
var copy = new byte[data.Length];
Array.Copy(data, copy, data.Length);
return copy;
}
}
}
}