86 lines
1.4 KiB
Protocol Buffer
86 lines
1.4 KiB
Protocol Buffer
syntax = "proto3";
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package Network.Defines;
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option csharp_namespace = "Network.Defines";
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message Envelope {
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int32 type = 1;
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bytes payload = 2;
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}
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message Vector3 {
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float x = 1;
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float y = 2;
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float z = 3;
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}
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message LoginRequest {
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string player_id = 1;
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int32 speed = 2;
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}
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message LoginResponse {
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repeated string player_id = 1;
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repeated Vector3 positions = 2;
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int32 speed = 3;
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int64 server_tick = 4;
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bool result = 5;
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}
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message PlayerJoin {
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string player_id = 1;
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Vector3 position = 2;
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}
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message LogoutRequest {
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string player_id = 1;
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}
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message MoveInput {
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string player_id = 1;
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int64 tick = 2;
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float turn_input = 3;
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float throttle_input = 4;
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}
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message ShootInput {
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string player_id = 1;
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int64 tick = 2;
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float dir_x = 3;
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float dir_y = 4;
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string target_id = 5;
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}
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enum CombatEventType {
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COMBAT_EVENT_TYPE_UNSPECIFIED = 0;
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COMBAT_EVENT_TYPE_HIT = 1;
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COMBAT_EVENT_TYPE_DAMAGE_APPLIED = 2;
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COMBAT_EVENT_TYPE_DEATH = 3;
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COMBAT_EVENT_TYPE_SHOOT_REJECTED = 4;
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}
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message CombatEvent {
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int64 tick = 1;
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CombatEventType event_type = 2;
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string attacker_id = 3;
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string target_id = 4;
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int32 damage = 5;
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Vector3 hit_position = 6;
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}
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message PlayerState {
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string player_id = 1;
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Vector3 position = 2;
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Vector3 velocity = 3;
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float rotation = 4;
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int64 tick = 5;
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int32 hp = 6;
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int64 acknowledged_move_tick = 7;
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}
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message Heartbeat {
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}
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message HeartbeatResponse {
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int64 server_tick = 1;
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} |