21 lines
491 B
C#
21 lines
491 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class OfflineMovementComponent : MonoBehaviour
|
|
{
|
|
[SerializeField] private int _speed;
|
|
[SerializeField] private Rigidbody rigid;
|
|
private Vector3 _cachedInput;
|
|
|
|
private void Update()
|
|
{
|
|
_cachedInput = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical"));
|
|
}
|
|
|
|
private void FixedUpdate()
|
|
{
|
|
rigid.velocity = _cachedInput * _speed;
|
|
}
|
|
}
|