RUDPFramework/openspec/specs
SepComet 75289b5690 补充输入重放
输入重放是指当收到一个服务器状态包时以那个包为初始状态,然后重新计算所有未确认的输入来得到当前帧的状态,然后再对当前角色的位置进行插值移动。服务器状态包只能给出前几帧的权威数据,而当前帧的状态则需要通过输入回放来得到
2026-04-08 10:33:42 +08:00
..
authoritative-movement-bootstrap clearup 2026-04-06 11:58:36 +08:00
authoritative-movement-cadence clearup 2026-04-06 11:58:36 +08:00
build-test-verification process TODO.md step 10 2026-03-29 12:43:57 +08:00
client-authoritative-player-state fix 1 2026-04-06 16:19:44 +08:00
client-combat-event-handling process TODO.md step 5 2026-03-29 09:31:46 +08:00
client-gameplay-input process TODO.md step2 2026-03-28 15:02:40 +08:00
client-prediction-cadence fix 2026-04-06 19:22:22 +08:00
client-prediction-diagnostics fix 1 2026-04-06 16:19:44 +08:00
client-prediction-replay 补充输入重放 2026-04-08 10:33:42 +08:00
client-remote-snapshot-interpolation process TODO.md step4 2026-03-28 15:50:44 +08:00
client-send-interval-stabilization fix 1 2026-04-06 16:19:44 +08:00
gameplay-flow-regression-coverage clearup 2026-04-06 11:58:36 +08:00
kcp-transport 将 openspec skills 迁移到全局 + 定义后续 proto 类型 2026-03-28 09:48:53 +08:00
local-player-reconciliation 补充输入重放 2026-04-08 10:33:42 +08:00
multi-session-lifecycle process TODO.md step8 2026-03-29 10:49:32 +08:00
network-gameplay-message-types fix: 修复 spec 与实现的多处差异 2026-04-07 20:42:18 +08:00
network-main-thread-dispatch 完成阶段 4 2026-03-27 08:04:25 +08:00
network-session-lifecycle process TODO.md step6 2026-03-29 09:53:33 +08:00
network-sync-strategy clearup 2026-04-06 11:58:36 +08:00
server-authoritative-combat 收口 Client 端,添加服务端约束 2026-03-29 15:06:17 +08:00
server-authoritative-movement clearup 2026-04-06 11:58:36 +08:00
server-runtime-entry-point process TODO.md step6 2026-03-29 09:53:33 +08:00
shared-network-foundation process TODO.md step 9 2026-03-28 14:26:40 +08:00
transport-metrics-reporting 添加协议层数据统计结构,日志文件保存在 Logs 下 2026-03-27 17:39:25 +08:00