RUDPFramework/Assets/Scripts/Network/Defines/message.proto

86 lines
1.4 KiB
Protocol Buffer

syntax = "proto3";
package Network.Defines;
option csharp_namespace = "Network.Defines";
message Envelope {
int32 type = 1;
bytes payload = 2;
}
message Vector3 {
float x = 1;
float y = 2;
float z = 3;
}
message LoginRequest {
string player_id = 1;
int32 speed = 2;
}
message LoginResponse {
repeated string player_id = 1;
repeated Vector3 positions = 2;
int32 speed = 3;
int64 server_tick = 4;
bool result = 5;
}
message PlayerJoin {
string player_id = 1;
Vector3 position = 2;
}
message LogoutRequest {
string player_id = 1;
}
message MoveInput {
string player_id = 1;
int64 tick = 2;
float turn_input = 3;
float throttle_input = 4;
}
message ShootInput {
string player_id = 1;
int64 tick = 2;
float dir_x = 3;
float dir_y = 4;
string target_id = 5;
}
enum CombatEventType {
COMBAT_EVENT_TYPE_UNSPECIFIED = 0;
COMBAT_EVENT_TYPE_HIT = 1;
COMBAT_EVENT_TYPE_DAMAGE_APPLIED = 2;
COMBAT_EVENT_TYPE_DEATH = 3;
COMBAT_EVENT_TYPE_SHOOT_REJECTED = 4;
}
message CombatEvent {
int64 tick = 1;
CombatEventType event_type = 2;
string attacker_id = 3;
string target_id = 4;
int32 damage = 5;
Vector3 hit_position = 6;
}
message PlayerState {
string player_id = 1;
Vector3 position = 2;
Vector3 velocity = 3;
float rotation = 4;
int64 tick = 5;
int32 hp = 6;
int64 acknowledged_move_tick = 7;
}
message Heartbeat {
}
message HeartbeatResponse {
int64 server_tick = 1;
}