RUDPFramework/Assets/Scripts/test.cs

54 lines
881 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
enum CardState
{
Cooling,
Ready,
WaitingSun
}
public class Card : MonoBehaviour
{
private CardState cardState = CardState.Cooling;
public GameObject sunflower;
public GameObject sunflowerGray;
public Image sunflowerMask;
private void Update()
{
switch (cardState)
{
case CardState.Cooling:
CoolingUpdate();
break;
case CardState.Ready:
ReadyUpdate();
break;
case CardState.WaitingSun:
WaitingSunUpdate();
break;
default:
break;
}
}
void CoolingUpdate()
{
}
void ReadyUpdate()
{
}
void WaitingSunUpdate()
{
}
}