44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System;
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using System.Net;
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namespace Network.NetworkHost
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{
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public sealed class ServerAuthoritativeMovementState
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{
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public ServerAuthoritativeMovementState(IPEndPoint remoteEndPoint, string playerId, int hp)
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{
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RemoteEndPoint = remoteEndPoint ?? throw new ArgumentNullException(nameof(remoteEndPoint));
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PlayerId = playerId ?? throw new ArgumentNullException(nameof(playerId));
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Hp = hp;
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}
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public IPEndPoint RemoteEndPoint { get; }
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public string PlayerId { get; }
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public long LastAcceptedMoveTick { get; internal set; }
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public long LastBroadcastTick { get; internal set; }
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public float PositionX { get; internal set; }
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public float PositionY { get; internal set; }
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public float PositionZ { get; internal set; }
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public float VelocityX { get; internal set; }
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public float VelocityY { get; internal set; }
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public float VelocityZ { get; internal set; }
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public float Rotation { get; internal set; }
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public int Hp { get; internal set; }
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public float InputX { get; internal set; }
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public float InputY { get; internal set; }
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}
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}
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