From fce331da844b55016278026eb9461a54b4b48c2b Mon Sep 17 00:00:00 2001 From: huangjun Date: Mon, 31 Aug 2026 10:22:59 +0800 Subject: [PATCH] =?UTF-8?q?=E6=B7=BB=E5=8A=A0=E5=9B=BE=E7=89=87=E7=B4=A0?= =?UTF-8?q?=E6=9D=90=E8=AF=BB=E5=8F=96=E6=B5=81=E7=A8=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../DataTables/tbcharacterconfig.bytes | Bin 82 -> 114 bytes .../DataTables/tbcharacterconfig.json | 12 +- Assets/GameMain/DataTables/tbitemconfig.bytes | Bin 220 -> 329 bytes Assets/GameMain/DataTables/tbitemconfig.json | 30 +- .../GameMain/DataTables/tbspriteconfig.bytes | Bin 0 -> 324 bytes .../DataTables/tbspriteconfig.bytes.meta | 7 + .../GameMain/DataTables/tbspriteconfig.json | 72 + .../DataTables/tbspriteconfig.json.meta | 7 + Assets/GameMain/Meshes.meta | 9 - .../Constant/Constant.AssetPriority.cs | 1 + .../Scripts/Base/Gen/CharacterConfig.cs | 9 + .../GameMain/Scripts/Base/Gen/ItemConfig.cs | 9 + .../GameMain/Scripts/Base/Gen/SpriteConfig.cs | 62 + .../Scripts/Base/Gen/SpriteConfig.cs.meta | 11 + Assets/GameMain/Scripts/Base/Gen/Tables.cs | 6 + .../Scripts/Base/Gen/TbSpriteConfig.cs | 55 + .../Scripts/Base/Gen/TbSpriteConfig.cs.meta | 11 + .../Scripts/Base/Utility/AssetUtility.cs | 8 + .../AsyncTask/SpriteLoader.cs | 178 + .../AsyncTask/SpriteLoader.cs.meta | 11 + .../CustomComponent/Luban/LubanComponent.cs | 46 +- .../Scripts/UI/Item/CharacterSlotItem.cs | 28 +- .../Scripts/UI/Item/WarehouseSlotItem.cs | 27 +- .../UI/ItemDetails/ItemDetailsForm.Logic.cs | 32 + .../Textures/32rogues/animals.png.meta | 1554 +++- .../Textures/32rogues/animated-tiles.png.meta | 1812 +++- .../Textures/32rogues/autotiles.png.meta | 204 +- .../Textures/32rogues/monsters.png.meta | 1548 ---- .../GameMain/Textures/32rogues/tiles.png.meta | 7412 ++++++++++++++++- .../{32rogues/rogues.png => Characters.png} | Bin .../rogues.png.meta => Characters.png.meta} | 310 +- .../{32rogues/items.png => Items.png} | Bin Assets/GameMain/Textures/Items.png.meta | 6432 ++++++++++++++ .../{32rogues/monsters.png => Monsters.png} | Bin .../items.png.meta => Monsters.png.meta} | 3698 ++++---- .../UI/UIForms/ItemDetailsForm.prefab | 6 +- .../UI/UIItems/WarehouseSlotItem.prefab | 2 +- 数据表/Datas/CharacterConfig_角色配置.xlsx | Bin 10455 -> 10596 bytes 数据表/Datas/ItemConfig_物品配置.xlsx | Bin 10914 -> 11063 bytes 数据表/Datas/SpriteConfig_图片资源.xlsx | Bin 0 -> 10513 bytes 数据表/Datas/__tables__.xlsx | Bin 11732 -> 12164 bytes 数据表/gen_cli.sh | 2 +- 42 files changed, 19608 insertions(+), 4003 deletions(-) create mode 100644 Assets/GameMain/DataTables/tbspriteconfig.bytes create mode 100644 Assets/GameMain/DataTables/tbspriteconfig.bytes.meta create mode 100644 Assets/GameMain/DataTables/tbspriteconfig.json create mode 100644 Assets/GameMain/DataTables/tbspriteconfig.json.meta delete mode 100644 Assets/GameMain/Meshes.meta create mode 100644 Assets/GameMain/Scripts/Base/Gen/SpriteConfig.cs create mode 100644 Assets/GameMain/Scripts/Base/Gen/SpriteConfig.cs.meta create mode 100644 Assets/GameMain/Scripts/Base/Gen/TbSpriteConfig.cs create mode 100644 Assets/GameMain/Scripts/Base/Gen/TbSpriteConfig.cs.meta create mode 100644 Assets/GameMain/Scripts/Runtime/BuiltinComponent/AsyncTask/SpriteLoader.cs create mode 100644 Assets/GameMain/Scripts/Runtime/BuiltinComponent/AsyncTask/SpriteLoader.cs.meta delete mode 100644 Assets/GameMain/Textures/32rogues/monsters.png.meta rename Assets/GameMain/Textures/{32rogues/rogues.png => Characters.png} (100%) rename Assets/GameMain/Textures/{32rogues/rogues.png.meta => Characters.png.meta} (83%) rename Assets/GameMain/Textures/{32rogues/items.png => Items.png} (100%) create mode 100644 Assets/GameMain/Textures/Items.png.meta rename Assets/GameMain/Textures/{32rogues/monsters.png => Monsters.png} (100%) rename Assets/GameMain/Textures/{32rogues/items.png.meta => Monsters.png.meta} (69%) create mode 100644 数据表/Datas/SpriteConfig_图片资源.xlsx diff --git a/Assets/GameMain/DataTables/tbcharacterconfig.bytes b/Assets/GameMain/DataTables/tbcharacterconfig.bytes index fe06fd4604a0074a220c73619a9881938bb55058..208d87b1d66ab65af9d21983c80d9e6b670cb2c0 100644 GIT binary patch literal 114 zcmZQ+e#!n~`J@+}n+zE%H2Bzf7*iP-U?R=0pe!TChG}vpNKV~P@<}f`HyJTDOq1hbU}$~~6*Ojy3Sbl9VoV2$y@86EFs2xB La|$qKFfafBVdxik diff --git a/Assets/GameMain/DataTables/tbcharacterconfig.json b/Assets/GameMain/DataTables/tbcharacterconfig.json index 9e01baa..a4c586e 100644 --- a/Assets/GameMain/DataTables/tbcharacterconfig.json +++ b/Assets/GameMain/DataTables/tbcharacterconfig.json @@ -11,7 +11,8 @@ "attackActionId": 1, "skillActionId": 101, "weaponItemId": 0, - "armorItemId": 0 + "armorItemId": 0, + "icon": "角色1" }, { "id": 1002, @@ -25,7 +26,8 @@ "attackActionId": 1, "skillActionId": 102, "weaponItemId": 0, - "armorItemId": 0 + "armorItemId": 0, + "icon": "角色2" }, { "id": 1003, @@ -39,7 +41,8 @@ "attackActionId": 1, "skillActionId": 103, "weaponItemId": 0, - "armorItemId": 0 + "armorItemId": 0, + "icon": "角色3" }, { "id": 1004, @@ -53,6 +56,7 @@ "attackActionId": 1, "skillActionId": 104, "weaponItemId": 0, - "armorItemId": 0 + "armorItemId": 0, + "icon": "角色4" } ] \ No newline at end of file diff --git a/Assets/GameMain/DataTables/tbitemconfig.bytes b/Assets/GameMain/DataTables/tbitemconfig.bytes index fe1cd7373263f002ee68b0dd173176fe14fcd195..3dd1446fda17e9aa0f8f8bf9395b8fc75dc3dafe 100644 GIT binary patch literal 329 zcmY+=+X{j}5C-6#wIXFNyY8Lp6?zi!BCIT8?Esyvi0A~J5QKagcSkSk8IsVlxtni( z24*yFs&cTw#a_5NK#hFrN4&wrae}i8I&C!TK$FCu@+K3VRp2e7(LM0)pnO9aKi zM_9kgxhs4Fa%m{5++w(%;$|4>12ngg|AsQkpK5qKpl1lPO96n8JRv{guY$bvhgUQ`IPy3fV*}eGX>}^kWZ)0RmW&nf9Jv`4h?R(L_<=KKAPxm)7 zvOvWr_DiHqe#`k{-P-57o1b=0WMX7wWME)rV3_=l?b+t3&*n~JVg`zEF>o+U31oY^ zqxt!iO-xLTOd>#28K(sCJe#xr>EhKdr|y5TsF#U_k%>zVsCmj(&S#B_o-XNq(Yv0R IkqhDi0FS^viU0rr diff --git a/Assets/GameMain/DataTables/tbitemconfig.json b/Assets/GameMain/DataTables/tbitemconfig.json index 20c7740..2d0631b 100644 --- a/Assets/GameMain/DataTables/tbitemconfig.json +++ b/Assets/GameMain/DataTables/tbitemconfig.json @@ -10,7 +10,8 @@ "maxMpBonus": 0, "atkBonus": 0, "matBonus": 0, - "speedBonus": 0 + "speedBonus": 0, + "icon": "旧硬币" }, { "id": 5002, @@ -23,7 +24,8 @@ "maxMpBonus": 0, "atkBonus": 0, "matBonus": 0, - "speedBonus": 0 + "speedBonus": 0, + "icon": "宝石碎片" }, { "id": 5003, @@ -36,7 +38,8 @@ "maxMpBonus": 0, "atkBonus": 0, "matBonus": 0, - "speedBonus": 0 + "speedBonus": 0, + "icon": "古代零件" }, { "id": 5004, @@ -49,7 +52,8 @@ "maxMpBonus": 0, "atkBonus": 0, "matBonus": 0, - "speedBonus": 0 + "speedBonus": 0, + "icon": "精致核心" }, { "id": 5005, @@ -62,7 +66,8 @@ "maxMpBonus": 0, "atkBonus": 0, "matBonus": 0, - "speedBonus": 0 + "speedBonus": 0, + "icon": "神秘遗物" }, { "id": 5101, @@ -75,7 +80,8 @@ "maxMpBonus": 0, "atkBonus": 5, "matBonus": 0, - "speedBonus": 0 + "speedBonus": 0, + "icon": "训练剑" }, { "id": 5102, @@ -88,7 +94,8 @@ "maxMpBonus": 10, "atkBonus": 0, "matBonus": 8, - "speedBonus": 0 + "speedBonus": 0, + "icon": "法杖" }, { "id": 5201, @@ -101,7 +108,8 @@ "maxMpBonus": 0, "atkBonus": 0, "matBonus": 0, - "speedBonus": 1 + "speedBonus": 1, + "icon": "布甲" }, { "id": 5202, @@ -114,7 +122,8 @@ "maxMpBonus": 30, "atkBonus": 0, "matBonus": 5, - "speedBonus": 0 + "speedBonus": 0, + "icon": "术士长袍" }, { "id": 5301, @@ -127,6 +136,7 @@ "maxMpBonus": 0, "atkBonus": 0, "matBonus": 0, - "speedBonus": 0 + "speedBonus": 0, + "icon": "恢复药" } ] \ No newline at end of file diff --git a/Assets/GameMain/DataTables/tbspriteconfig.bytes b/Assets/GameMain/DataTables/tbspriteconfig.bytes new file mode 100644 index 0000000000000000000000000000000000000000..256da9bc90ec777b6b83b401c604ef51e17fcc89 GIT binary patch literal 324 zcmd;Mf3bYhi_T4ke9jq(MTyBJsYS(l1$pTVP;nzPaYm@PF`76NRNMqjoSF04^ySYN zu6eqnk<+szH5Y7nBL~mZb#tH3-~4=0-}BCPBne@jr~ONw>|XqG_O>Uxw;?1NHt;;( zwC_dxmS+ogJl)@nB=L^t`O public readonly int ArmorItemId; + /// + /// 图标资源配置 + /// + public readonly string Icon; + public SpriteConfig Icon_Ref; public const int __ID__ = 676994987; public override int GetTypeId() => __ID__; @@ -101,6 +108,7 @@ public sealed partial class CharacterConfig : Luban.BeanBase + Icon_Ref = tables.TbSpriteConfig.GetOrDefault(Icon); } public override string ToString() @@ -118,6 +126,7 @@ public sealed partial class CharacterConfig : Luban.BeanBase + "skillActionId:" + SkillActionId + "," + "weaponItemId:" + WeaponItemId + "," + "armorItemId:" + ArmorItemId + "," + + "icon:" + Icon + "," + "}"; } } diff --git a/Assets/GameMain/Scripts/Base/Gen/ItemConfig.cs b/Assets/GameMain/Scripts/Base/Gen/ItemConfig.cs index 39210af..d439b49 100644 --- a/Assets/GameMain/Scripts/Base/Gen/ItemConfig.cs +++ b/Assets/GameMain/Scripts/Base/Gen/ItemConfig.cs @@ -27,6 +27,8 @@ public sealed partial class ItemConfig : Luban.BeanBase AtkBonus = _buf.ReadInt(); MatBonus = _buf.ReadInt(); SpeedBonus = _buf.ReadInt(); + Icon = _buf.ReadString(); + Icon_Ref = null; } public static ItemConfig DeserializeItemConfig(ByteBuf _buf) @@ -78,6 +80,11 @@ public sealed partial class ItemConfig : Luban.BeanBase /// SPD修正 /// public readonly int SpeedBonus; + /// + /// 图标资源配置 + /// + public readonly string Icon; + public SpriteConfig Icon_Ref; public const int __ID__ = -764023723; public override int GetTypeId() => __ID__; @@ -95,6 +102,7 @@ public sealed partial class ItemConfig : Luban.BeanBase + Icon_Ref = tables.TbSpriteConfig.GetOrDefault(Icon); } public override string ToString() @@ -111,6 +119,7 @@ public sealed partial class ItemConfig : Luban.BeanBase + "atkBonus:" + AtkBonus + "," + "matBonus:" + MatBonus + "," + "speedBonus:" + SpeedBonus + "," + + "icon:" + Icon + "," + "}"; } } diff --git a/Assets/GameMain/Scripts/Base/Gen/SpriteConfig.cs b/Assets/GameMain/Scripts/Base/Gen/SpriteConfig.cs new file mode 100644 index 0000000..98f607f --- /dev/null +++ b/Assets/GameMain/Scripts/Base/Gen/SpriteConfig.cs @@ -0,0 +1,62 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; + + +namespace SepCore.Definition +{ +public sealed partial class SpriteConfig : Luban.BeanBase +{ + public SpriteConfig(ByteBuf _buf) + { + Key = _buf.ReadString(); + AtlasPath = _buf.ReadString(); + SpriteIndex = _buf.ReadInt(); + } + + public static SpriteConfig DeserializeSpriteConfig(ByteBuf _buf) + { + return new SpriteConfig(_buf); + } + + /// + /// 资源键 + /// + public readonly string Key; + /// + /// 图集路径(相对于 Assets/GameMain/Textures) + /// + public readonly string AtlasPath; + /// + /// Sprite 索引(-1 表示整张图) + /// + public readonly int SpriteIndex; + + public const int __ID__ = -1527849337; + public override int GetTypeId() => __ID__; + + public void ResolveRef(Tables tables) + { + + + + } + + public override string ToString() + { + return "{ " + + "key:" + Key + "," + + "atlasPath:" + AtlasPath + "," + + "spriteIndex:" + SpriteIndex + "," + + "}"; + } +} + +} diff --git a/Assets/GameMain/Scripts/Base/Gen/SpriteConfig.cs.meta b/Assets/GameMain/Scripts/Base/Gen/SpriteConfig.cs.meta new file mode 100644 index 0000000..72e0000 --- /dev/null +++ b/Assets/GameMain/Scripts/Base/Gen/SpriteConfig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f3c1026f4da3a46e4af39d3feb237024 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Base/Gen/Tables.cs b/Assets/GameMain/Scripts/Base/Gen/Tables.cs index 070c5f1..ff370c9 100644 --- a/Assets/GameMain/Scripts/Base/Gen/Tables.cs +++ b/Assets/GameMain/Scripts/Base/Gen/Tables.cs @@ -82,6 +82,10 @@ public partial class Tables /// 界面音效配置 /// public TbUISoundConfig TbUISoundConfig {get; } + /// + /// 图片资源配置 + /// + public TbSpriteConfig TbSpriteConfig {get; } public Tables(System.Func loader) { @@ -103,6 +107,7 @@ public partial class Tables TbSoundConfig = new TbSoundConfig(loader("tbsoundconfig")); TbUIFormConfig = new TbUIFormConfig(loader("tbuiformconfig")); TbUISoundConfig = new TbUISoundConfig(loader("tbuisoundconfig")); + TbSpriteConfig = new TbSpriteConfig(loader("tbspriteconfig")); ResolveRef(); } @@ -126,6 +131,7 @@ public partial class Tables TbSoundConfig.ResolveRef(this); TbUIFormConfig.ResolveRef(this); TbUISoundConfig.ResolveRef(this); + TbSpriteConfig.ResolveRef(this); } } diff --git a/Assets/GameMain/Scripts/Base/Gen/TbSpriteConfig.cs b/Assets/GameMain/Scripts/Base/Gen/TbSpriteConfig.cs new file mode 100644 index 0000000..0c85e0e --- /dev/null +++ b/Assets/GameMain/Scripts/Base/Gen/TbSpriteConfig.cs @@ -0,0 +1,55 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; + + +namespace SepCore.Definition +{ +/// +/// 图片资源配置 +/// +public partial class TbSpriteConfig +{ + private readonly System.Collections.Generic.Dictionary _dataMap; + private readonly System.Collections.Generic.List _dataList; + + public TbSpriteConfig(ByteBuf _buf) + { + _dataMap = new System.Collections.Generic.Dictionary(); + _dataList = new System.Collections.Generic.List(); + + for(int n = _buf.ReadSize() ; n > 0 ; --n) + { + SpriteConfig _v; + _v = SpriteConfig.DeserializeSpriteConfig(_buf); + _dataList.Add(_v); + _dataMap.Add(_v.Key, _v); + } + } + + public System.Collections.Generic.Dictionary DataMap => _dataMap; + public System.Collections.Generic.List DataList => _dataList; + + public SpriteConfig GetOrDefault(string key) => _dataMap.TryGetValue(key, out var v) ? v : null; + public SpriteConfig Get(string key) => _dataMap[key]; + public SpriteConfig this[string key] => _dataMap[key]; + + public void ResolveRef(Tables tables) + { + foreach(var _v in _dataList) + { + _v.ResolveRef(tables); + } + } + +} + +} + diff --git a/Assets/GameMain/Scripts/Base/Gen/TbSpriteConfig.cs.meta b/Assets/GameMain/Scripts/Base/Gen/TbSpriteConfig.cs.meta new file mode 100644 index 0000000..c14af74 --- /dev/null +++ b/Assets/GameMain/Scripts/Base/Gen/TbSpriteConfig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 96ef8dd7c7cf44d7b8a3b64f80723105 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Base/Utility/AssetUtility.cs b/Assets/GameMain/Scripts/Base/Utility/AssetUtility.cs index fd02e9c..0719e74 100644 --- a/Assets/GameMain/Scripts/Base/Utility/AssetUtility.cs +++ b/Assets/GameMain/Scripts/Base/Utility/AssetUtility.cs @@ -61,5 +61,13 @@ namespace SepCore.Utility { return GameFramework.Utility.Text.Format("Assets/GameMain/UI/UISounds/{0}.wav", assetName); } + + /// + /// 获取图片资源路径,assetName 为相对 Assets/GameMain/Textures 的路径,需包含扩展名 + /// + public static string GetSpriteAsset(string assetName) + { + return GameFramework.Utility.Text.Format("Assets/GameMain/Textures/{0}", assetName); + } } } diff --git a/Assets/GameMain/Scripts/Runtime/BuiltinComponent/AsyncTask/SpriteLoader.cs b/Assets/GameMain/Scripts/Runtime/BuiltinComponent/AsyncTask/SpriteLoader.cs new file mode 100644 index 0000000..ae02367 --- /dev/null +++ b/Assets/GameMain/Scripts/Runtime/BuiltinComponent/AsyncTask/SpriteLoader.cs @@ -0,0 +1,178 @@ +using System; +using System.Collections.Generic; +using System.Threading.Tasks; +using Cysharp.Threading.Tasks; +using SepCore.Definition; +using SepCore.Utility; +using UnityEngine; +using UnityGameFramework.Runtime; + +namespace SepCore.AsyncTask +{ + /// + /// 图集 Sprite 加载器,通过图集名 + 序号定位 Sprite。 + /// 序号 -1 表示图集本身就是一张完整 Sprite,不需要切分。 + /// + public static class SpriteLoader + { + private const float DefaultPixelsPerUnit = 32f; + + private static readonly Dictionary _textureCache = new(); + private static readonly Dictionary> _loadingTextures = new(); + private static readonly Dictionary> _spriteCache = new(); + + /// + /// 异步加载图集 Sprite + /// + /// Sprite 配置 + /// 切分块尺寸(像素),默认 32 + /// Sprite 像素单位比,默认 32 + /// 超时时间(秒),0 表示不超时 + /// 加载的 Sprite,失败时返回 null + public static UniTask LoadSpriteAsync(SpriteConfig config, int tileSize = 32, + float pixelsPerUnit = DefaultPixelsPerUnit, float timeout = 0f) + { + return LoadSpriteAsync(config.AtlasPath, config.SpriteIndex, tileSize, pixelsPerUnit, timeout); + } + + /// + /// 异步加载图集 Sprite + /// + /// 图集名称(相对 Assets/GameMain/Textures 的路径,含扩展名,如 32rogues/monsters.png) + /// 序号,-1 表示整张图集作为一张 Sprite + /// 切分块尺寸(像素),默认 32 + /// Sprite 像素单位比,默认 32 + /// 超时时间(秒),0 表示不超时 + /// 加载的 Sprite,失败时返回 null + public static async UniTask LoadSpriteAsync(string atlasName, int index, int tileSize = 32, + float pixelsPerUnit = DefaultPixelsPerUnit, float timeout = 0f) + { + Texture2D texture = await GetTextureAsync(atlasName, timeout); + if (texture == null) + { + return null; + } + + int cacheKey = index < 0 ? -1 : index; + if (!_spriteCache.TryGetValue(atlasName, out Dictionary sprites)) + { + sprites = new Dictionary(); + _spriteCache[atlasName] = sprites; + } + + if (sprites.TryGetValue(cacheKey, out Sprite cached)) + { + return cached; + } + + Sprite sprite = CreateSprite(texture, cacheKey, tileSize, pixelsPerUnit); + if (sprite != null) + { + sprites[cacheKey] = sprite; + } + return sprite; + } + + /// + /// 释放指定图集的所有 Sprite 和纹理引用 + /// + public static void Release(string atlasName) + { + if (_spriteCache.TryGetValue(atlasName, out Dictionary sprites)) + { + foreach (Sprite sprite in sprites.Values) + { + if (sprite != null) + { + UnityEngine.Object.Destroy(sprite); + } + } + sprites.Clear(); + _spriteCache.Remove(atlasName); + } + + if (_textureCache.TryGetValue(atlasName, out Texture2D texture)) + { + global::GameEntry.Resource.UnloadAsset(texture); + _textureCache.Remove(atlasName); + } + } + + /// + /// 释放所有图集的 Sprite 和纹理引用 + /// + public static void ReleaseAll() + { + List atlasNames = new List(_textureCache.Keys); + foreach (string atlasName in atlasNames) + { + Release(atlasName); + } + } + + private static async UniTask GetTextureAsync(string atlasName, float timeout) + { + if (_textureCache.TryGetValue(atlasName, out Texture2D cached)) + { + return cached; + } + + if (_loadingTextures.TryGetValue(atlasName, out Task loading)) + { + return await loading; + } + + Task task = LoadTextureAsync(atlasName, timeout).AsTask(); + _loadingTextures[atlasName] = task; + try + { + Texture2D texture = await task; + if (texture != null) + { + _textureCache[atlasName] = texture; + } + return texture; + } + finally + { + _loadingTextures.Remove(atlasName); + } + } + + private static async UniTask LoadTextureAsync(string atlasName, float timeout) + { + try + { + return await global::GameEntry.Resource.LoadAssetAsync( + AssetUtility.GetSpriteAsset(atlasName), Constant.AssetPriority.SpriteAsset, timeout: timeout); + } + catch (Exception e) + { + Log.Error("加载图集失败: {0}, error: {1}", atlasName, e); + return null; + } + } + + private static Sprite CreateSprite(Texture2D texture, int index, int tileSize, float pixelsPerUnit) + { + if (index < 0) + { + return Sprite.Create(texture, new Rect(0f, 0f, texture.width, texture.height), new Vector2(0.5f, 0.5f), pixelsPerUnit); + } + + int columns = Mathf.Max(1, texture.width / tileSize); + int rows = Mathf.Max(1, texture.height / tileSize); + int column = index % columns; + int row = index / columns; + if (row >= rows) + { + Log.Error("图集 {0} 序号 {1} 超出范围 (cols: {2}, rows: {3})", texture.name, index, columns, rows); + return null; + } + + float x = column * tileSize; + float y = texture.height - (row + 1) * tileSize; + return Sprite.Create(texture, new Rect(x, y, tileSize, tileSize), new Vector2(0.5f, 0.5f), pixelsPerUnit); + } + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Runtime/BuiltinComponent/AsyncTask/SpriteLoader.cs.meta b/Assets/GameMain/Scripts/Runtime/BuiltinComponent/AsyncTask/SpriteLoader.cs.meta new file mode 100644 index 0000000..f1a7d70 --- /dev/null +++ b/Assets/GameMain/Scripts/Runtime/BuiltinComponent/AsyncTask/SpriteLoader.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b27858426f6b44b718b0279bdff6bc1e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Runtime/CustomComponent/Luban/LubanComponent.cs b/Assets/GameMain/Scripts/Runtime/CustomComponent/Luban/LubanComponent.cs index 2b5eaa2..784c6b8 100644 --- a/Assets/GameMain/Scripts/Runtime/CustomComponent/Luban/LubanComponent.cs +++ b/Assets/GameMain/Scripts/Runtime/CustomComponent/Luban/LubanComponent.cs @@ -35,12 +35,14 @@ namespace SepCore.CustomComponent "tbsoundconfig", "tbuiformconfig", "tbuisoundconfig", - "tbformattext" + "tbformattext", + "tbspriteconfig" }; private sealed class TableAccessor { public Func RowGetter; + public Func StringRowGetter; public Func ListGetter; } @@ -127,6 +129,11 @@ namespace SepCore.CustomComponent Accessor(tables => id => tables.TbUISoundConfig.GetOrDefault(id), tables => tables.TbUISoundConfig.DataList) }, + { + typeof(SpriteConfig), + StringAccessor(tables => key => tables.TbSpriteConfig.GetOrDefault(key), + tables => tables.TbSpriteConfig.DataList) + }, }; private static TableAccessor Accessor(Func> rowGetterFactory, @@ -139,6 +146,16 @@ namespace SepCore.CustomComponent }; } + private static TableAccessor StringAccessor(Func> rowGetterFactory, + Func> listGetter) where TValue : BeanBase + { + return new TableAccessor + { + StringRowGetter = (tables, key) => rowGetterFactory(tables)(key), + ListGetter = tables => listGetter(tables) + }; + } + private Dictionary _tableBytes = null; private int _remainCount = 0; private Action _onLoadSuccess = null; @@ -178,6 +195,33 @@ namespace SepCore.CustomComponent return (T)accessor.RowGetter(Tables, id); } + /// + /// 按字符串主键获取数据行,未找到时返回 null。 + /// + /// 数据行类型(对应生成的 xxxConfig 类)。 + /// 数据行字符串主键。 + /// 数据行,未找到时返回 null。 + public T Get(string key) where T : class + { + if (Tables == null) + { + throw new InvalidOperationException("Luban data tables are not loaded yet."); + } + + TableAccessor accessor; + if (!TableAccessors.TryGetValue(typeof(T), out accessor)) + { + throw new NotSupportedException("No table getter is registered for type '" + typeof(T).FullName + "'."); + } + + if (accessor.StringRowGetter == null) + { + throw new NotSupportedException("Table for type '" + typeof(T).FullName + "' does not use a string key."); + } + + return (T)accessor.StringRowGetter(Tables, key); + } + /// /// 获取整个表的所有数据行。 /// diff --git a/Assets/GameMain/Scripts/UI/Item/CharacterSlotItem.cs b/Assets/GameMain/Scripts/UI/Item/CharacterSlotItem.cs index 305889b..fb2d71b 100644 --- a/Assets/GameMain/Scripts/UI/Item/CharacterSlotItem.cs +++ b/Assets/GameMain/Scripts/UI/Item/CharacterSlotItem.cs @@ -1,3 +1,5 @@ +using Cysharp.Threading.Tasks; +using SepCore.AsyncTask; using SepCore.Definition; using TMPro; using UnityEngine; @@ -17,6 +19,8 @@ namespace SepCore.UI [SerializeField] private FormatTextUI atkText; [SerializeField] private FormatTextUI matText; + private int _iconVersion = 0; + /// /// 用存档角色填充格子;角色配置不存在时按空格子显示。 /// @@ -36,7 +40,8 @@ namespace SepCore.UI speedText.Set(config.Speed); atkText.Set(config.Atk); matText.Set(config.Mat); - HideIcon(); + _iconVersion++; + ShowIconAsync(config.Icon_Ref, _iconVersion).Forget(); } /// @@ -44,6 +49,7 @@ namespace SepCore.UI /// public void SetEmpty() { + _iconVersion++; characterName.text = string.Empty; hpText.Clear(); mpText.Clear(); @@ -63,5 +69,25 @@ namespace SepCore.UI icon.sprite = null; icon.gameObject.SetActive(false); } + + /// + /// 异步加载角色图标;iconVersion 用于防止复用格子时旧加载结果覆盖新内容。 + /// + private async UniTaskVoid ShowIconAsync(SpriteConfig iconConfig, int iconVersion) + { + if (iconConfig == null || icon == null) + { + return; + } + + Sprite sprite = await SpriteLoader.LoadSpriteAsync(iconConfig); + if (sprite == null || _iconVersion != iconVersion) + { + return; + } + + icon.sprite = sprite; + icon.gameObject.SetActive(true); + } } } \ No newline at end of file diff --git a/Assets/GameMain/Scripts/UI/Item/WarehouseSlotItem.cs b/Assets/GameMain/Scripts/UI/Item/WarehouseSlotItem.cs index 2d09965..3683fec 100644 --- a/Assets/GameMain/Scripts/UI/Item/WarehouseSlotItem.cs +++ b/Assets/GameMain/Scripts/UI/Item/WarehouseSlotItem.cs @@ -1,3 +1,5 @@ +using Cysharp.Threading.Tasks; +using SepCore.AsyncTask; using SepCore.Base; using SepCore.Definition; using TMPro; @@ -26,6 +28,7 @@ namespace SepCore.UI private int _slotId = 0; private bool _filled = false; private bool _clickBound = false; + private int _iconVersion = 0; /// /// 设置格子在固定网格中的索引,点击事件以此作为唯一标识。 @@ -49,9 +52,10 @@ namespace SepCore.UI } _filled = true; + _iconVersion++; rarity.color = GetRarityColor(config.Rarity); quantityText.text = stack.count.ToString(); - HideIcon(); + ShowIconAsync(config.Icon_Ref, _iconVersion).Forget(); BindClick(); if (button != null) { @@ -65,6 +69,7 @@ namespace SepCore.UI public void SetEmpty() { _filled = false; + _iconVersion++; rarity.color = RarityEmpty; quantityText.text = string.Empty; HideIcon(); @@ -117,6 +122,26 @@ namespace SepCore.UI icon.gameObject.SetActive(false); } + /// + /// 异步加载物品图标;iconVersion 用于防止复用格子时旧加载结果覆盖新内容。 + /// + private async UniTaskVoid ShowIconAsync(SpriteConfig iconConfig, int iconVersion) + { + if (iconConfig == null || icon == null) + { + return; + } + + Sprite sprite = await SpriteLoader.LoadSpriteAsync(iconConfig); + if (sprite == null || _iconVersion != iconVersion) + { + return; + } + + icon.sprite = sprite; + icon.gameObject.SetActive(true); + } + private static Color GetRarityColor(Rarity rarity) { switch (rarity) diff --git a/Assets/GameMain/Scripts/UI/ItemDetails/ItemDetailsForm.Logic.cs b/Assets/GameMain/Scripts/UI/ItemDetails/ItemDetailsForm.Logic.cs index 8ada055..a10bb5f 100644 --- a/Assets/GameMain/Scripts/UI/ItemDetails/ItemDetailsForm.Logic.cs +++ b/Assets/GameMain/Scripts/UI/ItemDetails/ItemDetailsForm.Logic.cs @@ -1,3 +1,5 @@ +using Cysharp.Threading.Tasks; +using SepCore.AsyncTask; using SepCore.Definition; using UnityEngine; using UnityGameFramework.Runtime; @@ -10,11 +12,14 @@ namespace SepCore.UI /// public partial class ItemDetailsForm : UGuiForm { + private int _iconVersion = 0; + /// /// 按物品 ID 刷新详情界面;配置不存在时清空显示。 /// public void Refresh(int itemId) { + _iconVersion++; ItemDetailsView view = View; if (view == null) { @@ -79,6 +84,8 @@ namespace SepCore.UI { view.itemDetailIcon.gameObject.SetActive(false); } + + ShowIconAsync(config.Icon_Ref, _iconVersion).Forget(); } private static void ClearDetails(ItemDetailsView view) @@ -97,6 +104,31 @@ namespace SepCore.UI { view.itemDetailDescriptionText.text = string.Empty; } + + if (view.itemDetailIcon != null) + { + view.itemDetailIcon.gameObject.SetActive(false); + } + } + + /// + /// 异步加载物品图标;iconVersion 用于防止连续刷新时旧加载结果覆盖新内容。 + /// + private async UniTaskVoid ShowIconAsync(SpriteConfig iconConfig, int iconVersion) + { + if (iconConfig == null || View == null || View.itemDetailIcon == null) + { + return; + } + + Sprite sprite = await SpriteLoader.LoadSpriteAsync(iconConfig); + if (sprite == null || _iconVersion != iconVersion) + { + return; + } + + View.itemDetailIcon.sprite = sprite; + View.itemDetailIcon.gameObject.SetActive(true); } private static string GetItemTypeName(ItemType itemType) diff --git a/Assets/GameMain/Textures/32rogues/animals.png.meta b/Assets/GameMain/Textures/32rogues/animals.png.meta index e693840..c54e765 100644 --- a/Assets/GameMain/Textures/32rogues/animals.png.meta +++ b/Assets/GameMain/Textures/32rogues/animals.png.meta @@ -210,8 +210,8 @@ TextureImporter: name: animals_4 rect: serializedVersion: 2 - x: 0 - y: 448 + x: 128 + y: 480 width: 32 height: 32 alignment: 0 @@ -231,8 +231,8 @@ TextureImporter: name: animals_5 rect: serializedVersion: 2 - x: 32 - y: 448 + x: 160 + y: 480 width: 32 height: 32 alignment: 0 @@ -252,8 +252,8 @@ TextureImporter: name: animals_6 rect: serializedVersion: 2 - x: 64 - y: 448 + x: 192 + y: 480 width: 32 height: 32 alignment: 0 @@ -273,8 +273,8 @@ TextureImporter: name: animals_7 rect: serializedVersion: 2 - x: 0 - y: 416 + x: 224 + y: 480 width: 32 height: 32 alignment: 0 @@ -294,8 +294,8 @@ TextureImporter: name: animals_8 rect: serializedVersion: 2 - x: 32 - y: 416 + x: 256 + y: 480 width: 32 height: 32 alignment: 0 @@ -315,8 +315,8 @@ TextureImporter: name: animals_9 rect: serializedVersion: 2 - x: 64 - y: 416 + x: 0 + y: 448 width: 32 height: 32 alignment: 0 @@ -336,8 +336,8 @@ TextureImporter: name: animals_10 rect: serializedVersion: 2 - x: 96 - y: 416 + x: 32 + y: 448 width: 32 height: 32 alignment: 0 @@ -357,8 +357,8 @@ TextureImporter: name: animals_11 rect: serializedVersion: 2 - x: 128 - y: 416 + x: 64 + y: 448 width: 32 height: 32 alignment: 0 @@ -378,8 +378,8 @@ TextureImporter: name: animals_12 rect: serializedVersion: 2 - x: 0 - y: 384 + x: 96 + y: 448 width: 32 height: 32 alignment: 0 @@ -399,8 +399,8 @@ TextureImporter: name: animals_13 rect: serializedVersion: 2 - x: 32 - y: 384 + x: 128 + y: 448 width: 32 height: 32 alignment: 0 @@ -420,8 +420,8 @@ TextureImporter: name: animals_14 rect: serializedVersion: 2 - x: 64 - y: 384 + x: 160 + y: 448 width: 32 height: 32 alignment: 0 @@ -441,8 +441,8 @@ TextureImporter: name: animals_15 rect: serializedVersion: 2 - x: 96 - y: 384 + x: 192 + y: 448 width: 32 height: 32 alignment: 0 @@ -462,8 +462,8 @@ TextureImporter: name: animals_16 rect: serializedVersion: 2 - x: 128 - y: 384 + x: 224 + y: 448 width: 32 height: 32 alignment: 0 @@ -483,8 +483,8 @@ TextureImporter: name: animals_17 rect: serializedVersion: 2 - x: 160 - y: 384 + x: 256 + y: 448 width: 32 height: 32 alignment: 0 @@ -504,8 +504,8 @@ TextureImporter: name: animals_18 rect: serializedVersion: 2 - x: 192 - y: 384 + x: 0 + y: 416 width: 32 height: 32 alignment: 0 @@ -525,8 +525,8 @@ TextureImporter: name: animals_19 rect: serializedVersion: 2 - x: 224 - y: 384 + x: 32 + y: 416 width: 32 height: 32 alignment: 0 @@ -546,8 +546,8 @@ TextureImporter: name: animals_20 rect: serializedVersion: 2 - x: 0 - y: 352 + x: 64 + y: 416 width: 32 height: 32 alignment: 0 @@ -567,8 +567,8 @@ TextureImporter: name: animals_21 rect: serializedVersion: 2 - x: 32 - y: 352 + x: 96 + y: 416 width: 32 height: 32 alignment: 0 @@ -588,8 +588,8 @@ TextureImporter: name: animals_22 rect: serializedVersion: 2 - x: 64 - y: 352 + x: 128 + y: 416 width: 32 height: 32 alignment: 0 @@ -609,8 +609,8 @@ TextureImporter: name: animals_23 rect: serializedVersion: 2 - x: 96 - y: 352 + x: 160 + y: 416 width: 32 height: 32 alignment: 0 @@ -630,8 +630,8 @@ TextureImporter: name: animals_24 rect: serializedVersion: 2 - x: 128 - y: 352 + x: 192 + y: 416 width: 32 height: 32 alignment: 0 @@ -651,8 +651,8 @@ TextureImporter: name: animals_25 rect: serializedVersion: 2 - x: 160 - y: 352 + x: 224 + y: 416 width: 32 height: 32 alignment: 0 @@ -672,8 +672,8 @@ TextureImporter: name: animals_26 rect: serializedVersion: 2 - x: 192 - y: 352 + x: 256 + y: 416 width: 32 height: 32 alignment: 0 @@ -694,7 +694,7 @@ TextureImporter: rect: serializedVersion: 2 x: 0 - y: 320 + y: 384 width: 32 height: 32 alignment: 0 @@ -715,7 +715,7 @@ TextureImporter: rect: serializedVersion: 2 x: 32 - y: 320 + y: 384 width: 32 height: 32 alignment: 0 @@ -736,7 +736,7 @@ TextureImporter: rect: serializedVersion: 2 x: 64 - y: 320 + y: 384 width: 32 height: 32 alignment: 0 @@ -757,7 +757,7 @@ TextureImporter: rect: serializedVersion: 2 x: 96 - y: 320 + y: 384 width: 32 height: 32 alignment: 0 @@ -778,7 +778,7 @@ TextureImporter: rect: serializedVersion: 2 x: 128 - y: 320 + y: 384 width: 32 height: 32 alignment: 0 @@ -799,7 +799,7 @@ TextureImporter: rect: serializedVersion: 2 x: 160 - y: 320 + y: 384 width: 32 height: 32 alignment: 0 @@ -820,7 +820,7 @@ TextureImporter: rect: serializedVersion: 2 x: 192 - y: 320 + y: 384 width: 32 height: 32 alignment: 0 @@ -841,7 +841,7 @@ TextureImporter: rect: serializedVersion: 2 x: 224 - y: 320 + y: 384 width: 32 height: 32 alignment: 0 @@ -861,8 +861,8 @@ TextureImporter: name: animals_35 rect: serializedVersion: 2 - x: 0 - y: 288 + x: 256 + y: 384 width: 32 height: 32 alignment: 0 @@ -882,8 +882,8 @@ TextureImporter: name: animals_36 rect: serializedVersion: 2 - x: 32 - y: 288 + x: 0 + y: 352 width: 32 height: 32 alignment: 0 @@ -903,8 +903,8 @@ TextureImporter: name: animals_37 rect: serializedVersion: 2 - x: 64 - y: 288 + x: 32 + y: 352 width: 32 height: 32 alignment: 0 @@ -924,8 +924,8 @@ TextureImporter: name: animals_38 rect: serializedVersion: 2 - x: 96 - y: 288 + x: 64 + y: 352 width: 32 height: 32 alignment: 0 @@ -945,8 +945,8 @@ TextureImporter: name: animals_39 rect: serializedVersion: 2 - x: 128 - y: 288 + x: 96 + y: 352 width: 32 height: 32 alignment: 0 @@ -966,8 +966,8 @@ TextureImporter: name: animals_40 rect: serializedVersion: 2 - x: 160 - y: 288 + x: 128 + y: 352 width: 32 height: 32 alignment: 0 @@ -987,8 +987,8 @@ TextureImporter: name: animals_41 rect: serializedVersion: 2 - x: 192 - y: 288 + x: 160 + y: 352 width: 32 height: 32 alignment: 0 @@ -1008,8 +1008,8 @@ TextureImporter: name: animals_42 rect: serializedVersion: 2 - x: 224 - y: 288 + x: 192 + y: 352 width: 32 height: 32 alignment: 0 @@ -1029,8 +1029,8 @@ TextureImporter: name: animals_43 rect: serializedVersion: 2 - x: 256 - y: 288 + x: 224 + y: 352 width: 32 height: 32 alignment: 0 @@ -1050,8 +1050,8 @@ TextureImporter: name: animals_44 rect: serializedVersion: 2 - x: 0 - y: 256 + x: 256 + y: 352 width: 32 height: 32 alignment: 0 @@ -1071,8 +1071,8 @@ TextureImporter: name: animals_45 rect: serializedVersion: 2 - x: 32 - y: 256 + x: 0 + y: 320 width: 32 height: 32 alignment: 0 @@ -1092,8 +1092,8 @@ TextureImporter: name: animals_46 rect: serializedVersion: 2 - x: 64 - y: 256 + x: 32 + y: 320 width: 32 height: 32 alignment: 0 @@ -1113,8 +1113,8 @@ TextureImporter: name: animals_47 rect: serializedVersion: 2 - x: 96 - y: 256 + x: 64 + y: 320 width: 32 height: 32 alignment: 0 @@ -1134,8 +1134,8 @@ TextureImporter: name: animals_48 rect: serializedVersion: 2 - x: 0 - y: 224 + x: 96 + y: 320 width: 32 height: 32 alignment: 0 @@ -1155,8 +1155,8 @@ TextureImporter: name: animals_49 rect: serializedVersion: 2 - x: 32 - y: 224 + x: 128 + y: 320 width: 32 height: 32 alignment: 0 @@ -1176,8 +1176,8 @@ TextureImporter: name: animals_50 rect: serializedVersion: 2 - x: 64 - y: 224 + x: 160 + y: 320 width: 32 height: 32 alignment: 0 @@ -1197,8 +1197,8 @@ TextureImporter: name: animals_51 rect: serializedVersion: 2 - x: 96 - y: 224 + x: 192 + y: 320 width: 32 height: 32 alignment: 0 @@ -1218,8 +1218,8 @@ TextureImporter: name: animals_52 rect: serializedVersion: 2 - x: 128 - y: 224 + x: 224 + y: 320 width: 32 height: 32 alignment: 0 @@ -1239,8 +1239,8 @@ TextureImporter: name: animals_53 rect: serializedVersion: 2 - x: 160 - y: 224 + x: 256 + y: 320 width: 32 height: 32 alignment: 0 @@ -1261,7 +1261,7 @@ TextureImporter: rect: serializedVersion: 2 x: 0 - y: 192 + y: 288 width: 32 height: 32 alignment: 0 @@ -1282,7 +1282,7 @@ TextureImporter: rect: serializedVersion: 2 x: 32 - y: 192 + y: 288 width: 32 height: 32 alignment: 0 @@ -1303,7 +1303,7 @@ TextureImporter: rect: serializedVersion: 2 x: 64 - y: 192 + y: 288 width: 32 height: 32 alignment: 0 @@ -1324,7 +1324,7 @@ TextureImporter: rect: serializedVersion: 2 x: 96 - y: 192 + y: 288 width: 32 height: 32 alignment: 0 @@ -1345,7 +1345,7 @@ TextureImporter: rect: serializedVersion: 2 x: 128 - y: 192 + y: 288 width: 32 height: 32 alignment: 0 @@ -1366,7 +1366,7 @@ TextureImporter: rect: serializedVersion: 2 x: 160 - y: 192 + y: 288 width: 32 height: 32 alignment: 0 @@ -1387,7 +1387,7 @@ TextureImporter: rect: serializedVersion: 2 x: 192 - y: 192 + y: 288 width: 32 height: 32 alignment: 0 @@ -1408,7 +1408,7 @@ TextureImporter: rect: serializedVersion: 2 x: 224 - y: 192 + y: 288 width: 32 height: 32 alignment: 0 @@ -1428,8 +1428,8 @@ TextureImporter: name: animals_62 rect: serializedVersion: 2 - x: 0 - y: 160 + x: 256 + y: 288 width: 32 height: 32 alignment: 0 @@ -1449,8 +1449,8 @@ TextureImporter: name: animals_63 rect: serializedVersion: 2 - x: 32 - y: 160 + x: 0 + y: 256 width: 32 height: 32 alignment: 0 @@ -1470,8 +1470,8 @@ TextureImporter: name: animals_64 rect: serializedVersion: 2 - x: 64 - y: 160 + x: 32 + y: 256 width: 32 height: 32 alignment: 0 @@ -1491,8 +1491,8 @@ TextureImporter: name: animals_65 rect: serializedVersion: 2 - x: 96 - y: 160 + x: 64 + y: 256 width: 32 height: 32 alignment: 0 @@ -1512,8 +1512,8 @@ TextureImporter: name: animals_66 rect: serializedVersion: 2 - x: 0 - y: 128 + x: 96 + y: 256 width: 32 height: 32 alignment: 0 @@ -1533,8 +1533,8 @@ TextureImporter: name: animals_67 rect: serializedVersion: 2 - x: 32 - y: 128 + x: 128 + y: 256 width: 32 height: 32 alignment: 0 @@ -1554,8 +1554,8 @@ TextureImporter: name: animals_68 rect: serializedVersion: 2 - x: 64 - y: 128 + x: 160 + y: 256 width: 32 height: 32 alignment: 0 @@ -1575,8 +1575,8 @@ TextureImporter: name: animals_69 rect: serializedVersion: 2 - x: 0 - y: 96 + x: 192 + y: 256 width: 32 height: 32 alignment: 0 @@ -1596,8 +1596,8 @@ TextureImporter: name: animals_70 rect: serializedVersion: 2 - x: 32 - y: 96 + x: 224 + y: 256 width: 32 height: 32 alignment: 0 @@ -1617,8 +1617,8 @@ TextureImporter: name: animals_71 rect: serializedVersion: 2 - x: 0 - y: 64 + x: 256 + y: 256 width: 32 height: 32 alignment: 0 @@ -1638,8 +1638,8 @@ TextureImporter: name: animals_72 rect: serializedVersion: 2 - x: 32 - y: 64 + x: 0 + y: 224 width: 32 height: 32 alignment: 0 @@ -1659,8 +1659,8 @@ TextureImporter: name: animals_73 rect: serializedVersion: 2 - x: 64 - y: 64 + x: 32 + y: 224 width: 32 height: 32 alignment: 0 @@ -1680,8 +1680,8 @@ TextureImporter: name: animals_74 rect: serializedVersion: 2 - x: 96 - y: 64 + x: 64 + y: 224 width: 32 height: 32 alignment: 0 @@ -1701,8 +1701,8 @@ TextureImporter: name: animals_75 rect: serializedVersion: 2 - x: 0 - y: 32 + x: 96 + y: 224 width: 32 height: 32 alignment: 0 @@ -1722,8 +1722,8 @@ TextureImporter: name: animals_76 rect: serializedVersion: 2 - x: 32 - y: 32 + x: 128 + y: 224 width: 32 height: 32 alignment: 0 @@ -1743,8 +1743,8 @@ TextureImporter: name: animals_77 rect: serializedVersion: 2 - x: 64 - y: 32 + x: 160 + y: 224 width: 32 height: 32 alignment: 0 @@ -1764,8 +1764,8 @@ TextureImporter: name: animals_78 rect: serializedVersion: 2 - x: 96 - y: 32 + x: 192 + y: 224 width: 32 height: 32 alignment: 0 @@ -1785,8 +1785,8 @@ TextureImporter: name: animals_79 rect: serializedVersion: 2 - x: 128 - y: 32 + x: 224 + y: 224 width: 32 height: 32 alignment: 0 @@ -1806,8 +1806,8 @@ TextureImporter: name: animals_80 rect: serializedVersion: 2 - x: 160 - y: 32 + x: 256 + y: 224 width: 32 height: 32 alignment: 0 @@ -1827,8 +1827,8 @@ TextureImporter: name: animals_81 rect: serializedVersion: 2 - x: 192 - y: 32 + x: 0 + y: 192 width: 32 height: 32 alignment: 0 @@ -1848,8 +1848,8 @@ TextureImporter: name: animals_82 rect: serializedVersion: 2 - x: 0 - y: 0 + x: 32 + y: 192 width: 32 height: 32 alignment: 0 @@ -1869,8 +1869,8 @@ TextureImporter: name: animals_83 rect: serializedVersion: 2 - x: 32 - y: 0 + x: 64 + y: 192 width: 32 height: 32 alignment: 0 @@ -1890,8 +1890,8 @@ TextureImporter: name: animals_84 rect: serializedVersion: 2 - x: 64 - y: 0 + x: 96 + y: 192 width: 32 height: 32 alignment: 0 @@ -1911,8 +1911,8 @@ TextureImporter: name: animals_85 rect: serializedVersion: 2 - x: 96 - y: 0 + x: 128 + y: 192 width: 32 height: 32 alignment: 0 @@ -1932,8 +1932,8 @@ TextureImporter: name: animals_86 rect: serializedVersion: 2 - x: 128 - y: 0 + x: 160 + y: 192 width: 32 height: 32 alignment: 0 @@ -1949,6 +1949,1203 @@ TextureImporter: indices: edges: [] weights: [] + - serializedVersion: 2 + name: animals_87 + rect: + serializedVersion: 2 + x: 192 + y: 192 + width: 32 + height: 32 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: e90137088b9934c40b8cf6d9afffe57e + internalID: -662467612 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: animals_88 + rect: + serializedVersion: 2 + x: 224 + y: 192 + 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PATH_FILE="$SCRIPT_DIR/path.txt" LUBAN_DLL="$SCRIPT_DIR/Tools/Luban/Luban.dll" CONF_FILE="$SCRIPT_DIR/luban.conf"