//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; namespace SepCore.Definition { /// /// 战斗行动效果 /// public sealed partial class BattleEffect : Luban.BeanBase { public BattleEffect(ByteBuf _buf) { TargetStat = (BattleStatType)_buf.ReadInt(); FlatValue = _buf.ReadInt(); SourceStat = (BattleStatType)_buf.ReadInt(); SourceScalePermille = _buf.ReadInt(); Status = (BattleStatusType)_buf.ReadInt(); DurationRounds = _buf.ReadInt(); } public static BattleEffect DeserializeBattleEffect(ByteBuf _buf) { return new BattleEffect(_buf); } /// /// 目标属性 /// public readonly BattleStatType TargetStat; /// /// 固定加减值,负数为伤害或减少 /// public readonly int FlatValue; /// /// 用于缩放的来源属性 /// public readonly BattleStatType SourceStat; /// /// 来源属性千分比,负数表示减少目标值 /// public readonly int SourceScalePermille; /// /// 附加状态 /// public readonly BattleStatusType Status; /// /// 状态持续轮数 /// public readonly int DurationRounds; public const int __ID__ = 1948115081; public override int GetTypeId() => __ID__; public void ResolveRef(Tables tables) { } public override string ToString() { return "{ " + "targetStat:" + TargetStat + "," + "flatValue:" + FlatValue + "," + "sourceStat:" + SourceStat + "," + "sourceScalePermille:" + SourceScalePermille + "," + "status:" + Status + "," + "durationRounds:" + DurationRounds + "," + "}"; } } }