using SepCore.CustomComponent; using UnityEngine; /// /// 游戏入口。 /// public partial class GameEntry : MonoBehaviour { public static BuiltinDataComponent BuiltinData { get; private set; } public static LubanComponent Luban { get; private set; } public static SaveComponent Save { get; private set; } public static RandomComponent Random { get; private set; } public static TurnBattleComponent TurnBattle { get; private set; } private static void InitCustomComponents() { BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent(); Luban = UnityGameFramework.Runtime.GameEntry.GetComponent(); Save = UnityGameFramework.Runtime.GameEntry.GetComponent(); Random = UnityGameFramework.Runtime.GameEntry.GetComponent(); TurnBattle = UnityGameFramework.Runtime.GameEntry.GetComponent(); } }