// using UnityEngine; namespace SepCore.UI { [DisallowMultipleComponent] public partial class BattleView : MonoBehaviour { [SerializeField] public global::UnityEngine.RectTransform turnSlotsRoot; [SerializeField] public global::SepCore.UI.BattleTurnSlotItem battleTurnSlotTemplate; [SerializeField] public global::SepCore.UI.BattleActorCardItem playerCard1; [SerializeField] public global::SepCore.UI.BattleActorCardItem playerCard2; [SerializeField] public global::SepCore.UI.BattleActorCardItem playerCard3; [SerializeField] public global::SepCore.UI.BattleActorCardItem playerCard4; [SerializeField] public global::UnityEngine.RectTransform enemySlotsRoot; [SerializeField] public global::SepCore.UI.BattleEnemySlotItem battleEnemySlotTemplate; [SerializeField] public global::TMPro.TextMeshProUGUI currentActorText; [SerializeField] public global::UnityEngine.UI.Button attackButton; [SerializeField] public global::UnityEngine.UI.Button skillButton; [SerializeField] public global::UnityEngine.UI.Button itemButton; [SerializeField] public global::UnityEngine.UI.Button escapeButton; } }