// using UnityEngine; namespace SepCore.UI { [DisallowMultipleComponent] public partial class DeploymentView : MonoBehaviour { [SerializeField] public global::UnityEngine.UI.Toggle tier1Toggle; [SerializeField] public global::UnityEngine.UI.Toggle tier2Toggle; [SerializeField] public global::UnityEngine.UI.Toggle tier3Toggle; [SerializeField] public global::TMPro.TMP_InputField seedInput; [SerializeField] public global::UnityEngine.UI.Button randomizeButton; [SerializeField] public global::TMPro.TextMeshProUGUI partySizeText; [SerializeField] public global::TMPro.TextMeshProUGUI mapIdText; [SerializeField] public global::TMPro.TextMeshProUGUI timeLimitText; [SerializeField] public global::UnityEngine.UI.Button beginRunButton; } }