// using UnityEngine; namespace UI { [DisallowMultipleComponent] public partial class CombatReadinessView : MonoBehaviour { [SerializeField] public global::UnityEngine.UI.Text squadMemberText; [SerializeField] public global::UnityEngine.RectTransform characterSlotRoot; [SerializeField] public global::UI.CharacterSlotItem characterSlotTemplate; [SerializeField] public global::UnityEngine.UI.ToggleGroup difficultyTabsToggleGroup; [SerializeField] public global::UnityEngine.UI.InputField seedInput; [SerializeField] public global::UnityEngine.UI.Button randomizeButton; [SerializeField] public global::UnityEngine.UI.Text partyMemberText; [SerializeField] public global::UnityEngine.UI.Text selectMapNumber; [SerializeField] public global::UnityEngine.UI.Text timeLimitText; [SerializeField] public global::UnityEngine.UI.Button beginRunButton; [SerializeField] public global::UnityEngine.UI.Text storageInfoText; } }