//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace SepCore.Definition { /// /// 难度档位 /// public enum DifficultyTier : byte { /// /// 无 /// None = 0, /// /// 难度1 /// Tier1 = 1, /// /// 难度2 /// Tier2 = 2, /// /// 难度3 /// Tier3 = 3, } }