// using UnityEngine; namespace SepCore.UI { [DisallowMultipleComponent] public partial class SquadView : MonoBehaviour { [SerializeField] public global::TMPro.TextMeshProUGUI squadMemberText; [SerializeField] public global::UnityEngine.RectTransform characterSlotRoot; [SerializeField] public global::SepCore.UI.CharacterSlotItem characterSlotTemplate; } }