//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; namespace SepCore.Definition { public sealed partial class SoundConfig : Luban.BeanBase { public SoundConfig(ByteBuf _buf) { Id = _buf.ReadInt(); AssetName = _buf.ReadString(); Priority = _buf.ReadInt(); Loop = _buf.ReadBool(); Volume = _buf.ReadFloat(); SpatialBlend = _buf.ReadFloat(); MaxDistance = _buf.ReadFloat(); } public static SoundConfig DeserializeSoundConfig(ByteBuf _buf) { return new SoundConfig(_buf); } /// /// 声音编号 /// public readonly int Id; /// /// 资源名称 /// public readonly string AssetName; /// /// 优先级(默认0,128最高,-128最低) /// public readonly int Priority; /// /// 是否循环 /// public readonly bool Loop; /// /// 音量(0~1) /// public readonly float Volume; /// /// 声音空间混合量(0为2D,1为3D) /// public readonly float SpatialBlend; /// /// 声音最大距离 /// public readonly float MaxDistance; public const int __ID__ = -1164338927; public override int GetTypeId() => __ID__; public void ResolveRef(Tables tables) { } public override string ToString() { return "{ " + "id:" + Id + "," + "assetName:" + AssetName + "," + "priority:" + Priority + "," + "loop:" + Loop + "," + "volume:" + Volume + "," + "spatialBlend:" + SpatialBlend + "," + "maxDistance:" + MaxDistance + "," + "}"; } } }