//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
///
/// 地图敌人对应的战斗队伍
///
public partial class TbEnemyPartyConfig
{
private readonly System.Collections.Generic.Dictionary _dataMap;
private readonly System.Collections.Generic.List _dataList;
public TbEnemyPartyConfig(ByteBuf _buf)
{
_dataMap = new System.Collections.Generic.Dictionary();
_dataList = new System.Collections.Generic.List();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
{
EnemyPartyConfig _v;
_v = EnemyPartyConfig.DeserializeEnemyPartyConfig(_buf);
_dataList.Add(_v);
_dataMap.Add(_v.Id, _v);
}
}
public System.Collections.Generic.Dictionary DataMap => _dataMap;
public System.Collections.Generic.List DataList => _dataList;
public EnemyPartyConfig GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public EnemyPartyConfig Get(int key) => _dataMap[key];
public EnemyPartyConfig this[int key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
foreach(var _v in _dataList)
{
_v.ResolveRef(tables);
}
}
}
}