// using UnityEngine; namespace SepCore.UI { [DisallowMultipleComponent] public partial class InventoryView : MonoBehaviour { [SerializeField] public global::UnityEngine.UI.Toggle allToggle; [SerializeField] public global::UnityEngine.UI.Toggle lootToggle; [SerializeField] public global::UnityEngine.UI.Toggle equipmentToggle; [SerializeField] public global::UnityEngine.UI.Toggle consumablesToggle; [SerializeField] public global::TMPro.TMP_InputField searchInput; [SerializeField] public global::UnityEngine.UI.Button sortButton; [SerializeField] public global::UnityEngine.UI.ScrollRect itemScroll; [SerializeField] public global::UnityEngine.RectTransform warehouseSlotRoot; [SerializeField] public global::SepCore.UI.WarehouseSlotItem warehouseSlotTemplate; [SerializeField] public global::SepCore.UI.FormatTextUI itemCountFormatText; } }