using SepCore.Definition;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public class CharacterSlotItem : MonoBehaviour
{
[SerializeField] private Image bg;
[SerializeField] private Image icon;
[SerializeField] private TextMeshProUGUI characterName;
[SerializeField] private FormatTextUI hpText;
[SerializeField] private FormatTextUI mpText;
[SerializeField] private FormatTextUI speedText;
[SerializeField] private FormatTextUI atkText;
[SerializeField] private FormatTextUI matText;
///
/// 用存档角色填充格子;角色配置不存在时按空格子显示。
///
public void SetCharacter(CharacterSave save)
{
CharacterConfig config = GameEntry.Luban.Get(save.characterId);
if (config == null)
{
Log.Warning("Can not find character config '{0}' for squad slot.", save.characterId);
SetEmpty();
return;
}
characterName.text = config.Name;
hpText.Set(config.MaxHp);
mpText.Set(config.MaxMp);
speedText.Set(config.Speed);
atkText.Set(config.Atk);
matText.Set(config.Mat);
HideIcon();
}
///
/// 显示为空格子。
///
public void SetEmpty()
{
characterName.text = string.Empty;
hpText.Clear();
mpText.Clear();
speedText.Clear();
atkText.Clear();
matText.Clear();
HideIcon();
}
private void HideIcon()
{
if (icon == null)
{
return;
}
icon.sprite = null;
icon.gameObject.SetActive(false);
}
}
}