# This .gitignore file should be placed at the root of your Unity project. # Based on: https://github.com/github/gitignore/blob/main/Unity.gitignore # Unity-generated directories /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ /[Mm]emoryCaptures/ /[Rr]ecordings/ # Asset Store and generated editor plugins /[Aa]ssets/AssetStoreTools* /[Aa]ssets/Plugins/Editor/JetBrains* # IDE and editor state .idea/ .vscode/ .vs/ .gradle/ .consulo/ ExportedObj/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db *.DotSettings.user # Unity-generated metadata for debugging databases *.pidb.meta *.pdb.meta *.mdb.meta # Crash and diagnostic output sysinfo.txt mono_crash.* crash_*.dmp # Build artifacts *.apk *.aab *.unitypackage *.app crashlytics-build.properties # Addressables-generated data /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* /[Aa]ssets/[Ss]treamingAssets/aa.meta /[Aa]ssets/[Ss]treamingAssets/aa/* # Temporary scene backups /[Aa]ssets/[Ss]cenes/*.unity.orig # OS-generated files .DS_Store Thumbs.db # Source assets that are intentionally kept outside version control /Assets/RawResources/ /Assets/RawResources.meta # Luban local configuration and temporary workbook files /数据表/path.txt /数据表/Datas/~$*.xlsx /数据表/Datas/.~*.xlsx /数据表/Datas/*.xlsx~ /数据表/**/*.log /数据表/.cache/ /数据表/Temp/ # Luban-generated outputs. Sources, schemas, templates, tools, and scripts stay tracked. /数据表/output/ /数据表/output-server/ /Assets/Scripts/Gen/ /Assets/Scripts/Gen.meta