//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; namespace SepCore.Definition { public sealed partial class SceneConfig : Luban.BeanBase { public SceneConfig(ByteBuf _buf) { Id = _buf.ReadInt(); AssetName = _buf.ReadString(); BackgroundMusicId = _buf.ReadInt(); } public static SceneConfig DeserializeSceneConfig(ByteBuf _buf) { return new SceneConfig(_buf); } /// /// 场景编号 /// public readonly int Id; /// /// 资源名称 /// public readonly string AssetName; /// /// 背景音乐编号 /// public readonly int BackgroundMusicId; public const int __ID__ = 935827150; public override int GetTypeId() => __ID__; public void ResolveRef(Tables tables) { } public override string ToString() { return "{ " + "id:" + Id + "," + "assetName:" + AssetName + "," + "backgroundMusicId:" + BackgroundMusicId + "," + "}"; } } }