//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
public partial class Tables
{
///
/// 全局固定规则
///
public TbGlobalConfig TbGlobalConfig {get; }
///
/// 稀有度搜索时间
///
public TbRarityConfig TbRarityConfig {get; }
///
/// 难度与怪物池
///
public TbDifficultyConfig TbDifficultyConfig {get; }
///
/// 玩家角色
///
public TbCharacterConfig TbCharacterConfig {get; }
///
/// 普通攻击、技能和敌人行动
///
public TbBattleActionConfig TbBattleActionConfig {get; }
///
/// 警惕与视野参数
///
public TbThreatLevelConfig TbThreatLevelConfig {get; }
///
/// 敌人属性与行为
///
public TbEnemyConfig TbEnemyConfig {get; }
///
/// 地图敌人对应的战斗队伍
///
public TbEnemyPartyConfig TbEnemyPartyConfig {get; }
///
/// 战利品、装备与消耗品
///
public TbItemConfig TbItemConfig {get; }
///
/// 五种物资点刷新规则
///
public TbResourcePointConfig TbResourcePointConfig {get; }
///
/// 敌人独立掉落表
///
public TbEnemyDropConfig TbEnemyDropConfig {get; }
///
/// 实体配置
///
public TbEntityConfig TbEntityConfig {get; }
///
/// 音乐配置
///
public TbMusicConfig TbMusicConfig {get; }
///
/// 场景配置
///
public TbSceneConfig TbSceneConfig {get; }
///
/// 声音配置
///
public TbSoundConfig TbSoundConfig {get; }
///
/// 界面配置
///
public TbUIFormConfig TbUIFormConfig {get; }
///
/// 界面音效配置
///
public TbUISoundConfig TbUISoundConfig {get; }
public Tables(System.Func loader)
{
TbGlobalConfig = new TbGlobalConfig(loader("tbglobalconfig"));
TbRarityConfig = new TbRarityConfig(loader("tbrarityconfig"));
TbDifficultyConfig = new TbDifficultyConfig(loader("tbdifficultyconfig"));
TbCharacterConfig = new TbCharacterConfig(loader("tbcharacterconfig"));
TbBattleActionConfig = new TbBattleActionConfig(loader("tbbattleactionconfig"));
TbThreatLevelConfig = new TbThreatLevelConfig(loader("tbthreatlevelconfig"));
TbEnemyConfig = new TbEnemyConfig(loader("tbenemyconfig"));
TbEnemyPartyConfig = new TbEnemyPartyConfig(loader("tbenemypartyconfig"));
TbItemConfig = new TbItemConfig(loader("tbitemconfig"));
TbResourcePointConfig = new TbResourcePointConfig(loader("tbresourcepointconfig"));
TbEnemyDropConfig = new TbEnemyDropConfig(loader("tbenemydropconfig"));
TbEntityConfig = new TbEntityConfig(loader("tbentityconfig"));
TbMusicConfig = new TbMusicConfig(loader("tbmusicconfig"));
TbSceneConfig = new TbSceneConfig(loader("tbsceneconfig"));
TbSoundConfig = new TbSoundConfig(loader("tbsoundconfig"));
TbUIFormConfig = new TbUIFormConfig(loader("tbuiformconfig"));
TbUISoundConfig = new TbUISoundConfig(loader("tbuisoundconfig"));
ResolveRef();
}
private void ResolveRef()
{
TbGlobalConfig.ResolveRef(this);
TbRarityConfig.ResolveRef(this);
TbDifficultyConfig.ResolveRef(this);
TbCharacterConfig.ResolveRef(this);
TbBattleActionConfig.ResolveRef(this);
TbThreatLevelConfig.ResolveRef(this);
TbEnemyConfig.ResolveRef(this);
TbEnemyPartyConfig.ResolveRef(this);
TbItemConfig.ResolveRef(this);
TbResourcePointConfig.ResolveRef(this);
TbEnemyDropConfig.ResolveRef(this);
TbEntityConfig.ResolveRef(this);
TbMusicConfig.ResolveRef(this);
TbSceneConfig.ResolveRef(this);
TbSoundConfig.ResolveRef(this);
TbUIFormConfig.ResolveRef(this);
TbUISoundConfig.ResolveRef(this);
}
}
}