// using UnityEngine; namespace SepCore.UI { [DisallowMultipleComponent] public partial class CombatReadinessView : MonoBehaviour { [SerializeField] public global::TMPro.TextMeshProUGUI squadMemberText; [SerializeField] public global::UnityEngine.RectTransform characterSlotRoot; [SerializeField] public global::SepCore.UI.CharacterSlotItem characterSlotTemplate; [SerializeField] public global::UnityEngine.UI.ToggleGroup difficultyTabsToggleGroup; [SerializeField] public global::TMPro.TMP_InputField seedInput; [SerializeField] public global::UnityEngine.UI.Button randomizeButton; [SerializeField] public global::TMPro.TextMeshProUGUI partySizeText; [SerializeField] public global::TMPro.TextMeshProUGUI mapIdText; [SerializeField] public global::TMPro.TextMeshProUGUI timeLimitText; [SerializeField] public global::UnityEngine.UI.Button beginRunButton; [SerializeField] public global::TMPro.TextMeshProUGUI storageText; } }