//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace SepCore.Definition
{
///
/// 难度档位
///
public enum DifficultyTier : byte
{
///
/// 无
///
None = 0,
///
/// 难度1
///
Tier1 = 1,
///
/// 难度2
///
Tier2 = 2,
///
/// 难度3
///
Tier3 = 3,
}
}