//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; namespace SepCore.Definition { public sealed partial class EnemyConfig : Luban.BeanBase { public EnemyConfig(ByteBuf _buf) { Id = _buf.ReadInt(); Name = _buf.ReadString(); MaxHp = _buf.ReadInt(); MaxMp = _buf.ReadInt(); Atk = _buf.ReadInt(); Mat = _buf.ReadInt(); Speed = _buf.ReadInt(); ThreatLevelId = _buf.ReadInt(); AiType = (EnemyAiType)_buf.ReadInt(); {int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);ActionIds = new System.Collections.Generic.List(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { int _e0; _e0 = _buf.ReadInt(); ActionIds.Add(_e0);}} DropTableId = _buf.ReadInt(); } public static EnemyConfig DeserializeEnemyConfig(ByteBuf _buf) { return new EnemyConfig(_buf); } /// /// 敌人ID /// public readonly int Id; /// /// 原型名 /// public readonly string Name; /// /// HP上限 /// public readonly int MaxHp; /// /// MP上限 /// public readonly int MaxMp; /// /// 攻击力 /// public readonly int Atk; /// /// 魔力 /// public readonly int Mat; /// /// 速度 /// public readonly int Speed; /// /// 威胁等级ID /// public readonly int ThreatLevelId; /// /// AI行为 /// public readonly EnemyAiType AiType; /// /// 可随机选择的行动ID /// public readonly System.Collections.Generic.List ActionIds; /// /// 独立掉落表ID /// public readonly int DropTableId; public const int __ID__ = 1284055242; public override int GetTypeId() => __ID__; public void ResolveRef(Tables tables) { } public override string ToString() { return "{ " + "id:" + Id + "," + "name:" + Name + "," + "maxHp:" + MaxHp + "," + "maxMp:" + MaxMp + "," + "atk:" + Atk + "," + "mat:" + Mat + "," + "speed:" + Speed + "," + "threatLevelId:" + ThreatLevelId + "," + "aiType:" + AiType + "," + "actionIds:" + Luban.StringUtil.CollectionToString(ActionIds) + "," + "dropTableId:" + DropTableId + "," + "}"; } } }