//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
public sealed partial class EnemyConfig : Luban.BeanBase
{
public EnemyConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
Name = _buf.ReadString();
MaxHp = _buf.ReadInt();
MaxMp = _buf.ReadInt();
Atk = _buf.ReadInt();
Mat = _buf.ReadInt();
Speed = _buf.ReadInt();
ThreatLevelId = _buf.ReadInt();
AiType = (EnemyAiType)_buf.ReadInt();
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);ActionIds = new System.Collections.Generic.List(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { int _e0; _e0 = _buf.ReadInt(); ActionIds.Add(_e0);}}
DropTableId = _buf.ReadInt();
}
public static EnemyConfig DeserializeEnemyConfig(ByteBuf _buf)
{
return new EnemyConfig(_buf);
}
///
/// 敌人ID
///
public readonly int Id;
///
/// 原型名
///
public readonly string Name;
///
/// HP上限
///
public readonly int MaxHp;
///
/// MP上限
///
public readonly int MaxMp;
///
/// 攻击力
///
public readonly int Atk;
///
/// 魔力
///
public readonly int Mat;
///
/// 速度
///
public readonly int Speed;
///
/// 威胁等级ID
///
public readonly int ThreatLevelId;
///
/// AI行为
///
public readonly EnemyAiType AiType;
///
/// 可随机选择的行动ID
///
public readonly System.Collections.Generic.List ActionIds;
///
/// 独立掉落表ID
///
public readonly int DropTableId;
public const int __ID__ = 1284055242;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "name:" + Name + ","
+ "maxHp:" + MaxHp + ","
+ "maxMp:" + MaxMp + ","
+ "atk:" + Atk + ","
+ "mat:" + Mat + ","
+ "speed:" + Speed + ","
+ "threatLevelId:" + ThreatLevelId + ","
+ "aiType:" + AiType + ","
+ "actionIds:" + Luban.StringUtil.CollectionToString(ActionIds) + ","
+ "dropTableId:" + DropTableId + ","
+ "}";
}
}
}