//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
public sealed partial class EnemyDropConfig : Luban.BeanBase
{
public EnemyDropConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
Name = _buf.ReadString();
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);LootConfigs = new System.Collections.Generic.List(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { LootGenerationConfig _e0; _e0 = LootGenerationConfig.DeserializeLootGenerationConfig(_buf); LootConfigs.Add(_e0);}}
}
public static EnemyDropConfig DeserializeEnemyDropConfig(ByteBuf _buf)
{
return new EnemyDropConfig(_buf);
}
///
/// 掉落表ID
///
public readonly int Id;
///
/// 显示名
///
public readonly string Name;
///
/// 与物资点相同结构的独立掉落规则
///
public readonly System.Collections.Generic.List LootConfigs;
public const int __ID__ = -1747318631;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
foreach (var _e in LootConfigs) { _e?.ResolveRef(tables); }
}
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "name:" + Name + ","
+ "lootConfigs:" + Luban.StringUtil.CollectionToString(LootConfigs) + ","
+ "}";
}
}
}