//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; namespace SepCore.Definition { public sealed partial class EnemyPartyConfig : Luban.BeanBase { public EnemyPartyConfig(ByteBuf _buf) { Id = _buf.ReadInt(); Name = _buf.ReadString(); {int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);EnemyIds = new System.Collections.Generic.List(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { int _e0; _e0 = _buf.ReadInt(); EnemyIds.Add(_e0);}} } public static EnemyPartyConfig DeserializeEnemyPartyConfig(ByteBuf _buf) { return new EnemyPartyConfig(_buf); } /// /// 敌人队伍ID /// public readonly int Id; /// /// 显示名 /// public readonly string Name; /// /// 按顺序进入战斗的敌人ID,最多4个 /// public readonly System.Collections.Generic.List EnemyIds; public const int __ID__ = 1595792704; public override int GetTypeId() => __ID__; public void ResolveRef(Tables tables) { } public override string ToString() { return "{ " + "id:" + Id + "," + "name:" + Name + "," + "enemyIds:" + Luban.StringUtil.CollectionToString(EnemyIds) + "," + "}"; } } }