//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
public sealed partial class CharacterConfig : Luban.BeanBase
{
public CharacterConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
Name = _buf.ReadString();
InitiallyOwned = _buf.ReadBool();
MaxHp = _buf.ReadInt();
MaxMp = _buf.ReadInt();
Atk = _buf.ReadInt();
Mat = _buf.ReadInt();
Speed = _buf.ReadInt();
AttackActionId = _buf.ReadInt();
SkillActionId = _buf.ReadInt();
WeaponItemId = _buf.ReadInt();
ArmorItemId = _buf.ReadInt();
Icon = _buf.ReadString();
Icon_Ref = null;
}
public static CharacterConfig DeserializeCharacterConfig(ByteBuf _buf)
{
return new CharacterConfig(_buf);
}
///
/// 角色ID
///
public readonly int Id;
///
/// 原型名
///
public readonly string Name;
///
/// 新存档拥有
///
public readonly bool InitiallyOwned;
///
/// 基础HP上限
///
public readonly int MaxHp;
///
/// 基础MP上限
///
public readonly int MaxMp;
///
/// 攻击力
///
public readonly int Atk;
///
/// 魔力
///
public readonly int Mat;
///
/// 速度
///
public readonly int Speed;
///
/// 普通攻击行动ID
///
public readonly int AttackActionId;
///
/// 唯一技能行动ID
///
public readonly int SkillActionId;
///
/// 初始武器ID,0为空
///
public readonly int WeaponItemId;
///
/// 初始防具ID,0为空
///
public readonly int ArmorItemId;
///
/// 图标资源配置
///
public readonly string Icon;
public SpriteConfig Icon_Ref;
public const int __ID__ = 676994987;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
Icon_Ref = tables.TbSpriteConfig.GetOrDefault(Icon);
}
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "name:" + Name + ","
+ "initiallyOwned:" + InitiallyOwned + ","
+ "maxHp:" + MaxHp + ","
+ "maxMp:" + MaxMp + ","
+ "atk:" + Atk + ","
+ "mat:" + Mat + ","
+ "speed:" + Speed + ","
+ "attackActionId:" + AttackActionId + ","
+ "skillActionId:" + SkillActionId + ","
+ "weaponItemId:" + WeaponItemId + ","
+ "armorItemId:" + ArmorItemId + ","
+ "icon:" + Icon + ","
+ "}";
}
}
}