# Session State Epic: Pre-Production Feature: System GDD Authoring Task: Combat Logic GDD complete (GDD #2) ## Completed This Session - [x] `/brainstorm` → Game concept: 夜裔 (Nightborn) → `design/gdd/game-concept.md` - [x] `/setup-engine` → Unity 2022.3.62f3c1, C#, URP configured - [x] `/art-bible` → Sections 1–4 (Visual Identity core) → `design/art/art-bible.md` - [x] `/map-systems` → 17 systems indexed → `design/gdd/systems-index.md` - [x] `/create-architecture` → Master architecture → `docs/architecture/architecture.md` ## Key Decisions - Architecture: L0 Pure C# (no Unity) / L1 Unity Adapter / L2 Unity Presentation - L0→L1 communication: C# event only (L0 never calls up) - asmdef: Core (no Unity refs) → Adapters (Core + Unity) → Presentation (Core + Adapters + Unity) - Visual: Minimalist geometric — Triangle (human), Rectangle (wolf), Circle (mist) - Review mode: Lean (default) - 3 forms: Human (precision), Wolf (burst), Mist (control) - Form switching: Resource-driven (Blood Energy), rhythmic (commitment animation) - External developer model: GDD = deliverable spec; /code-review = acceptance gate ## Pending ADRs - BLOCKING: ADR-001 (Three-Layer Architecture), ADR-002 (Event Bus), ADR-003 (Pure C# Geometry) - HIGH: ADR-004 (Form Switch SM), ADR-005 (Enemy AI Model) - MEDIUM: ADR-006 (Wave Data Format), ADR-007 (Serialization) - LOW: ADR-008 (Skill Tree), ADR-009 (Score Formula) ## Current State - **Phase**: Pre-Production — Architecture complete, GDDs pending - **Next**: Design individual system GDDs in dependency order - **First GDD**: Blood Energy Economy ## Files Modified - `design/gdd/game-concept.md` — created - `design/art/art-bible.md` — created (sections 1-4) - `design/gdd/systems-index.md` — created - `docs/architecture/architecture.md` — created - `Claude-Code-Game-Studios/CLAUDE.md` — Technology Stack updated - `Claude-Code-Game-Studios/.claude/docs/technical-preferences.md` — populated - `Claude-Code-Game-Studios/docs/engine-reference/unity/VERSION.md` — created - `Claude-Code-Game-Studios/.claude/agents/unity-specialist.md` — Version Awareness added