添加了对话UI,基本完成对话系统设计

This commit is contained in:
SepComet
2026-02-09 12:56:28 +08:00
parent 197ce38315
commit 26b69bc870
46 changed files with 2598 additions and 11 deletions
@@ -0,0 +1,21 @@
using GameFramework;
using GameFramework.Event;
namespace Event
{
public class DialogNextLineRequestEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(DialogNextLineRequestEventArgs).GetHashCode();
public override int Id => EventId;
public static DialogNextLineRequestEventArgs Create()
{
return ReferencePool.Acquire<DialogNextLineRequestEventArgs>();
}
public override void Clear()
{
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,21 @@
using GameFramework;
using GameFramework.Event;
namespace Event
{
public class DialogSkipRequestEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(DialogSkipRequestEventArgs).GetHashCode();
public override int Id => EventId;
public static DialogSkipRequestEventArgs Create()
{
return ReferencePool.Acquire<DialogSkipRequestEventArgs>();
}
public override void Clear()
{
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,21 @@
using GameFramework;
using GameFramework.Event;
namespace Event
{
public class DialogStopRequestEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(DialogStopRequestEventArgs).GetHashCode();
public override int Id => EventId;
public static DialogStopRequestEventArgs Create()
{
return ReferencePool.Acquire<DialogStopRequestEventArgs>();
}
public override void Clear()
{
}
}
}
@@ -0,0 +1,11 @@
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