- 添加对话表结构
- 调整部分类的命名空间 - 引入 EnumUtility 用于string与enum的转换
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@@ -1,10 +1,6 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using CustomUtility;
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using DataTable;
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using Definition;
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using GameFramework.DataTable;
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using GameFramework.Event;
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using Scene;
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@@ -1,12 +1,6 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework.Localization;
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using GameFramework.Localization;
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using System;
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using Definition;
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using StarForce;
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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@@ -1,15 +1,10 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework;
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using GameFramework.Event;
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using GameFramework.Resource;
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using System.Collections.Generic;
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using StarForce;
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using CustomUtility;
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using DataTable;
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using Definition;
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using TMPro;
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using UI;
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using UnityEngine;
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@@ -28,6 +23,8 @@ namespace Procedure
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"Sound",
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"UIForm",
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"UISound",
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"Dialog",
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"DialogLine"
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};
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private Dictionary<string, bool> _loadedFlag = new Dictionary<string, bool>();
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