- 添加对话表结构

- 调整部分类的命名空间
- 引入 EnumUtility 用于string与enum的转换
This commit is contained in:
SepComet
2026-02-09 10:23:25 +08:00
parent 67e6b33677
commit 5973c1a4a7
77 changed files with 397 additions and 157 deletions
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//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.DataTable;
using GameFramework.DataTable;
using GameFramework.UI;
using System.Collections;
using CustomUtility;
using DataTable;
using Definition;
using Procedure;
using StarForce;
using UnityEngine;
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//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace UI
{
/// <summary>
/// 界面编号。
/// </summary>
public enum UIFormId : byte
{
Undefined = 0,
/// <summary>
/// 弹出框。
/// </summary>
DialogForm = 1,
/// <summary>
/// 主菜单。
/// </summary>
MenuForm = 100,
/// <summary>
/// 设置。
/// </summary>
SettingForm = 101,
/// <summary>
/// 关于。
/// </summary>
AboutForm = 102,
/// <summary>
/// 核心玩法A MVC测试界面。
/// </summary>
CombineForm = 103,
}
}
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