- 调整了对话 UI 类型的命名,使其更具辨识度
- 显式标记还未实现的 BubbleDialogForm,避免误用的情况
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@@ -90,8 +90,8 @@ namespace Procedure
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//InitializeProcedureState();
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GameEntry.Dialog.Init(1);
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GameEntry.Dialog.StartDialog(1001);
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//GameEntry.Dialog.StartDialog(1002);
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//GameEntry.Dialog.StartDialog(1001);
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GameEntry.Dialog.StartDialog(1002);
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}
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/// <summary>
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