初始化仓库
This commit is contained in:
@@ -0,0 +1,56 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
namespace StarForce
|
||||
{
|
||||
public static class BinaryReaderExtension
|
||||
{
|
||||
public static Color32 ReadColor32(this BinaryReader binaryReader)
|
||||
{
|
||||
return new Color32(binaryReader.ReadByte(), binaryReader.ReadByte(), binaryReader.ReadByte(), binaryReader.ReadByte());
|
||||
}
|
||||
|
||||
public static Color ReadColor(this BinaryReader binaryReader)
|
||||
{
|
||||
return new Color(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle());
|
||||
}
|
||||
|
||||
public static DateTime ReadDateTime(this BinaryReader binaryReader)
|
||||
{
|
||||
return new DateTime(binaryReader.ReadInt64());
|
||||
}
|
||||
|
||||
public static Quaternion ReadQuaternion(this BinaryReader binaryReader)
|
||||
{
|
||||
return new Quaternion(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle());
|
||||
}
|
||||
|
||||
public static Rect ReadRect(this BinaryReader binaryReader)
|
||||
{
|
||||
return new Rect(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle());
|
||||
}
|
||||
|
||||
public static Vector2 ReadVector2(this BinaryReader binaryReader)
|
||||
{
|
||||
return new Vector2(binaryReader.ReadSingle(), binaryReader.ReadSingle());
|
||||
}
|
||||
|
||||
public static Vector3 ReadVector3(this BinaryReader binaryReader)
|
||||
{
|
||||
return new Vector3(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle());
|
||||
}
|
||||
|
||||
public static Vector4 ReadVector4(this BinaryReader binaryReader)
|
||||
{
|
||||
return new Vector4(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f303871e05cae2d489d6ba3adb6e39d3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,86 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
// 此文件由工具自动生成,请勿直接修改。
|
||||
// 生成时间:2021-06-16 21:54:35.576
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace StarForce
|
||||
{
|
||||
/// <summary>
|
||||
/// 实体表。
|
||||
/// </summary>
|
||||
public class DREntity : DataRowBase
|
||||
{
|
||||
private int m_Id = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 获取实体编号。
|
||||
/// </summary>
|
||||
public override int Id
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Id;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源名称。
|
||||
/// </summary>
|
||||
public string AssetName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public override bool ParseDataRow(string dataRowString, object userData)
|
||||
{
|
||||
string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
|
||||
for (int i = 0; i < columnStrings.Length; i++)
|
||||
{
|
||||
columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
|
||||
}
|
||||
|
||||
int index = 0;
|
||||
index++;
|
||||
m_Id = int.Parse(columnStrings[index++]);
|
||||
index++;
|
||||
AssetName = columnStrings[index++];
|
||||
|
||||
GeneratePropertyArray();
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
|
||||
{
|
||||
using (MemoryStream memoryStream = new MemoryStream(dataRowBytes, startIndex, length, false))
|
||||
{
|
||||
using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
|
||||
{
|
||||
m_Id = binaryReader.Read7BitEncodedInt32();
|
||||
AssetName = binaryReader.ReadString();
|
||||
}
|
||||
}
|
||||
|
||||
GeneratePropertyArray();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void GeneratePropertyArray()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a48a9c6b974d6674f8a0421fc603dc56
|
||||
timeCreated: 1528026147
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,86 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
// 此文件由工具自动生成,请勿直接修改。
|
||||
// 生成时间:2021-06-16 21:54:35.591
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace StarForce
|
||||
{
|
||||
/// <summary>
|
||||
/// 音乐配置表。
|
||||
/// </summary>
|
||||
public class DRMusic : DataRowBase
|
||||
{
|
||||
private int m_Id = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 获取音乐编号。
|
||||
/// </summary>
|
||||
public override int Id
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Id;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源名称。
|
||||
/// </summary>
|
||||
public string AssetName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public override bool ParseDataRow(string dataRowString, object userData)
|
||||
{
|
||||
string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
|
||||
for (int i = 0; i < columnStrings.Length; i++)
|
||||
{
|
||||
columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
|
||||
}
|
||||
|
||||
int index = 0;
|
||||
index++;
|
||||
m_Id = int.Parse(columnStrings[index++]);
|
||||
index++;
|
||||
AssetName = columnStrings[index++];
|
||||
|
||||
GeneratePropertyArray();
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
|
||||
{
|
||||
using (MemoryStream memoryStream = new MemoryStream(dataRowBytes, startIndex, length, false))
|
||||
{
|
||||
using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
|
||||
{
|
||||
m_Id = binaryReader.Read7BitEncodedInt32();
|
||||
AssetName = binaryReader.ReadString();
|
||||
}
|
||||
}
|
||||
|
||||
GeneratePropertyArray();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void GeneratePropertyArray()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5539646031a664344b90aeb64f92930d
|
||||
timeCreated: 1528026147
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,97 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
// 此文件由工具自动生成,请勿直接修改。
|
||||
// 生成时间:2021-06-16 21:54:35.610
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace StarForce
|
||||
{
|
||||
/// <summary>
|
||||
/// 场景配置表。
|
||||
/// </summary>
|
||||
public class DRScene : DataRowBase
|
||||
{
|
||||
private int m_Id = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 获取场景编号。
|
||||
/// </summary>
|
||||
public override int Id
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Id;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源名称。
|
||||
/// </summary>
|
||||
public string AssetName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取背景音乐编号。
|
||||
/// </summary>
|
||||
public int BackgroundMusicId
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public override bool ParseDataRow(string dataRowString, object userData)
|
||||
{
|
||||
string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
|
||||
for (int i = 0; i < columnStrings.Length; i++)
|
||||
{
|
||||
columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
|
||||
}
|
||||
|
||||
int index = 0;
|
||||
index++;
|
||||
m_Id = int.Parse(columnStrings[index++]);
|
||||
index++;
|
||||
AssetName = columnStrings[index++];
|
||||
BackgroundMusicId = int.Parse(columnStrings[index++]);
|
||||
|
||||
GeneratePropertyArray();
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
|
||||
{
|
||||
using (MemoryStream memoryStream = new MemoryStream(dataRowBytes, startIndex, length, false))
|
||||
{
|
||||
using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
|
||||
{
|
||||
m_Id = binaryReader.Read7BitEncodedInt32();
|
||||
AssetName = binaryReader.ReadString();
|
||||
BackgroundMusicId = binaryReader.Read7BitEncodedInt32();
|
||||
}
|
||||
}
|
||||
|
||||
GeneratePropertyArray();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void GeneratePropertyArray()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ce61902e6e3c23409f9ef10ccc8c550
|
||||
timeCreated: 1528026147
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,141 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
// 此文件由工具自动生成,请勿直接修改。
|
||||
// 生成时间:2021-06-16 21:54:35.625
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace StarForce
|
||||
{
|
||||
/// <summary>
|
||||
/// 声音配置表。
|
||||
/// </summary>
|
||||
public class DRSound : DataRowBase
|
||||
{
|
||||
private int m_Id = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 获取声音编号。
|
||||
/// </summary>
|
||||
public override int Id
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Id;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源名称。
|
||||
/// </summary>
|
||||
public string AssetName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取优先级(默认0,128最高,-128最低)。
|
||||
/// </summary>
|
||||
public int Priority
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取是否循环。
|
||||
/// </summary>
|
||||
public bool Loop
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取音量(0~1)。
|
||||
/// </summary>
|
||||
public float Volume
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取声音空间混合量(0为2D,1为3D,中间值混合效果)。
|
||||
/// </summary>
|
||||
public float SpatialBlend
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取声音最大距离。
|
||||
/// </summary>
|
||||
public float MaxDistance
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public override bool ParseDataRow(string dataRowString, object userData)
|
||||
{
|
||||
string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
|
||||
for (int i = 0; i < columnStrings.Length; i++)
|
||||
{
|
||||
columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
|
||||
}
|
||||
|
||||
int index = 0;
|
||||
index++;
|
||||
m_Id = int.Parse(columnStrings[index++]);
|
||||
index++;
|
||||
AssetName = columnStrings[index++];
|
||||
Priority = int.Parse(columnStrings[index++]);
|
||||
Loop = bool.Parse(columnStrings[index++]);
|
||||
Volume = float.Parse(columnStrings[index++]);
|
||||
SpatialBlend = float.Parse(columnStrings[index++]);
|
||||
MaxDistance = float.Parse(columnStrings[index++]);
|
||||
|
||||
GeneratePropertyArray();
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
|
||||
{
|
||||
using (MemoryStream memoryStream = new MemoryStream(dataRowBytes, startIndex, length, false))
|
||||
{
|
||||
using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
|
||||
{
|
||||
m_Id = binaryReader.Read7BitEncodedInt32();
|
||||
AssetName = binaryReader.ReadString();
|
||||
Priority = binaryReader.Read7BitEncodedInt32();
|
||||
Loop = binaryReader.ReadBoolean();
|
||||
Volume = binaryReader.ReadSingle();
|
||||
SpatialBlend = binaryReader.ReadSingle();
|
||||
MaxDistance = binaryReader.ReadSingle();
|
||||
}
|
||||
}
|
||||
|
||||
GeneratePropertyArray();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void GeneratePropertyArray()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fc0abcc42a26c844d91d422da22eb94d
|
||||
timeCreated: 1528026147
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,119 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
// 此文件由工具自动生成,请勿直接修改。
|
||||
// 生成时间:2021-06-16 21:54:35.652
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace StarForce
|
||||
{
|
||||
/// <summary>
|
||||
/// 界面配置表。
|
||||
/// </summary>
|
||||
public class DRUIForm : DataRowBase
|
||||
{
|
||||
private int m_Id = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 获取界面编号。
|
||||
/// </summary>
|
||||
public override int Id
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Id;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源名称。
|
||||
/// </summary>
|
||||
public string AssetName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取界面组名称。
|
||||
/// </summary>
|
||||
public string UIGroupName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取是否允许多个界面实例。
|
||||
/// </summary>
|
||||
public bool AllowMultiInstance
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取是否暂停被其覆盖的界面。
|
||||
/// </summary>
|
||||
public bool PauseCoveredUIForm
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public override bool ParseDataRow(string dataRowString, object userData)
|
||||
{
|
||||
string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
|
||||
for (int i = 0; i < columnStrings.Length; i++)
|
||||
{
|
||||
columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
|
||||
}
|
||||
|
||||
int index = 0;
|
||||
index++;
|
||||
m_Id = int.Parse(columnStrings[index++]);
|
||||
index++;
|
||||
AssetName = columnStrings[index++];
|
||||
UIGroupName = columnStrings[index++];
|
||||
AllowMultiInstance = bool.Parse(columnStrings[index++]);
|
||||
PauseCoveredUIForm = bool.Parse(columnStrings[index++]);
|
||||
|
||||
GeneratePropertyArray();
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
|
||||
{
|
||||
using (MemoryStream memoryStream = new MemoryStream(dataRowBytes, startIndex, length, false))
|
||||
{
|
||||
using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
|
||||
{
|
||||
m_Id = binaryReader.Read7BitEncodedInt32();
|
||||
AssetName = binaryReader.ReadString();
|
||||
UIGroupName = binaryReader.ReadString();
|
||||
AllowMultiInstance = binaryReader.ReadBoolean();
|
||||
PauseCoveredUIForm = binaryReader.ReadBoolean();
|
||||
}
|
||||
}
|
||||
|
||||
GeneratePropertyArray();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void GeneratePropertyArray()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f28db9f996bc3d04eb73541b1f8b1036
|
||||
timeCreated: 1528026148
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,108 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
// 此文件由工具自动生成,请勿直接修改。
|
||||
// 生成时间:2021-06-16 21:54:35.666
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace StarForce
|
||||
{
|
||||
/// <summary>
|
||||
/// 声音配置表。
|
||||
/// </summary>
|
||||
public class DRUISound : DataRowBase
|
||||
{
|
||||
private int m_Id = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 获取声音编号。
|
||||
/// </summary>
|
||||
public override int Id
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Id;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源名称。
|
||||
/// </summary>
|
||||
public string AssetName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取优先级(默认0,128最高,-128最低)。
|
||||
/// </summary>
|
||||
public int Priority
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取音量(0~1)。
|
||||
/// </summary>
|
||||
public float Volume
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public override bool ParseDataRow(string dataRowString, object userData)
|
||||
{
|
||||
string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
|
||||
for (int i = 0; i < columnStrings.Length; i++)
|
||||
{
|
||||
columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
|
||||
}
|
||||
|
||||
int index = 0;
|
||||
index++;
|
||||
m_Id = int.Parse(columnStrings[index++]);
|
||||
index++;
|
||||
AssetName = columnStrings[index++];
|
||||
Priority = int.Parse(columnStrings[index++]);
|
||||
Volume = float.Parse(columnStrings[index++]);
|
||||
|
||||
GeneratePropertyArray();
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
|
||||
{
|
||||
using (MemoryStream memoryStream = new MemoryStream(dataRowBytes, startIndex, length, false))
|
||||
{
|
||||
using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
|
||||
{
|
||||
m_Id = binaryReader.Read7BitEncodedInt32();
|
||||
AssetName = binaryReader.ReadString();
|
||||
Priority = binaryReader.Read7BitEncodedInt32();
|
||||
Volume = binaryReader.ReadSingle();
|
||||
}
|
||||
}
|
||||
|
||||
GeneratePropertyArray();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void GeneratePropertyArray()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d69c673440234c24a9718897060d4e14
|
||||
timeCreated: 1528026148
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,91 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework.DataTable;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace StarForce
|
||||
{
|
||||
public static class DataTableExtension
|
||||
{
|
||||
private const string DataRowClassPrefixName = "StarForce.DR";
|
||||
internal static readonly char[] DataSplitSeparators = new char[] { '\t' };
|
||||
internal static readonly char[] DataTrimSeparators = new char[] { '\"' };
|
||||
|
||||
public static void LoadDataTable(this DataTableComponent dataTableComponent, string dataTableName, string dataTableAssetName, object userData)
|
||||
{
|
||||
if (string.IsNullOrEmpty(dataTableName))
|
||||
{
|
||||
Log.Warning("Data table name is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
string[] splitedNames = dataTableName.Split('_');
|
||||
if (splitedNames.Length > 2)
|
||||
{
|
||||
Log.Warning("Data table name is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
string dataRowClassName = DataRowClassPrefixName + splitedNames[0];
|
||||
Type dataRowType = Type.GetType(dataRowClassName);
|
||||
if (dataRowType == null)
|
||||
{
|
||||
Log.Warning("Can not get data row type with class name '{0}'.", dataRowClassName);
|
||||
return;
|
||||
}
|
||||
|
||||
string name = splitedNames.Length > 1 ? splitedNames[1] : null;
|
||||
DataTableBase dataTable = dataTableComponent.CreateDataTable(dataRowType, name);
|
||||
dataTable.ReadData(dataTableAssetName, Constant.AssetPriority.DataTableAsset, userData);
|
||||
}
|
||||
|
||||
public static Color32 ParseColor32(string value)
|
||||
{
|
||||
string[] splitedValue = value.Split(',');
|
||||
return new Color32(byte.Parse(splitedValue[0]), byte.Parse(splitedValue[1]), byte.Parse(splitedValue[2]), byte.Parse(splitedValue[3]));
|
||||
}
|
||||
|
||||
public static Color ParseColor(string value)
|
||||
{
|
||||
string[] splitedValue = value.Split(',');
|
||||
return new Color(float.Parse(splitedValue[0]), float.Parse(splitedValue[1]), float.Parse(splitedValue[2]), float.Parse(splitedValue[3]));
|
||||
}
|
||||
|
||||
public static Quaternion ParseQuaternion(string value)
|
||||
{
|
||||
string[] splitedValue = value.Split(',');
|
||||
return new Quaternion(float.Parse(splitedValue[0]), float.Parse(splitedValue[1]), float.Parse(splitedValue[2]), float.Parse(splitedValue[3]));
|
||||
}
|
||||
|
||||
public static Rect ParseRect(string value)
|
||||
{
|
||||
string[] splitedValue = value.Split(',');
|
||||
return new Rect(float.Parse(splitedValue[0]), float.Parse(splitedValue[1]), float.Parse(splitedValue[2]), float.Parse(splitedValue[3]));
|
||||
}
|
||||
|
||||
public static Vector2 ParseVector2(string value)
|
||||
{
|
||||
string[] splitedValue = value.Split(',');
|
||||
return new Vector2(float.Parse(splitedValue[0]), float.Parse(splitedValue[1]));
|
||||
}
|
||||
|
||||
public static Vector3 ParseVector3(string value)
|
||||
{
|
||||
string[] splitedValue = value.Split(',');
|
||||
return new Vector3(float.Parse(splitedValue[0]), float.Parse(splitedValue[1]), float.Parse(splitedValue[2]));
|
||||
}
|
||||
|
||||
public static Vector4 ParseVector4(string value)
|
||||
{
|
||||
string[] splitedValue = value.Split(',');
|
||||
return new Vector4(float.Parse(splitedValue[0]), float.Parse(splitedValue[1]), float.Parse(splitedValue[2]), float.Parse(splitedValue[3]));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23740ffb8ecb90b48ad986504e1d2474
|
||||
timeCreated: 1528026147
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user