初始化仓库
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using Entity;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace StarForce
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{
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public class HideByBoundary : MonoBehaviour
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{
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private void OnTriggerExit(Collider other)
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{
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GameObject go = other.gameObject;
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EntityBase entity = go.GetComponent<EntityBase>();
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if (entity == null)
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{
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Log.Warning("Unknown GameObject '{0}', you must use entity only.", go.name);
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Destroy(go);
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return;
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}
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GameEntry.Entity.HideEntity(entity);
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}
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}
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}
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fileFormatVersion: 2
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guid: 649621152579e224a955822793b63aca
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timeCreated: 1528026159
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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namespace Scene
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{
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public enum SceneId : byte
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{
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Launch = 0,
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Menu = 1,
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Main = 2,
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StressTest = 3,
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GameplayA = 4
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 20fc28f41ef04f8fa4fbfb9189b58d0d
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timeCreated: 1768899171
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