添加 BgForm

This commit is contained in:
SepComet
2026-04-18 20:27:12 +08:00
parent fbb9120a42
commit cc5d8edec4
23 changed files with 1128 additions and 166 deletions
@@ -87,6 +87,9 @@ namespace Procedure
case SceneId.Menu:
ChangeState<ProcedureMenu>(procedureOwner);
break;
case SceneId.Main:
ChangeState<ProcedureMain>(procedureOwner);
break;
case SceneId.GameplayA:
ChangeState<ProcedureCombine>(procedureOwner);
break;
@@ -149,4 +152,4 @@ namespace Procedure
ne.DependencyAssetName, ne.LoadedCount.ToString(), ne.TotalCount.ToString());
}
}
}
}
@@ -1,18 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using GameFramework.Fsm;
using GameFramework.Procedure;
using UnityEngine;
public class ProcedureMain : MonoBehaviour
namespace Procedure
{
// Start is called before the first frame update
void Start()
public class ProcedureMain : ProcedureBase
{
}
public override bool UseNativeDialog => false;
// Update is called once per frame
void Update()
{
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
{
base.OnEnter(procedureOwner);
GameEntry.Dialog.Init(1);
GameEntry.Dialog.StartDialog(1001);
}
}
}
@@ -24,7 +24,7 @@ namespace Procedure
private SettingFormController _settingFormController;
private const string SettingPrefix = "Setting.";
private bool _gameStarted = false;
private void StartGame()
@@ -78,7 +78,7 @@ namespace Procedure
{
_menuFormController?.CloseUI();
_settingFormController?.CloseUI();
var e = GameEntry.Event;
e.Unsubscribe(MenuStartEventArgs.EventId, MenuStart);
e.Unsubscribe(MenuContinueEventArgs.EventId, MenuContinue);
@@ -96,7 +96,7 @@ namespace Procedure
if (_gameStarted)
{
procedureOwner.SetData<VarInt32>("NextSceneId", (int)SceneId.GameplayA);
procedureOwner.SetData<VarInt32>("NextSceneId", (int)SceneId.Main);
ChangeState<ProcedureChangeScene>(procedureOwner);
}
}
@@ -132,10 +132,10 @@ namespace Procedure
private void SettingSave(object sender, GameEventArgs e)
{
if (!(e is SettingSaveEventArgs args)) return;
GameEntry.Sound.SetVolume("BGM", args.GameSettings.BGMVolume);
GameEntry.Sound.SetVolume("SE", args.GameSettings.SEVolume);
ScreenResolutionType resolution = args.GameSettings.ScreenResolution;
int width = 0, height = 0;
switch (resolution)
@@ -183,7 +183,7 @@ namespace Procedure
default:
throw new ArgumentOutOfRangeException();
}
if (args.GameSettings.AntiAliasing)
{
foreach (var asset in GraphicsSettings.allConfiguredRenderPipelines)
@@ -201,10 +201,10 @@ namespace Procedure
Application.targetFrameRate = -1;
QualitySettings.vSyncCount = args.GameSettings.VSync ? 1 : 0;
GameEntry.Setting.SaveSetting(args.GameSettings);
}
#endregion
}
}
}