添加询问李诫(AI 问答)功能
- 添加 AIChatComponent:用于主要的逻辑(构造请求,解析响应) - 添加 AIChatForm:用于问答的页面展示
This commit is contained in:
@@ -16,11 +16,13 @@ public partial class GameEntry : MonoBehaviour
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public static BuiltinDataComponent BuiltinData { get; private set; }
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public static CombineComponent Combine { get; private set; }
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public static DialogComponent Dialog { get; private set; }
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public static AIChatComponent AIChat { get; private set; }
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private static void InitCustomComponents()
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{
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BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
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Combine = UnityGameFramework.Runtime.GameEntry.GetComponent<CombineComponent>();
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Dialog = UnityGameFramework.Runtime.GameEntry.GetComponent<DialogComponent>();
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AIChat = UnityGameFramework.Runtime.GameEntry.GetComponent<AIChatComponent>();
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}
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}
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@@ -0,0 +1,534 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Definition.DataStruct;
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using GameFramework;
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using Network;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace CustomComponent
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{
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[DisallowMultipleComponent]
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public class AIChatComponent : GameFrameworkComponent
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{
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[Header("OpenAI Config")] [SerializeField]
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private string _apiBaseUrl = "https://api.openai.com";
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[SerializeField] private string _apiKey = string.Empty;
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[SerializeField] private string _chatCompletionsPath = "/v1/chat/completions";
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[SerializeField] private string _heartbeatPath = "/v1/models";
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[SerializeField] private string _model = "gpt-4o-mini";
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[Header("Request Options")] [SerializeField]
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private bool _autoInitializeOnEnable = true;
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[SerializeField] private int _chatTimeoutSeconds = 60;
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[SerializeField] private float _temperature = 0.7f;
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[SerializeField] [TextArea(2, 6)] private string _systemPrompt = string.Empty;
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[Header("Heartbeat")] [SerializeField] private float _heartbeatIntervalSeconds = 5f;
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[SerializeField] private int _heartbeatTimeoutSeconds = 8;
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private readonly List<OpenAIStreamChunk> _chunkCache = new List<OpenAIStreamChunk>();
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private readonly StringBuilder _assistantResponseCache = new StringBuilder();
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private readonly Queue<string> _pendingSsePayloads = new Queue<string>();
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private readonly object _streamQueueLock = new object();
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private readonly OpenAIHttpNetworkService _networkService = new OpenAIHttpNetworkService();
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private Coroutine _heartbeatCoroutine;
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private Coroutine _chatCoroutine;
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private CancellationTokenSource _heartbeatRequestCancellation;
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private CancellationTokenSource _chatRequestCancellation;
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private bool _isInitialized;
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private bool _isHeartbeatRequesting;
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private bool _streamDoneReceived;
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public bool IsInitialized => _isInitialized;
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public bool IsRequesting => _chatCoroutine != null;
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public bool IsEndpointReachable { get; private set; }
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public bool IsConnectionValid { get; private set; }
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public long LastHeartbeatStatusCode { get; private set; }
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public string LastHeartbeatErrorMessage { get; private set; } = string.Empty;
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public string LastRequestErrorMessage { get; private set; } = string.Empty;
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public string CachedResponseText => _assistantResponseCache.ToString();
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public IReadOnlyList<OpenAIStreamChunk> CachedChunks => _chunkCache;
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public event Action<OpenAIStreamChunk> StreamChunkReceived;
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public event Action<string> StreamTextUpdated;
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public event Action<string> StreamRequestCompleted;
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public event Action<string> StreamRequestFailed;
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private void OnEnable()
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{
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if (_autoInitializeOnEnable)
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{
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Initialize();
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}
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}
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private void OnDisable()
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{
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StopHeartbeat();
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CancelCurrentRequest();
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}
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private void OnDestroy()
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{
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StopHeartbeat();
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CancelCurrentRequest();
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_networkService.Dispose();
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}
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public void Initialize()
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{
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_isInitialized = true;
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StartHeartbeat();
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}
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public void StartHeartbeat()
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{
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if (_heartbeatCoroutine != null)
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{
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return;
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}
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_heartbeatCoroutine = StartCoroutine(HeartbeatLoop());
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}
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public void StopHeartbeat()
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{
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if (_heartbeatRequestCancellation != null && !_heartbeatRequestCancellation.IsCancellationRequested)
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{
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_heartbeatRequestCancellation.Cancel();
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}
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if (_heartbeatCoroutine == null)
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{
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return;
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}
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StopCoroutine(_heartbeatCoroutine);
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_heartbeatCoroutine = null;
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}
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public void TriggerHeartbeat()
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{
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StartCoroutine(SendHeartbeatOnce());
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}
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public bool SendChat(string userInput)
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{
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return SendChat(userInput, string.Empty);
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}
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public bool SendChat(string userInput, string extraSystemPrompt)
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{
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if (string.IsNullOrWhiteSpace(userInput))
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{
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LastRequestErrorMessage = "AI chat request failed. userInput is empty.";
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StreamRequestFailed?.Invoke(LastRequestErrorMessage);
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Log.Warning(LastRequestErrorMessage);
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return false;
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}
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if (_chatCoroutine != null)
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{
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LastRequestErrorMessage = "AI chat request failed. Previous request is still running.";
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StreamRequestFailed?.Invoke(LastRequestErrorMessage);
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Log.Warning(LastRequestErrorMessage);
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return false;
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}
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_chatCoroutine = StartCoroutine(SendChatCoroutine(userInput, extraSystemPrompt));
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return true;
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}
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public void CancelCurrentRequest()
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{
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if (_chatRequestCancellation != null && !_chatRequestCancellation.IsCancellationRequested)
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{
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_chatRequestCancellation.Cancel();
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}
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}
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public void ClearChatCache()
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{
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_chunkCache.Clear();
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_assistantResponseCache.Length = 0;
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_streamDoneReceived = false;
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lock (_streamQueueLock)
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{
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_pendingSsePayloads.Clear();
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}
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}
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public string BuildOpenAIRequestBody(string userInput)
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{
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return BuildOpenAIRequestBody(userInput, string.Empty);
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}
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public string BuildOpenAIRequestBody(string userInput, string extraSystemPrompt)
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{
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OpenAIChatRequest requestBody = BuildRequestData(userInput, extraSystemPrompt);
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return Utility.Json.ToJson(requestBody);
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}
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private IEnumerator HeartbeatLoop()
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{
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while (true)
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{
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yield return SendHeartbeatOnce();
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yield return new WaitForSecondsRealtime(Mathf.Max(0.1f, _heartbeatIntervalSeconds));
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}
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}
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private IEnumerator SendHeartbeatOnce()
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{
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if (_isHeartbeatRequesting)
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{
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yield break;
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}
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_isHeartbeatRequesting = true;
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try
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{
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string heartbeatUrl = BuildEndpointUrl(_heartbeatPath);
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if (string.IsNullOrWhiteSpace(heartbeatUrl))
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{
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UpdateHeartbeatState(false, false, 0, "Heartbeat failed. URL is empty.");
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yield break;
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}
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if (_heartbeatRequestCancellation != null)
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{
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_heartbeatRequestCancellation.Dispose();
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_heartbeatRequestCancellation = null;
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}
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_heartbeatRequestCancellation = new CancellationTokenSource();
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Task<OpenAIHeartbeatResult> heartbeatTask = _networkService.SendHeartbeatAsync(
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heartbeatUrl,
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_apiKey,
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_heartbeatTimeoutSeconds,
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_heartbeatRequestCancellation.Token);
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yield return WaitTask(heartbeatTask);
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if (heartbeatTask.IsFaulted)
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{
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UpdateHeartbeatState(false, false, 0, GetTaskErrorMessage(heartbeatTask.Exception));
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}
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else if (heartbeatTask.IsCanceled)
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{
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UpdateHeartbeatState(false, false, 0, "Heartbeat canceled.");
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}
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else
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{
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OpenAIHeartbeatResult result = heartbeatTask.Result;
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UpdateHeartbeatState(result.IsEndpointReachable, result.IsConnectionValid, result.StatusCode,
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result.ErrorMessage);
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}
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}
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finally
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{
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if (_heartbeatRequestCancellation != null)
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{
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_heartbeatRequestCancellation.Dispose();
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_heartbeatRequestCancellation = null;
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}
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_isHeartbeatRequesting = false;
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}
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}
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private IEnumerator SendChatCoroutine(string userInput, string extraSystemPrompt)
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{
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LastRequestErrorMessage = string.Empty;
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ClearChatCache();
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string chatUrl = BuildEndpointUrl(_chatCompletionsPath);
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if (string.IsNullOrWhiteSpace(chatUrl))
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{
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LastRequestErrorMessage = "AI chat request failed. URL is empty.";
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StreamRequestFailed?.Invoke(LastRequestErrorMessage);
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Log.Warning(LastRequestErrorMessage);
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_chatCoroutine = null;
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yield break;
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}
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if (_chatRequestCancellation != null)
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{
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_chatRequestCancellation.Dispose();
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_chatRequestCancellation = null;
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}
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_chatRequestCancellation = new CancellationTokenSource();
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string requestBody = BuildOpenAIRequestBody(userInput, extraSystemPrompt);
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try
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{
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Task<OpenAIStreamResult> requestTask = _networkService.StreamChatAsync(
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chatUrl,
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_apiKey,
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requestBody,
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_chatTimeoutSeconds,
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EnqueueSsePayload,
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_chatRequestCancellation.Token);
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while (!requestTask.IsCompleted)
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{
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FlushPendingSsePayloads();
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yield return null;
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}
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FlushPendingSsePayloads();
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if (requestTask.IsFaulted)
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{
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LastRequestErrorMessage = GetTaskErrorMessage(requestTask.Exception);
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StreamRequestFailed?.Invoke(LastRequestErrorMessage);
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Log.Warning("AI chat request failed. {0}", LastRequestErrorMessage);
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yield break;
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}
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OpenAIStreamResult result = requestTask.Result;
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if (!result.IsSuccess)
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{
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LastRequestErrorMessage = BuildRequestErrorMessage(result);
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StreamRequestFailed?.Invoke(LastRequestErrorMessage);
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Log.Warning("AI chat request failed. {0}", LastRequestErrorMessage);
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yield break;
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}
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if (!_streamDoneReceived && _chunkCache.Count > 0)
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{
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Log.Warning("AI chat stream completed without receiving [DONE] marker.");
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}
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StreamRequestCompleted?.Invoke(_assistantResponseCache.ToString());
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}
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finally
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{
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if (_chatRequestCancellation != null)
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{
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_chatRequestCancellation.Dispose();
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_chatRequestCancellation = null;
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}
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_chatCoroutine = null;
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}
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}
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private void EnqueueSsePayload(string payload)
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{
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if (string.IsNullOrWhiteSpace(payload))
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{
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return;
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}
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lock (_streamQueueLock)
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{
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_pendingSsePayloads.Enqueue(payload);
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}
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}
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private void FlushPendingSsePayloads()
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{
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while (true)
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{
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string payload;
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lock (_streamQueueLock)
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{
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if (_pendingSsePayloads.Count <= 0)
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{
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break;
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}
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payload = _pendingSsePayloads.Dequeue();
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}
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ParseSsePayload(payload);
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}
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}
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private void ParseSsePayload(string payload)
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{
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if (string.IsNullOrWhiteSpace(payload))
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{
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return;
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}
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if (string.Equals(payload, "[DONE]", StringComparison.Ordinal))
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{
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_streamDoneReceived = true;
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return;
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}
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OpenAIStreamChunk chunk;
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try
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{
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chunk = Utility.Json.ToObject<OpenAIStreamChunk>(payload);
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}
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catch (Exception exception)
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{
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Log.Warning("AI chat chunk parse failed. reason='{0}'", exception.Message);
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return;
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}
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if (chunk == null)
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{
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return;
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}
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_chunkCache.Add(chunk);
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StreamChunkReceived?.Invoke(chunk);
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string textDelta = ExtractTextDelta(chunk);
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if (string.IsNullOrEmpty(textDelta))
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{
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return;
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}
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_assistantResponseCache.Append(textDelta);
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StreamTextUpdated?.Invoke(textDelta);
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}
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private void UpdateHeartbeatState(bool endpointReachable, bool connectionValid, long statusCode,
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string errorMessage)
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{
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IsEndpointReachable = endpointReachable;
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IsConnectionValid = connectionValid;
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LastHeartbeatStatusCode = statusCode;
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LastHeartbeatErrorMessage = errorMessage ?? string.Empty;
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}
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private OpenAIChatRequest BuildRequestData(string userInput, string extraSystemPrompt)
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{
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OpenAIChatRequest request = new OpenAIChatRequest
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{
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model = _model,
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stream = true,
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temperature = (double)Mathf.Clamp(_temperature, 0f, 2f),
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messages = new List<OpenAIMessage>()
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};
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if (!string.IsNullOrWhiteSpace(_systemPrompt))
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{
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request.messages.Add(new OpenAIMessage
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{
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role = "system",
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content = _systemPrompt
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});
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}
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if (!string.IsNullOrWhiteSpace(extraSystemPrompt))
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{
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request.messages.Add(new OpenAIMessage
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{
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role = "system",
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content = extraSystemPrompt
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});
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}
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request.messages.Add(new OpenAIMessage
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{
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role = "user",
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content = userInput
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});
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return request;
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}
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private string BuildEndpointUrl(string pathOrUrl)
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{
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if (string.IsNullOrWhiteSpace(pathOrUrl))
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{
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return string.Empty;
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}
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if (pathOrUrl.StartsWith("https://", StringComparison.OrdinalIgnoreCase) ||
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pathOrUrl.StartsWith("http://", StringComparison.OrdinalIgnoreCase))
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{
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return pathOrUrl.Trim();
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}
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if (string.IsNullOrWhiteSpace(_apiBaseUrl))
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{
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return string.Empty;
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}
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return Utility.Text.Format("{0}/{1}", _apiBaseUrl.TrimEnd('/'), pathOrUrl.TrimStart('/'));
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}
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private static IEnumerator WaitTask(Task task)
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{
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while (!task.IsCompleted)
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{
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yield return null;
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}
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}
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private static string GetTaskErrorMessage(AggregateException exception)
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{
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if (exception == null)
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{
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return "Unknown task error.";
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}
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Exception baseException = exception.GetBaseException();
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return baseException != null ? baseException.Message : exception.Message;
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}
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private static string BuildRequestErrorMessage(OpenAIStreamResult result)
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{
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if (result == null)
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{
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return "AI chat request failed. Result is null.";
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}
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if (result.IsCanceled)
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{
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return "AI chat request canceled.";
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}
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if (string.IsNullOrEmpty(result.ErrorBody))
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{
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return string.Format("{0} (status={1})", result.ErrorMessage, result.StatusCode.ToString());
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}
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return string.Format("{0} (status={1}) body={2}", result.ErrorMessage, result.StatusCode.ToString(),
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result.ErrorBody);
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}
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private static string ExtractTextDelta(OpenAIStreamChunk chunk)
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{
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if (chunk == null || chunk.choices == null || chunk.choices.Length == 0)
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{
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return string.Empty;
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}
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StringBuilder builder = null;
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foreach (var choice in chunk.choices)
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{
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if (choice == null || choice.delta == null || string.IsNullOrEmpty(choice.delta.content))
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{
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continue;
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}
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if (builder == null)
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{
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builder = new StringBuilder();
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}
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builder.Append(choice.delta.content);
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}
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return builder != null ? builder.ToString() : string.Empty;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 721362e43780c4043ae6e7ce92463755
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Definition.DataStruct
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class OpenAIChatRequest
|
||||
{
|
||||
public string model;
|
||||
public bool stream;
|
||||
public double temperature;
|
||||
public List<OpenAIMessage> messages;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4ae65566eea74645bfbebbd8edc2eeb2
|
||||
timeCreated: 1772005238
|
||||
@@ -0,0 +1,11 @@
|
||||
using System;
|
||||
|
||||
namespace Definition.DataStruct
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class OpenAIMessage
|
||||
{
|
||||
public string role;
|
||||
public string content;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da985afe4cdd41b985cdc55b16669248
|
||||
timeCreated: 1772005281
|
||||
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
|
||||
namespace Definition.DataStruct
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class OpenAIStreamChoice
|
||||
{
|
||||
public int index;
|
||||
public OpenAIStreamDelta delta;
|
||||
public string finish_reason;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 68ead73e1887412caf82bc156fe7960b
|
||||
timeCreated: 1772005319
|
||||
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
|
||||
namespace Definition.DataStruct
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class OpenAIStreamChunk
|
||||
{
|
||||
public string id;
|
||||
public string @object;
|
||||
public int created;
|
||||
public string model;
|
||||
public OpenAIStreamChoice[] choices;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8aaa860de9da4771a22469c918a8346e
|
||||
timeCreated: 1772005300
|
||||
@@ -0,0 +1,11 @@
|
||||
using System;
|
||||
|
||||
namespace Definition.DataStruct
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class OpenAIStreamDelta
|
||||
{
|
||||
public string role;
|
||||
public string content;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 151022fd6325477aa9810f1914030419
|
||||
timeCreated: 1772005339
|
||||
@@ -55,5 +55,7 @@ namespace UI
|
||||
BubbleDialogForm = 106,
|
||||
|
||||
MainOverlayForm = 107,
|
||||
|
||||
AIChatForm = 108,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
namespace StarForce
|
||||
namespace Network
|
||||
{
|
||||
public abstract class CSPacketBase : PacketBase
|
||||
{
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
namespace StarForce
|
||||
namespace Network
|
||||
{
|
||||
public sealed class CSPacketHeader : PacketHeaderBase
|
||||
{
|
||||
|
||||
@@ -16,7 +16,7 @@ using System.IO;
|
||||
using System.Reflection;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace StarForce
|
||||
namespace Network
|
||||
{
|
||||
public class NetworkChannelHelper : INetworkChannelHelper
|
||||
{
|
||||
|
||||
@@ -0,0 +1,340 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Http;
|
||||
using System.Net.Http.Headers;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Network
|
||||
{
|
||||
public sealed class OpenAIHttpNetworkService : IDisposable
|
||||
{
|
||||
private readonly HttpClient _httpClient;
|
||||
private bool _disposed;
|
||||
|
||||
public OpenAIHttpNetworkService()
|
||||
{
|
||||
HttpClientHandler handler = new HttpClientHandler
|
||||
{
|
||||
AutomaticDecompression = DecompressionMethods.GZip | DecompressionMethods.Deflate
|
||||
};
|
||||
|
||||
_httpClient = new HttpClient(handler);
|
||||
}
|
||||
|
||||
public async Task<OpenAIHeartbeatResult> SendHeartbeatAsync(string url, string apiKey, int timeoutSeconds,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(url))
|
||||
{
|
||||
return OpenAIHeartbeatResult.CreateFailure(false, false, 0, "Heartbeat failed. URL is empty.");
|
||||
}
|
||||
|
||||
using (HttpRequestMessage request = new HttpRequestMessage(HttpMethod.Get, url))
|
||||
{
|
||||
ApplyAuthorization(request, apiKey);
|
||||
request.Headers.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json"));
|
||||
|
||||
using (CancellationTokenSource timeoutCts = new CancellationTokenSource(
|
||||
TimeSpan.FromSeconds(Math.Max(1, timeoutSeconds))))
|
||||
{
|
||||
using (CancellationTokenSource linkedCts =
|
||||
CancellationTokenSource.CreateLinkedTokenSource(cancellationToken, timeoutCts.Token))
|
||||
{
|
||||
try
|
||||
{
|
||||
using (HttpResponseMessage response = await _httpClient
|
||||
.SendAsync(request, HttpCompletionOption.ResponseHeadersRead, linkedCts.Token)
|
||||
.ConfigureAwait(false))
|
||||
{
|
||||
long statusCode = (long)response.StatusCode;
|
||||
bool isHttpSuccess = response.IsSuccessStatusCode;
|
||||
if (isHttpSuccess)
|
||||
{
|
||||
return OpenAIHeartbeatResult.CreateSuccess(statusCode);
|
||||
}
|
||||
|
||||
if (statusCode == 401 || statusCode == 403)
|
||||
{
|
||||
return OpenAIHeartbeatResult.CreateFailure(true, false, statusCode,
|
||||
"Authentication failed. API key may be invalid.");
|
||||
}
|
||||
|
||||
string errorBody = await TryReadContentAsync(response.Content).ConfigureAwait(false);
|
||||
string errorMessage = string.IsNullOrEmpty(errorBody)
|
||||
? string.Format("Heartbeat failed with HTTP {0}.", statusCode.ToString())
|
||||
: string.Format("Heartbeat failed with HTTP {0}. body={1}", statusCode.ToString(),
|
||||
errorBody);
|
||||
|
||||
return OpenAIHeartbeatResult.CreateFailure(true, false, statusCode, errorMessage);
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return OpenAIHeartbeatResult.CreateFailure(false, false, 0,
|
||||
"Heartbeat canceled by caller.");
|
||||
}
|
||||
|
||||
return OpenAIHeartbeatResult.CreateFailure(false, false, 0, "Heartbeat timeout.");
|
||||
}
|
||||
catch (HttpRequestException exception)
|
||||
{
|
||||
return OpenAIHeartbeatResult.CreateFailure(false, false, 0, exception.Message);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
return OpenAIHeartbeatResult.CreateFailure(false, false, 0, exception.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<OpenAIStreamResult> StreamChatAsync(
|
||||
string url,
|
||||
string apiKey,
|
||||
string requestBodyJson,
|
||||
int timeoutSeconds,
|
||||
Action<string> onSseDataPayload,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(url))
|
||||
{
|
||||
return OpenAIStreamResult.CreateFailure(false, false, 0, "AI chat request failed. URL is empty.",
|
||||
string.Empty);
|
||||
}
|
||||
|
||||
using (HttpRequestMessage request = new HttpRequestMessage(HttpMethod.Post, url))
|
||||
{
|
||||
ApplyAuthorization(request, apiKey);
|
||||
request.Headers.Accept.Add(new MediaTypeWithQualityHeaderValue("text/event-stream"));
|
||||
request.Content = new StringContent(requestBodyJson ?? string.Empty, Encoding.UTF8, "application/json");
|
||||
|
||||
using (CancellationTokenSource timeoutCts = new CancellationTokenSource(
|
||||
TimeSpan.FromSeconds(Math.Max(1, timeoutSeconds))))
|
||||
{
|
||||
using (CancellationTokenSource linkedCts =
|
||||
CancellationTokenSource.CreateLinkedTokenSource(cancellationToken, timeoutCts.Token))
|
||||
{
|
||||
try
|
||||
{
|
||||
using (HttpResponseMessage response = await _httpClient
|
||||
.SendAsync(request, HttpCompletionOption.ResponseHeadersRead, linkedCts.Token)
|
||||
.ConfigureAwait(false))
|
||||
{
|
||||
long statusCode = (long)response.StatusCode;
|
||||
if (!response.IsSuccessStatusCode)
|
||||
{
|
||||
string errorBody = await TryReadContentAsync(response.Content).ConfigureAwait(false);
|
||||
string errorMessage = string.Format("HTTP {0} {1}", statusCode.ToString(),
|
||||
response.ReasonPhrase ?? string.Empty);
|
||||
return OpenAIStreamResult.CreateFailure(true, false, statusCode, errorMessage,
|
||||
errorBody);
|
||||
}
|
||||
|
||||
using (Stream stream = await response.Content.ReadAsStreamAsync().ConfigureAwait(false))
|
||||
using (StreamReader reader = new StreamReader(stream, Encoding.UTF8))
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
string line =
|
||||
await WaitReadLineAsync(reader, linkedCts.Token).ConfigureAwait(false);
|
||||
if (line == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (!line.StartsWith("data:", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
string payload = line.Substring(5).Trim();
|
||||
if (string.IsNullOrEmpty(payload))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
onSseDataPayload?.Invoke(payload);
|
||||
}
|
||||
}
|
||||
|
||||
return OpenAIStreamResult.CreateSuccess(statusCode);
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
return OpenAIStreamResult.CreateCanceled();
|
||||
}
|
||||
catch (HttpRequestException exception)
|
||||
{
|
||||
return OpenAIStreamResult.CreateFailure(false, false, 0, exception.Message, string.Empty);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
return OpenAIStreamResult.CreateFailure(false, false, 0, exception.Message, string.Empty);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
private static void ApplyAuthorization(HttpRequestMessage request, string apiKey)
|
||||
{
|
||||
if (request == null || string.IsNullOrWhiteSpace(apiKey))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
request.Headers.Authorization = new AuthenticationHeaderValue("Bearer", apiKey.Trim());
|
||||
}
|
||||
|
||||
private static async Task<string> WaitReadLineAsync(StreamReader reader, CancellationToken cancellationToken)
|
||||
{
|
||||
Task<string> readLineTask = reader.ReadLineAsync();
|
||||
if (readLineTask.IsCompleted || !cancellationToken.CanBeCanceled)
|
||||
{
|
||||
return await readLineTask.ConfigureAwait(false);
|
||||
}
|
||||
|
||||
TaskCompletionSource<bool> cancellationTaskSource = new TaskCompletionSource<bool>();
|
||||
using (cancellationToken.Register(() => cancellationTaskSource.TrySetResult(true)))
|
||||
{
|
||||
Task completedTask = await Task.WhenAny(readLineTask, cancellationTaskSource.Task).ConfigureAwait(false);
|
||||
if (completedTask != readLineTask)
|
||||
{
|
||||
throw new OperationCanceledException(cancellationToken);
|
||||
}
|
||||
}
|
||||
|
||||
return await readLineTask.ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private static async Task<string> TryReadContentAsync(HttpContent content)
|
||||
{
|
||||
if (content == null)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
return await content.ReadAsStringAsync().ConfigureAwait(false);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (_disposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (disposing)
|
||||
{
|
||||
_httpClient.Dispose();
|
||||
}
|
||||
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class OpenAIHeartbeatResult
|
||||
{
|
||||
public bool IsEndpointReachable { get; private set; }
|
||||
public bool IsConnectionValid { get; private set; }
|
||||
public long StatusCode { get; private set; }
|
||||
public string ErrorMessage { get; private set; }
|
||||
|
||||
public static OpenAIHeartbeatResult CreateSuccess(long statusCode)
|
||||
{
|
||||
return new OpenAIHeartbeatResult
|
||||
{
|
||||
IsEndpointReachable = true,
|
||||
IsConnectionValid = true,
|
||||
StatusCode = statusCode,
|
||||
ErrorMessage = string.Empty
|
||||
};
|
||||
}
|
||||
|
||||
public static OpenAIHeartbeatResult CreateFailure(bool endpointReachable, bool connectionValid, long statusCode,
|
||||
string errorMessage)
|
||||
{
|
||||
return new OpenAIHeartbeatResult
|
||||
{
|
||||
IsEndpointReachable = endpointReachable,
|
||||
IsConnectionValid = connectionValid,
|
||||
StatusCode = statusCode,
|
||||
ErrorMessage = errorMessage ?? string.Empty
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class OpenAIStreamResult
|
||||
{
|
||||
public bool IsSuccess { get; private set; }
|
||||
public bool IsCanceled { get; private set; }
|
||||
public bool IsEndpointReachable { get; private set; }
|
||||
public bool IsConnectionValid { get; private set; }
|
||||
public long StatusCode { get; private set; }
|
||||
public string ErrorMessage { get; private set; }
|
||||
public string ErrorBody { get; private set; }
|
||||
|
||||
public static OpenAIStreamResult CreateSuccess(long statusCode)
|
||||
{
|
||||
return new OpenAIStreamResult
|
||||
{
|
||||
IsSuccess = true,
|
||||
IsCanceled = false,
|
||||
IsEndpointReachable = true,
|
||||
IsConnectionValid = true,
|
||||
StatusCode = statusCode,
|
||||
ErrorMessage = string.Empty,
|
||||
ErrorBody = string.Empty
|
||||
};
|
||||
}
|
||||
|
||||
public static OpenAIStreamResult CreateCanceled()
|
||||
{
|
||||
return new OpenAIStreamResult
|
||||
{
|
||||
IsSuccess = false,
|
||||
IsCanceled = true,
|
||||
IsEndpointReachable = false,
|
||||
IsConnectionValid = false,
|
||||
StatusCode = 0,
|
||||
ErrorMessage = "Request canceled.",
|
||||
ErrorBody = string.Empty
|
||||
};
|
||||
}
|
||||
|
||||
public static OpenAIStreamResult CreateFailure(bool endpointReachable, bool connectionValid, long statusCode,
|
||||
string errorMessage, string errorBody)
|
||||
{
|
||||
return new OpenAIStreamResult
|
||||
{
|
||||
IsSuccess = false,
|
||||
IsCanceled = false,
|
||||
IsEndpointReachable = endpointReachable,
|
||||
IsConnectionValid = connectionValid,
|
||||
StatusCode = statusCode,
|
||||
ErrorMessage = errorMessage ?? string.Empty,
|
||||
ErrorBody = errorBody ?? string.Empty
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8b1df451f58f9f04ea0357989526f6a7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -8,7 +8,7 @@
|
||||
using ProtoBuf;
|
||||
using System;
|
||||
|
||||
namespace StarForce
|
||||
namespace Network
|
||||
{
|
||||
[Serializable, ProtoContract(Name = @"CSHeartBeat")]
|
||||
public class CSHeartBeat : CSPacketBase
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
using ProtoBuf;
|
||||
using System;
|
||||
|
||||
namespace StarForce
|
||||
namespace Network
|
||||
{
|
||||
[Serializable, ProtoContract(Name = @"SCHeartBeat")]
|
||||
public class SCHeartBeat : SCPacketBase
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
using GameFramework.Network;
|
||||
using ProtoBuf;
|
||||
|
||||
namespace StarForce
|
||||
namespace Network
|
||||
{
|
||||
public abstract class PacketBase : Packet, IExtensible
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
using GameFramework.Network;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace StarForce
|
||||
namespace Network
|
||||
{
|
||||
public class SCHeartBeatHandler : PacketHandlerBase
|
||||
{
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
using GameFramework.Network;
|
||||
|
||||
namespace StarForce
|
||||
namespace Network
|
||||
{
|
||||
public abstract class PacketHandlerBase : IPacketHandler
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
using GameFramework;
|
||||
using GameFramework.Network;
|
||||
|
||||
namespace StarForce
|
||||
namespace Network
|
||||
{
|
||||
public abstract class PacketHeaderBase : IPacketHeader, IReference
|
||||
{
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
namespace StarForce
|
||||
namespace Network
|
||||
{
|
||||
public enum PacketType : byte
|
||||
{
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
namespace StarForce
|
||||
namespace Network
|
||||
{
|
||||
public abstract class SCPacketBase : PacketBase
|
||||
{
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
namespace StarForce
|
||||
namespace Network
|
||||
{
|
||||
public sealed class SCPacketHeader : PacketHeaderBase
|
||||
{
|
||||
|
||||
@@ -1,21 +1,12 @@
|
||||
using Definition.Enum;
|
||||
using System.Collections.Generic;
|
||||
using CustomComponent;
|
||||
using Event;
|
||||
using GameFramework.Event;
|
||||
using UI;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
|
||||
|
||||
namespace Procedure
|
||||
{
|
||||
/// <summary>
|
||||
/// 斗拱拼装流程:
|
||||
/// 1. 进入流程后准备组件与事件;
|
||||
/// 2. 启动并监控拼装关卡(成功或超时);
|
||||
/// 3. 结算后短暂等待并重开场景。
|
||||
/// </summary>
|
||||
public class ProcedureCombine : ProcedureBase
|
||||
{
|
||||
#region Property
|
||||
@@ -40,12 +31,17 @@ namespace Procedure
|
||||
protected override void OnEnter(ProcedureOwner procedureOwner)
|
||||
{
|
||||
base.OnEnter(procedureOwner);
|
||||
|
||||
|
||||
//InitializeProcedureState();
|
||||
GameEntry.Dialog.Init(1);
|
||||
//GameEntry.Dialog.Init(1);
|
||||
|
||||
//GameEntry.Dialog.StartDialog(1001);
|
||||
GameEntry.Dialog.StartDialog(1002);
|
||||
//GameEntry.Dialog.StartDialog(1002);
|
||||
AIChatFormContext context = new AIChatFormContext();
|
||||
|
||||
AIChatFormController controller = new AIChatFormController();
|
||||
context.Controller = controller;
|
||||
controller.OpenUI(context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -11,17 +11,20 @@ using UnityEngine.EventSystems;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class CommonButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler
|
||||
public class CommonButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler,
|
||||
IPointerUpHandler
|
||||
{
|
||||
private const float FadeTime = 0.3f;
|
||||
private const float OnHoverAlpha = 0.7f;
|
||||
private const float OnClickAlpha = 0.6f;
|
||||
|
||||
[SerializeField]
|
||||
private UnityEvent m_OnHover = null;
|
||||
[SerializeField] private bool _allowFade = true;
|
||||
|
||||
[SerializeField]
|
||||
private UnityEvent m_OnClick = null;
|
||||
[SerializeField] private UnityEvent m_OnHover = null;
|
||||
|
||||
[SerializeField] private UnityEvent m_OnClick = null;
|
||||
|
||||
[SerializeField] private UnityEvent m_OnHoverEnd = null;
|
||||
|
||||
private CanvasGroup m_CanvasGroup = null;
|
||||
|
||||
@@ -43,8 +46,9 @@ namespace UI
|
||||
}
|
||||
|
||||
StopAllCoroutines();
|
||||
StartCoroutine(m_CanvasGroup.FadeToAlpha(OnHoverAlpha, FadeTime));
|
||||
m_OnHover.Invoke();
|
||||
if (_allowFade)
|
||||
StartCoroutine(m_CanvasGroup.FadeToAlpha(OnHoverAlpha, FadeTime));
|
||||
m_OnHover?.Invoke();
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
@@ -55,7 +59,9 @@ namespace UI
|
||||
}
|
||||
|
||||
StopAllCoroutines();
|
||||
StartCoroutine(m_CanvasGroup.FadeToAlpha(1f, FadeTime));
|
||||
if (_allowFade)
|
||||
StartCoroutine(m_CanvasGroup.FadeToAlpha(1f, FadeTime));
|
||||
m_OnHoverEnd?.Invoke();
|
||||
}
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
@@ -66,7 +72,7 @@ namespace UI
|
||||
}
|
||||
|
||||
m_CanvasGroup.alpha = OnClickAlpha;
|
||||
m_OnClick.Invoke();
|
||||
m_OnClick?.Invoke();
|
||||
}
|
||||
|
||||
public void OnPointerUp(PointerEventData eventData)
|
||||
@@ -79,4 +85,4 @@ namespace UI
|
||||
m_CanvasGroup.alpha = OnHoverAlpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class AIChatFormContext : UIContext
|
||||
{
|
||||
public AIChatFormController Controller;
|
||||
public string Title = "AI Chat";
|
||||
public bool ClearHistoryOnOpen = true;
|
||||
public int LanguageMode = 0;
|
||||
public List<AIChatMessageContext> Messages = new List<AIChatMessageContext>();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bd7b7032876cfea4fba511fe86a86ca4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
namespace UI
|
||||
{
|
||||
public sealed class AIChatMessageContext : UIContext
|
||||
{
|
||||
public bool IsPlayer;
|
||||
public string Content;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b757f1a76817344396df2fbc235f7a6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
namespace UI
|
||||
{
|
||||
public class AIDialogItemContext : UIContext
|
||||
{
|
||||
public float ParentWidth;
|
||||
public string Content;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2740182b0799e4b4288755e07fd7244b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,7 @@
|
||||
namespace UI
|
||||
{
|
||||
public class PlayerDialogItemContext : UIContext
|
||||
{
|
||||
public string Content;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 10f44b172e664044fa1747d2e45f8c4f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,376 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using CustomComponent;
|
||||
using GameFramework.Event;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class AIChatFormController : IFormController<AIChatFormContext>
|
||||
{
|
||||
private AIChatFormContext _context;
|
||||
private AIChatForm _aiChatForm;
|
||||
private int? _formSerialId;
|
||||
private bool _pendingRefresh;
|
||||
|
||||
private bool _aiChatEventsBound;
|
||||
private bool _isStreaming;
|
||||
private int _streamingMessageIndex = -1;
|
||||
private readonly StringBuilder _streamingMessageBuffer = new StringBuilder();
|
||||
|
||||
public AIChatFormController()
|
||||
{
|
||||
GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OnOpenUIFormSuccess);
|
||||
GameEntry.Event.Subscribe(CloseUIFormCompleteEventArgs.EventId, OnCloseUIFormComplete);
|
||||
}
|
||||
|
||||
public int? OpenUI(AIChatFormContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
Log.Warning("AIChatFormController open failed. context is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
EnsureAIChatEventBinding();
|
||||
|
||||
context.Controller = this;
|
||||
context.Messages ??= new List<AIChatMessageContext>();
|
||||
_context = context;
|
||||
|
||||
if (_aiChatForm != null)
|
||||
{
|
||||
_aiChatForm.RefreshUI(_context);
|
||||
return _formSerialId;
|
||||
}
|
||||
|
||||
CloseUI();
|
||||
_pendingRefresh = true;
|
||||
_formSerialId = GameEntry.UI.OpenUIForm(UIFormId.AIChatForm, context);
|
||||
return _formSerialId;
|
||||
}
|
||||
|
||||
public void CloseUI()
|
||||
{
|
||||
_pendingRefresh = false;
|
||||
|
||||
if (_formSerialId.HasValue)
|
||||
{
|
||||
GameEntry.UI.CloseUIForm(_formSerialId.Value);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_aiChatForm != null)
|
||||
{
|
||||
_aiChatForm.Close();
|
||||
}
|
||||
}
|
||||
|
||||
public void SubmitPlayerMessage(string input, int languageMode)
|
||||
{
|
||||
string trimmedInput = input == null ? string.Empty : input.Trim();
|
||||
if (string.IsNullOrEmpty(trimmedInput))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_isStreaming)
|
||||
{
|
||||
PublishErrorMessage("AI is still responding. Please wait.");
|
||||
return;
|
||||
}
|
||||
|
||||
EnsureAIChatEventBinding();
|
||||
|
||||
if (_context == null)
|
||||
{
|
||||
_context = new AIChatFormContext
|
||||
{
|
||||
Controller = this,
|
||||
LanguageMode = 0,
|
||||
Messages = new List<AIChatMessageContext>()
|
||||
};
|
||||
}
|
||||
|
||||
_context.LanguageMode = languageMode;
|
||||
AddMessageToContext(true, trimmedInput);
|
||||
_aiChatForm?.AppendPlayerDialog(new PlayerDialogItemContext
|
||||
{
|
||||
Content = trimmedInput
|
||||
});
|
||||
|
||||
AIChatComponent aiChat = GameEntry.AIChat;
|
||||
if (aiChat == null)
|
||||
{
|
||||
PublishErrorMessage("AIChatComponent is missing.");
|
||||
return;
|
||||
}
|
||||
|
||||
bool sendStarted = aiChat.SendChat(trimmedInput, BuildLanguageInstruction(languageMode));
|
||||
if (!sendStarted)
|
||||
{
|
||||
PublishErrorMessage(string.IsNullOrEmpty(aiChat.LastRequestErrorMessage)
|
||||
? "Failed to start AI chat request."
|
||||
: aiChat.LastRequestErrorMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
_isStreaming = true;
|
||||
_streamingMessageIndex = -1;
|
||||
_streamingMessageBuffer.Length = 0;
|
||||
_aiChatForm?.SetInputInteractable(false);
|
||||
}
|
||||
|
||||
private static string BuildLanguageInstruction(int languageMode)
|
||||
{
|
||||
if (languageMode == 1)
|
||||
{
|
||||
return "\u8bf7\u4f7f\u7528\u6587\u8a00\u6587\u56de\u7b54\uff0c\u8bed\u8a00\u5c3d\u91cf\u7b80\u6d01\u3001\u96c5\u6b63\u3001\u901a\u987a\u3002";
|
||||
}
|
||||
|
||||
return "\u8bf7\u4f7f\u7528\u73b0\u4ee3\u767d\u8bdd\u6587\u56de\u7b54\uff0c\u8bed\u8a00\u6e05\u6670\u81ea\u7136\u3001\u6613\u4e8e\u7406\u89e3\u3002";
|
||||
}
|
||||
|
||||
~AIChatFormController()
|
||||
{
|
||||
GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OnOpenUIFormSuccess);
|
||||
GameEntry.Event.Unsubscribe(CloseUIFormCompleteEventArgs.EventId, OnCloseUIFormComplete);
|
||||
UnbindAIChatEvents();
|
||||
}
|
||||
|
||||
private void EnsureAIChatEventBinding()
|
||||
{
|
||||
if (_aiChatEventsBound)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AIChatComponent aiChat = GameEntry.AIChat;
|
||||
if (aiChat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
aiChat.StreamTextUpdated += OnStreamTextUpdated;
|
||||
aiChat.StreamRequestCompleted += OnStreamRequestCompleted;
|
||||
aiChat.StreamRequestFailed += OnStreamRequestFailed;
|
||||
_aiChatEventsBound = true;
|
||||
}
|
||||
|
||||
private void UnbindAIChatEvents()
|
||||
{
|
||||
if (!_aiChatEventsBound)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AIChatComponent aiChat = GameEntry.AIChat;
|
||||
if (aiChat == null)
|
||||
{
|
||||
_aiChatEventsBound = false;
|
||||
return;
|
||||
}
|
||||
|
||||
aiChat.StreamTextUpdated -= OnStreamTextUpdated;
|
||||
aiChat.StreamRequestCompleted -= OnStreamRequestCompleted;
|
||||
aiChat.StreamRequestFailed -= OnStreamRequestFailed;
|
||||
_aiChatEventsBound = false;
|
||||
}
|
||||
|
||||
private void TryRefreshUI()
|
||||
{
|
||||
if (_context == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_aiChatForm == null)
|
||||
{
|
||||
_pendingRefresh = true;
|
||||
return;
|
||||
}
|
||||
|
||||
_aiChatForm.RefreshUI(_context);
|
||||
_pendingRefresh = false;
|
||||
}
|
||||
|
||||
private void AddMessageToContext(bool isPlayer, string content)
|
||||
{
|
||||
if (_context == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_context.Messages ??= new List<AIChatMessageContext>();
|
||||
_context.Messages.Add(new AIChatMessageContext
|
||||
{
|
||||
IsPlayer = isPlayer,
|
||||
Content = content
|
||||
});
|
||||
}
|
||||
|
||||
private void PublishErrorMessage(string errorMessage)
|
||||
{
|
||||
string content = string.IsNullOrEmpty(errorMessage) ? "Unknown error." : errorMessage;
|
||||
string formattedContent = "[Error] " + content;
|
||||
AddMessageToContext(false, formattedContent);
|
||||
_aiChatForm?.AppendAIDialog(new AIDialogItemContext
|
||||
{
|
||||
ParentWidth = GetContentWidth(),
|
||||
Content = formattedContent
|
||||
});
|
||||
_aiChatForm?.SetInputInteractable(true);
|
||||
_isStreaming = false;
|
||||
_streamingMessageIndex = -1;
|
||||
_streamingMessageBuffer.Length = 0;
|
||||
}
|
||||
|
||||
private void EndStreaming(string finalAIContent)
|
||||
{
|
||||
string content = string.IsNullOrEmpty(finalAIContent) ? string.Empty : finalAIContent;
|
||||
|
||||
if (_streamingMessageIndex >= 0)
|
||||
{
|
||||
_aiChatForm?.UpdateAIDialog(_streamingMessageIndex, new AIDialogItemContext
|
||||
{
|
||||
ParentWidth = GetContentWidth(),
|
||||
Content = content
|
||||
});
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(content))
|
||||
{
|
||||
_aiChatForm?.AppendAIDialog(new AIDialogItemContext
|
||||
{
|
||||
ParentWidth = GetContentWidth(),
|
||||
Content = content
|
||||
});
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(content))
|
||||
{
|
||||
AddMessageToContext(false, content);
|
||||
}
|
||||
|
||||
_isStreaming = false;
|
||||
_streamingMessageIndex = -1;
|
||||
_streamingMessageBuffer.Length = 0;
|
||||
_aiChatForm?.SetInputInteractable(true);
|
||||
_aiChatForm?.FocusInputField();
|
||||
}
|
||||
|
||||
private void OnStreamTextUpdated(string delta)
|
||||
{
|
||||
if (!_isStreaming)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(delta))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_streamingMessageBuffer.Append(delta);
|
||||
|
||||
if (_streamingMessageIndex < 0 && _aiChatForm != null)
|
||||
{
|
||||
_streamingMessageIndex = _aiChatForm.AppendAIDialog(new AIDialogItemContext
|
||||
{
|
||||
ParentWidth = GetContentWidth(),
|
||||
Content = string.Empty
|
||||
});
|
||||
}
|
||||
|
||||
if (_streamingMessageIndex >= 0)
|
||||
{
|
||||
_aiChatForm?.UpdateAIDialog(_streamingMessageIndex, new AIDialogItemContext
|
||||
{
|
||||
ParentWidth = GetContentWidth(),
|
||||
Content = _streamingMessageBuffer.ToString()
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private float GetContentWidth()
|
||||
{
|
||||
return _aiChatForm != null ? _aiChatForm.ContentSize.x : 0f;
|
||||
}
|
||||
|
||||
private void OnStreamRequestCompleted(string response)
|
||||
{
|
||||
if (!_isStreaming)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string finalText = string.IsNullOrEmpty(response) ? _streamingMessageBuffer.ToString() : response;
|
||||
EndStreaming(finalText);
|
||||
}
|
||||
|
||||
private void OnStreamRequestFailed(string errorMessage)
|
||||
{
|
||||
if (!_isStreaming)
|
||||
{
|
||||
PublishErrorMessage(errorMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
string partialContent = _streamingMessageBuffer.ToString();
|
||||
if (string.IsNullOrEmpty(partialContent))
|
||||
{
|
||||
EndStreaming("[Error] " + (string.IsNullOrEmpty(errorMessage) ? "Request failed." : errorMessage));
|
||||
return;
|
||||
}
|
||||
|
||||
EndStreaming(partialContent + "\n\n[Error] " +
|
||||
(string.IsNullOrEmpty(errorMessage) ? "Request failed." : errorMessage));
|
||||
}
|
||||
|
||||
private void OnOpenUIFormSuccess(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is OpenUIFormSuccessEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_formSerialId.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.UIForm == null || args.UIForm.SerialId != _formSerialId.Value || args.UserData != _context)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_aiChatForm = args.UIForm.Logic as AIChatForm;
|
||||
if (_aiChatForm == null)
|
||||
{
|
||||
Log.Warning("AIChatFormController open success but form logic is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_pendingRefresh)
|
||||
{
|
||||
TryRefreshUI();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCloseUIFormComplete(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is CloseUIFormCompleteEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.SerialId != _formSerialId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_aiChatForm = null;
|
||||
_formSerialId = null;
|
||||
_pendingRefresh = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b81d9526357e63489249ce90808e71c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,333 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class AIChatForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private TMP_Text _returnButtonText;
|
||||
|
||||
[SerializeField] private TMP_InputField _inputField;
|
||||
|
||||
[SerializeField] private RectTransform _dialogContent;
|
||||
|
||||
[SerializeField] private TMP_Text _titleText;
|
||||
|
||||
[SerializeField] private ScrollRect _historyScrollRect;
|
||||
|
||||
[SerializeField] private AIDialogItem _aiDialogItemPrefab;
|
||||
|
||||
[SerializeField] private PlayerDialogItem _playerDialogItemPrefab;
|
||||
|
||||
[SerializeField] private HorizonSelectGroup _languageSelectGroup;
|
||||
|
||||
[SerializeField] private string _returnButtonNormalText = "<sprite name=\"KEYBOARD_Esc\"> Back";
|
||||
|
||||
[SerializeField] private string _returnButtonHoverText = "<sprite name=\"KEYBOARD_Esc\"><u> Back </u>";
|
||||
|
||||
private readonly List<Component> _dialogItems = new List<Component>();
|
||||
private AIChatFormController _controller;
|
||||
private VerticalLayoutGroup _contentLayoutGroup;
|
||||
|
||||
public Vector2 ContentSize => _dialogContent != null
|
||||
? new Vector2(_dialogContent.rect.width, _dialogContent.rect.height)
|
||||
: Vector2.zero;
|
||||
|
||||
protected override void OnOpen(object userData)
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
EnsureReferences();
|
||||
|
||||
if (_inputField != null)
|
||||
{
|
||||
_inputField.onSubmit.RemoveListener(OnInputFieldSubmitted);
|
||||
_inputField.onSubmit.AddListener(OnInputFieldSubmitted);
|
||||
}
|
||||
|
||||
if (!(userData is AIChatFormContext context))
|
||||
{
|
||||
Log.Error("AIChatFormContext is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
RefreshUI(context);
|
||||
}
|
||||
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
{
|
||||
if (_inputField != null)
|
||||
{
|
||||
_inputField.onSubmit.RemoveListener(OnInputFieldSubmitted);
|
||||
}
|
||||
|
||||
ClearDialogItems();
|
||||
_dialogItems.Clear();
|
||||
_controller = null;
|
||||
|
||||
base.OnClose(isShutdown, userData);
|
||||
}
|
||||
|
||||
public void RefreshUI(AIChatFormContext context)
|
||||
{
|
||||
EnsureReferences();
|
||||
if (context == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_controller = context.Controller;
|
||||
|
||||
if (_titleText != null && !string.IsNullOrEmpty(context.Title))
|
||||
{
|
||||
_titleText.text = context.Title;
|
||||
}
|
||||
|
||||
if (_languageSelectGroup != null)
|
||||
{
|
||||
int targetLanguageMode = Mathf.Max(0, context.LanguageMode);
|
||||
try
|
||||
{
|
||||
_languageSelectGroup.SetValue(targetLanguageMode);
|
||||
}
|
||||
catch
|
||||
{
|
||||
_languageSelectGroup.SetValue(0);
|
||||
context.LanguageMode = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (context.ClearHistoryOnOpen || _dialogItems.Count == 0)
|
||||
{
|
||||
ClearDialogItems();
|
||||
BuildHistory(context.Messages);
|
||||
}
|
||||
|
||||
FocusInputField();
|
||||
}
|
||||
|
||||
public int AppendAIDialog(AIDialogItemContext context)
|
||||
{
|
||||
EnsureReferences();
|
||||
if (_aiDialogItemPrefab == null || _dialogContent == null)
|
||||
{
|
||||
Log.Warning("Append AI dialog failed. Missing AI item prefab or content root.");
|
||||
return -1;
|
||||
}
|
||||
|
||||
AIDialogItem item = Instantiate(_aiDialogItemPrefab, _dialogContent, false);
|
||||
item.gameObject.SetActive(true);
|
||||
item.OnInit(context);
|
||||
_dialogItems.Add(item);
|
||||
ScrollToBottom();
|
||||
return _dialogItems.Count - 1;
|
||||
}
|
||||
|
||||
public void UpdateAIDialog(int itemIndex, AIDialogItemContext context)
|
||||
{
|
||||
if (itemIndex < 0 || itemIndex >= _dialogItems.Count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(_dialogItems[itemIndex] is AIDialogItem item))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
item.OnInit(context);
|
||||
ScrollToBottom();
|
||||
}
|
||||
|
||||
public int AppendPlayerDialog(PlayerDialogItemContext context)
|
||||
{
|
||||
EnsureReferences();
|
||||
if (_playerDialogItemPrefab == null || _dialogContent == null)
|
||||
{
|
||||
Log.Warning("Append player dialog failed. Missing player item prefab or content root.");
|
||||
return -1;
|
||||
}
|
||||
|
||||
PlayerDialogItem item = Instantiate(_playerDialogItemPrefab, _dialogContent, false);
|
||||
item.gameObject.SetActive(true);
|
||||
item.OnInit(context);
|
||||
_dialogItems.Add(item);
|
||||
ScrollToBottom();
|
||||
return _dialogItems.Count - 1;
|
||||
}
|
||||
|
||||
public void SetInputInteractable(bool interactable)
|
||||
{
|
||||
if (_inputField == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_inputField.interactable = interactable;
|
||||
}
|
||||
|
||||
public void FocusInputField()
|
||||
{
|
||||
if (_inputField == null || !_inputField.interactable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_inputField.Select();
|
||||
_inputField.ActivateInputField();
|
||||
}
|
||||
|
||||
public void OnCommitButtonClick()
|
||||
{
|
||||
CommitInput();
|
||||
}
|
||||
|
||||
public void OnReturnButtonHover()
|
||||
{
|
||||
if (_returnButtonText != null)
|
||||
{
|
||||
_returnButtonText.text = _returnButtonHoverText;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnReturnButtonClick()
|
||||
{
|
||||
_controller?.CloseUI();
|
||||
}
|
||||
|
||||
public void OnReturnButtonHoverEnd()
|
||||
{
|
||||
if (_returnButtonText != null)
|
||||
{
|
||||
_returnButtonText.text = _returnButtonNormalText;
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureReferences()
|
||||
{
|
||||
if (_historyScrollRect == null)
|
||||
{
|
||||
_historyScrollRect = GetComponentInChildren<ScrollRect>(true);
|
||||
}
|
||||
|
||||
if (_historyScrollRect != null && _dialogContent == null)
|
||||
{
|
||||
_dialogContent = _historyScrollRect.content;
|
||||
}
|
||||
|
||||
if (_dialogContent != null)
|
||||
{
|
||||
_contentLayoutGroup = _dialogContent.GetComponent<VerticalLayoutGroup>();
|
||||
if (_contentLayoutGroup == null)
|
||||
{
|
||||
_contentLayoutGroup = _dialogContent.gameObject.AddComponent<VerticalLayoutGroup>();
|
||||
}
|
||||
|
||||
_contentLayoutGroup.enabled = true;
|
||||
_contentLayoutGroup.childAlignment = TextAnchor.UpperLeft;
|
||||
_contentLayoutGroup.childForceExpandHeight = false;
|
||||
_contentLayoutGroup.childForceExpandWidth = true;
|
||||
_contentLayoutGroup.childControlHeight = true;
|
||||
_contentLayoutGroup.childControlWidth = true;
|
||||
_contentLayoutGroup.spacing = 12f;
|
||||
}
|
||||
}
|
||||
|
||||
private void BuildHistory(List<AIChatMessageContext> messages)
|
||||
{
|
||||
if (messages == null || messages.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < messages.Count; i++)
|
||||
{
|
||||
AIChatMessageContext message = messages[i];
|
||||
if (message == null || string.IsNullOrEmpty(message.Content))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (message.IsPlayer)
|
||||
{
|
||||
AppendPlayerDialog(new PlayerDialogItemContext
|
||||
{
|
||||
Content = message.Content
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
AppendAIDialog(new AIDialogItemContext
|
||||
{
|
||||
ParentWidth = ContentSize.x,
|
||||
Content = message.Content
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CommitInput()
|
||||
{
|
||||
if (_controller == null || _inputField == null || !_inputField.interactable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string content = _inputField.text;
|
||||
_inputField.text = string.Empty;
|
||||
_controller.SubmitPlayerMessage(content, GetLanguageMode());
|
||||
FocusInputField();
|
||||
}
|
||||
|
||||
private void OnInputFieldSubmitted(string submittedText)
|
||||
{
|
||||
CommitInput();
|
||||
}
|
||||
|
||||
private int GetLanguageMode()
|
||||
{
|
||||
return _languageSelectGroup != null ? _languageSelectGroup.GetIntValue() : 0;
|
||||
}
|
||||
|
||||
private void ClearDialogItems()
|
||||
{
|
||||
if (_dialogContent == null)
|
||||
{
|
||||
_dialogItems.Clear();
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = _dialogContent.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
Transform child = _dialogContent.GetChild(i);
|
||||
if (child != null)
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
_dialogItems.Clear();
|
||||
}
|
||||
|
||||
private void ScrollToBottom()
|
||||
{
|
||||
if (_historyScrollRect == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
StopCoroutine(nameof(ScrollToBottomAtEndOfFrame));
|
||||
StartCoroutine(nameof(ScrollToBottomAtEndOfFrame));
|
||||
}
|
||||
|
||||
private IEnumerator ScrollToBottomAtEndOfFrame()
|
||||
{
|
||||
yield return null;
|
||||
Canvas.ForceUpdateCanvases();
|
||||
_historyScrollRect.verticalNormalizedPosition = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e59af4c8fe70e184ea5ab8d33fe39c4b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,90 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class AIDialogItem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private RectTransform _rectTransform;
|
||||
|
||||
[SerializeField] private TMP_Text _contentText;
|
||||
|
||||
private LayoutElement _layoutElement;
|
||||
private float _minHeight;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
CacheReferences();
|
||||
}
|
||||
|
||||
public void OnInit(AIDialogItemContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
OnInit(context.ParentWidth, context.Content);
|
||||
}
|
||||
|
||||
public void OnInit(float parentWidth, string content)
|
||||
{
|
||||
CacheReferences();
|
||||
if (_rectTransform == null || _contentText == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_contentText.text = content ?? string.Empty;
|
||||
|
||||
if (parentWidth > 0f)
|
||||
{
|
||||
_rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, parentWidth);
|
||||
}
|
||||
|
||||
float preferredHeight = _contentText.GetPreferredValues(_contentText.text, _rectTransform.rect.width,
|
||||
float.PositiveInfinity).y;
|
||||
float targetHeight = Mathf.Max(_minHeight, preferredHeight);
|
||||
|
||||
if (_layoutElement != null)
|
||||
{
|
||||
_layoutElement.preferredHeight = targetHeight;
|
||||
}
|
||||
|
||||
_rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, targetHeight);
|
||||
}
|
||||
|
||||
public void SetContent(string content, float parentWidth)
|
||||
{
|
||||
OnInit(parentWidth, content);
|
||||
}
|
||||
|
||||
private void CacheReferences()
|
||||
{
|
||||
if (_rectTransform == null)
|
||||
{
|
||||
_rectTransform = transform as RectTransform;
|
||||
}
|
||||
|
||||
if (_contentText == null)
|
||||
{
|
||||
_contentText = GetComponentInChildren<TMP_Text>(true);
|
||||
}
|
||||
|
||||
if (_layoutElement == null && _rectTransform != null)
|
||||
{
|
||||
_layoutElement = gameObject.GetComponent<LayoutElement>();
|
||||
if (_layoutElement == null)
|
||||
{
|
||||
_layoutElement = gameObject.AddComponent<LayoutElement>();
|
||||
}
|
||||
}
|
||||
|
||||
if (_rectTransform != null && _minHeight <= 0f)
|
||||
{
|
||||
_minHeight = Mathf.Max(20f, _rectTransform.rect.height);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9fe74c6a0acb0a40bae49bdf039be60
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -10,7 +10,6 @@ namespace UI
|
||||
/// 可拖拽拼装部件:负责拖拽交互、出生点回退与放置到槽位。
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
[DisallowMultipleComponent]
|
||||
public class CombineDraggablePart : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
#region Inspector Config
|
||||
|
||||
@@ -4,7 +4,6 @@ using Event;
|
||||
using GameFramework.Event;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
@@ -12,7 +11,6 @@ namespace UI
|
||||
/// <summary>
|
||||
/// MVC UI form for GameplayA. It builds slots and draggable parts from external data.
|
||||
/// </summary>
|
||||
[DisallowMultipleComponent]
|
||||
public class CombineForm : UGuiForm
|
||||
{
|
||||
#region Property
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace UI
|
||||
/// <summary>
|
||||
/// 拼装槽位:接收拖拽部件并转发给玩法控制器做规则校验。
|
||||
/// </summary>
|
||||
[DisallowMultipleComponent]
|
||||
public class CombineSlot : MonoBehaviour, IDropHandler
|
||||
{
|
||||
#region Inspector Config
|
||||
|
||||
@@ -0,0 +1,114 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class PlayerDialogItem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TMP_Text _contentText;
|
||||
|
||||
[SerializeField] private Image _bg;
|
||||
|
||||
[SerializeField] private float _preferredWidth;
|
||||
|
||||
[SerializeField] private float _horizontalPadding;
|
||||
|
||||
[SerializeField] private float _verticalPadding;
|
||||
|
||||
private RectTransform _rootRectTransform;
|
||||
private LayoutElement _layoutElement;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
CacheReferences();
|
||||
}
|
||||
|
||||
public void OnInit(PlayerDialogItemContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
OnInit(context.Content);
|
||||
}
|
||||
|
||||
public void OnInit(string content)
|
||||
{
|
||||
CacheReferences();
|
||||
|
||||
if (_contentText == null || _bg == null || _rootRectTransform == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_contentText.text = content ?? string.Empty;
|
||||
|
||||
Vector2 unconstrainedSize = _contentText.GetPreferredValues(_contentText.text, float.PositiveInfinity,
|
||||
float.PositiveInfinity);
|
||||
float targetWidth = Mathf.Min(_preferredWidth, unconstrainedSize.x + _horizontalPadding);
|
||||
targetWidth = Mathf.Max(_horizontalPadding, targetWidth);
|
||||
|
||||
float textWidth = Mathf.Max(0f, targetWidth - _horizontalPadding);
|
||||
Vector2 constrainedSize = _contentText.GetPreferredValues(_contentText.text, textWidth,
|
||||
float.PositiveInfinity);
|
||||
float targetHeight = Mathf.Max(0f, constrainedSize.y + _verticalPadding);
|
||||
|
||||
RectTransform bgRect = _bg.rectTransform;
|
||||
bgRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, targetWidth);
|
||||
bgRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, targetHeight);
|
||||
|
||||
if (_layoutElement != null)
|
||||
{
|
||||
_layoutElement.preferredHeight = targetHeight;
|
||||
_layoutElement.minHeight = targetHeight;
|
||||
}
|
||||
|
||||
_rootRectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, targetHeight);
|
||||
}
|
||||
|
||||
private void CacheReferences()
|
||||
{
|
||||
if (_rootRectTransform == null)
|
||||
{
|
||||
_rootRectTransform = transform as RectTransform;
|
||||
}
|
||||
|
||||
if (_contentText == null)
|
||||
{
|
||||
_contentText = GetComponentInChildren<TMP_Text>(true);
|
||||
}
|
||||
|
||||
if (_bg == null)
|
||||
{
|
||||
_bg = GetComponentInChildren<Image>(true);
|
||||
}
|
||||
|
||||
if (_layoutElement == null && _rootRectTransform != null)
|
||||
{
|
||||
_layoutElement = gameObject.GetComponent<LayoutElement>();
|
||||
if (_layoutElement == null)
|
||||
{
|
||||
_layoutElement = gameObject.AddComponent<LayoutElement>();
|
||||
}
|
||||
}
|
||||
|
||||
if (_contentText == null || _bg == null || _rootRectTransform == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RectTransform bgRect = _bg.rectTransform;
|
||||
RectTransform textRect = _contentText.rectTransform;
|
||||
|
||||
_horizontalPadding = Mathf.Max(0f, bgRect.rect.width - textRect.rect.width);
|
||||
_verticalPadding = Mathf.Max(0f, bgRect.rect.height - textRect.rect.height);
|
||||
|
||||
if (_preferredWidth <= 0f)
|
||||
{
|
||||
_preferredWidth = bgRect.rect.width > 0f ? bgRect.rect.width : _rootRectTransform.rect.width;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d82051b50b7801c4f86c71e77c353f77
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -12,6 +12,8 @@ namespace UI
|
||||
|
||||
[SerializeField] private float _fadeDuration;
|
||||
|
||||
[SerializeField] private bool _allowFade = true;
|
||||
|
||||
private Sequence _fadeSequence;
|
||||
|
||||
public UnityEvent _onSelect;
|
||||
@@ -21,17 +23,26 @@ namespace UI
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
KillFadeSequence();
|
||||
_fadeSequence = DOTween.Sequence();
|
||||
_fadeSequence.Append(_bgImage.DOFade(1, _fadeDuration));
|
||||
|
||||
if (_allowFade)
|
||||
{
|
||||
_fadeSequence = DOTween.Sequence();
|
||||
_fadeSequence.Append(_bgImage.DOFade(1, _fadeDuration));
|
||||
}
|
||||
|
||||
_onSelect.Invoke();
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
KillFadeSequence();
|
||||
|
||||
_fadeSequence = DOTween.Sequence();
|
||||
_fadeSequence.Append(_bgImage.DOFade(0, _fadeDuration));
|
||||
|
||||
if (_allowFade)
|
||||
{
|
||||
_fadeSequence = DOTween.Sequence();
|
||||
_fadeSequence.Append(_bgImage.DOFade(0, _fadeDuration));
|
||||
}
|
||||
|
||||
_onDeselect.Invoke();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user