1. 调整 UI 以适配新的分辨率 2. 导入素材并将素材应用到 UI 上

This commit is contained in:
SepComet
2026-04-18 19:33:27 +08:00
parent d210318a2e
commit fbb9120a42
84 changed files with 181125 additions and 6585 deletions
@@ -15,7 +15,7 @@ namespace CustomComponent
public class DialogComponent : GameFrameworkComponent
{
#region Property
private const int DialogChapterDivisor = 1000;
private const int LineChapterDivisor = 100000000;
private const int LineDialogDivisor = 100000;
@@ -35,7 +35,7 @@ namespace CustomComponent
private int _currentLineIndex = -1;
private bool _isInitialized;
private bool _isPlaying;
public bool IsInitialized => _isInitialized;
public bool IsPlaying => _isPlaying;
@@ -105,9 +105,8 @@ namespace CustomComponent
}
DRDialogLine[] lineRows = _dtDialogLine.GetDataRows((a, b) => a.Id.CompareTo(b.Id));
for (int i = 0; i < lineRows.Length; i++)
foreach (var lineRow in lineRows)
{
DRDialogLine lineRow = lineRows[i];
if (lineRow == null)
{
continue;
@@ -134,7 +133,7 @@ namespace CustomComponent
}
List<int> invalidDialogIds = new List<int>();
foreach (KeyValuePair<int, DRDialog> dialogPair in _dialogMap)
foreach (var dialogPair in _dialogMap)
{
if (!_dialogLinesMap.TryGetValue(dialogPair.Key, out List<DRDialogLine> dialogLines) ||
dialogLines.Count == 0)
@@ -149,9 +148,9 @@ namespace CustomComponent
_dialogFirstLineIdMap[dialogPair.Key] = dialogLines[0].Id;
}
for (int i = 0; i < invalidDialogIds.Count; i++)
foreach (var id in invalidDialogIds)
{
_dialogMap.Remove(invalidDialogIds[i]);
_dialogMap.Remove(id);
}
if (_dialogMap.Count == 0)
@@ -212,8 +211,10 @@ namespace CustomComponent
_formContext.DialogId = dialogRow.Id;
_formContext.DialogTitle = dialogRow.Title;
_formContext.DialogUIMode = dialogRow.UIMode;
_formContext.PlayingSpeed = (DialogPlayingSpeed)GameEntry.Setting.GetInt(Constant.Setting.DialogPlayingSpeed);
_formContext.DialogWindowAlpha = (DialogWindowAlpha)GameEntry.Setting.GetInt(Constant.Setting.DialogWindowAlpha);
_formContext.PlayingSpeed =
(DialogPlayingSpeed)GameEntry.Setting.GetInt(Constant.Setting.DialogPlayingSpeed);
_formContext.DialogWindowAlpha =
(DialogWindowAlpha)GameEntry.Setting.GetInt(Constant.Setting.DialogWindowAlpha);
_currentLineIndex = 0;
ApplyLineToContext(dialogLines[_currentLineIndex], _currentLineIndex, dialogLines.Count);
@@ -407,4 +408,4 @@ namespace CustomComponent
#endregion
}
}
}
@@ -0,0 +1,445 @@
using System.Collections.Generic;
using GameFramework.Event;
using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
namespace GeometryTD.CustomComponent
{
/// <summary>
/// Keeps gameplay camera and UI in a fixed design aspect, then fills extra area with black masks.
/// </summary>
public class ResolutionAdapterComponent : GameFrameworkComponent
{
private const float DefaultCanvasPlaneDistance = 100f;
[SerializeField] private Vector2 _referenceResolution = new Vector2(2560f, 1600f);
[SerializeField] private bool _adaptUiCanvasToViewport = true;
[SerializeField] private bool _enableBlackMask = true;
[SerializeField] private List<Transform> _uiRoots = new List<Transform>();
private readonly List<Canvas> _canvasBuffer = new List<Canvas>(32);
private readonly List<Canvas> _trackedCanvases = new List<Canvas>(32);
private readonly HashSet<Canvas> _trackedCanvasSet = new HashSet<Canvas>();
private Camera _mainCamera;
private Rect _targetViewport = new Rect(0f, 0f, 1f, 1f);
private int _cachedScreenWidth = -1;
private int _cachedScreenHeight = -1;
private bool _canvasCacheDirty = true;
private bool _uiEventSubscribed;
private bool _missingRootWarned;
private Canvas _maskCanvas;
private RectTransform _leftMask;
private RectTransform _rightMask;
private RectTransform _topMask;
private RectTransform _bottomMask;
private void Start()
{
TryEnsureUiEventSubscribed();
ApplyAdaptation(true);
}
private void Update()
{
TryEnsureUiEventSubscribed();
ApplyAdaptation(false);
}
private void OnDestroy()
{
UnsubscribeUiEvents();
if (_mainCamera != null)
{
_mainCamera.rect = new Rect(0f, 0f, 1f, 1f);
}
}
private void ApplyAdaptation(bool force)
{
if (_referenceResolution.x <= 0f || _referenceResolution.y <= 0f)
{
return;
}
Camera resolvedCamera = ResolveMainCamera();
bool cameraChanged = resolvedCamera != _mainCamera;
bool screenChanged = Screen.width != _cachedScreenWidth || Screen.height != _cachedScreenHeight;
bool needRecalculate = force || cameraChanged || screenChanged;
if (needRecalculate)
{
Camera lastCamera = _mainCamera;
if (lastCamera != null && lastCamera != resolvedCamera)
{
lastCamera.rect = new Rect(0f, 0f, 1f, 1f);
}
_mainCamera = resolvedCamera;
_cachedScreenWidth = Screen.width;
_cachedScreenHeight = Screen.height;
_targetViewport = CalculateViewport(_cachedScreenWidth, _cachedScreenHeight);
ApplyCameraViewport();
UpdateMaskLayout();
}
if (!_adaptUiCanvasToViewport)
{
return;
}
if (!needRecalculate && !_canvasCacheDirty)
{
return;
}
ApplyCanvasAdaptation();
}
private Camera ResolveMainCamera()
{
if (GameEntry.Scene != null && GameEntry.Scene.MainCamera != null)
{
return GameEntry.Scene.MainCamera;
}
if (Camera.main != null)
{
return Camera.main;
}
if (_mainCamera != null && _mainCamera.isActiveAndEnabled)
{
return _mainCamera;
}
return null;
}
private Rect CalculateViewport(int width, int height)
{
if (width <= 0 || height <= 0)
{
return new Rect(0f, 0f, 1f, 1f);
}
float referenceAspect = _referenceResolution.x / _referenceResolution.y;
float screenAspect = (float)width / height;
if (Mathf.Approximately(referenceAspect, screenAspect))
{
return new Rect(0f, 0f, 1f, 1f);
}
if (screenAspect > referenceAspect)
{
float viewportWidth = referenceAspect / screenAspect;
return new Rect((1f - viewportWidth) * 0.5f, 0f, viewportWidth, 1f);
}
float viewportHeight = screenAspect / referenceAspect;
return new Rect(0f, (1f - viewportHeight) * 0.5f, 1f, viewportHeight);
}
private void ApplyCameraViewport()
{
if (_mainCamera == null)
{
return;
}
_mainCamera.rect = _targetViewport;
}
private void ApplyCanvasAdaptation()
{
if (_mainCamera == null)
{
return;
}
if (_uiRoots == null || _uiRoots.Count == 0)
{
if (!_missingRootWarned)
{
_missingRootWarned = true;
Log.Warning(
"ResolutionAdapterComponent missing injected roots. Assign UI/HPBar root transforms in scene.");
}
return;
}
if (_canvasCacheDirty)
{
RebuildCanvasCache();
}
for (int i = _trackedCanvases.Count - 1; i >= 0; i--)
{
Canvas canvas = _trackedCanvases[i];
if (canvas == null)
{
_trackedCanvases.RemoveAt(i);
_canvasCacheDirty = true;
continue;
}
ApplyCanvasSettings(canvas);
}
}
private void RebuildCanvasCache()
{
_canvasCacheDirty = false;
_trackedCanvases.Clear();
_trackedCanvasSet.Clear();
foreach (var root in _uiRoots)
{
CollectCanvases(root);
}
}
private void CollectCanvases(Transform root)
{
if (root == null)
{
return;
}
root.GetComponentsInChildren(true, _canvasBuffer);
foreach (Canvas canvas in _canvasBuffer)
{
if (canvas == null || canvas == _maskCanvas || canvas.renderMode == RenderMode.WorldSpace)
{
continue;
}
if (_trackedCanvasSet.Add(canvas))
{
_trackedCanvases.Add(canvas);
}
}
_canvasBuffer.Clear();
}
private void ApplyCanvasSettings(Canvas canvas)
{
if (canvas == _maskCanvas || canvas.renderMode == RenderMode.WorldSpace)
{
return;
}
canvas.renderMode = RenderMode.ScreenSpaceCamera;
canvas.worldCamera = _mainCamera;
canvas.planeDistance = ResolveCanvasPlaneDistance(_mainCamera);
CanvasScaler scaler = canvas.GetComponent<CanvasScaler>();
if (scaler != null)
{
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
scaler.referenceResolution = _referenceResolution;
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
scaler.matchWidthOrHeight = 0f;
}
}
private static float ResolveCanvasPlaneDistance(Camera camera)
{
if (camera == null)
{
return DefaultCanvasPlaneDistance;
}
float minDistance = camera.nearClipPlane + 0.05f;
float maxDistance = camera.farClipPlane - 0.05f;
if (maxDistance <= minDistance)
{
return minDistance;
}
return Mathf.Clamp(DefaultCanvasPlaneDistance, minDistance, maxDistance);
}
private void TryEnsureUiEventSubscribed()
{
if (_uiEventSubscribed || GameEntry.Event == null)
{
return;
}
GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OnUIFormChanged);
GameEntry.Event.Subscribe(CloseUIFormCompleteEventArgs.EventId, OnUIFormChanged);
_uiEventSubscribed = true;
_canvasCacheDirty = true;
}
private void UnsubscribeUiEvents()
{
if (!_uiEventSubscribed || GameEntry.Event == null)
{
return;
}
GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OnUIFormChanged);
GameEntry.Event.Unsubscribe(CloseUIFormCompleteEventArgs.EventId, OnUIFormChanged);
_uiEventSubscribed = false;
}
private void OnUIFormChanged(object sender, GameEventArgs e)
{
_canvasCacheDirty = true;
}
private void UpdateMaskLayout()
{
if (!_enableBlackMask)
{
SetMaskVisible(false, false);
return;
}
EnsureMaskObjects();
if (_maskCanvas == null)
{
return;
}
float horizontalPadding = Mathf.Max(0f, (1f - _targetViewport.width) * 0.5f * _cachedScreenWidth);
float verticalPadding = Mathf.Max(0f, (1f - _targetViewport.height) * 0.5f * _cachedScreenHeight);
bool showVerticalMask = horizontalPadding > 0.5f;
bool showHorizontalMask = verticalPadding > 0.5f;
SetMaskVisible(showVerticalMask, showHorizontalMask);
if (showVerticalMask)
{
SetVerticalMaskRect(_leftMask, true, horizontalPadding);
SetVerticalMaskRect(_rightMask, false, horizontalPadding);
}
if (showHorizontalMask)
{
SetHorizontalMaskRect(_topMask, true, verticalPadding);
SetHorizontalMaskRect(_bottomMask, false, verticalPadding);
}
}
private void EnsureMaskObjects()
{
if (_maskCanvas != null)
{
return;
}
GameObject maskRoot = new GameObject(
"ResolutionMask",
typeof(RectTransform),
typeof(Canvas),
typeof(CanvasScaler),
typeof(GraphicRaycaster));
maskRoot.transform.SetParent(transform, false);
_maskCanvas = maskRoot.GetComponent<Canvas>();
_maskCanvas.renderMode = RenderMode.ScreenSpaceOverlay;
_maskCanvas.overrideSorting = true;
_maskCanvas.sortingOrder = short.MaxValue;
CanvasScaler scaler = maskRoot.GetComponent<CanvasScaler>();
scaler.uiScaleMode = CanvasScaler.ScaleMode.ConstantPixelSize;
scaler.scaleFactor = 1f;
GraphicRaycaster raycaster = maskRoot.GetComponent<GraphicRaycaster>();
raycaster.enabled = false;
RectTransform rootRect = maskRoot.GetComponent<RectTransform>();
rootRect.anchorMin = Vector2.zero;
rootRect.anchorMax = Vector2.one;
rootRect.anchoredPosition = Vector2.zero;
rootRect.sizeDelta = Vector2.zero;
_leftMask = CreateMaskRect("LeftMask", rootRect);
_rightMask = CreateMaskRect("RightMask", rootRect);
_topMask = CreateMaskRect("TopMask", rootRect);
_bottomMask = CreateMaskRect("BottomMask", rootRect);
}
private static RectTransform CreateMaskRect(string maskName, Transform parent)
{
GameObject maskObject = new GameObject(maskName, typeof(RectTransform), typeof(Image));
maskObject.transform.SetParent(parent, false);
Image image = maskObject.GetComponent<Image>();
image.color = Color.black;
image.raycastTarget = false;
return maskObject.GetComponent<RectTransform>();
}
private void SetMaskVisible(bool showVerticalMask, bool showHorizontalMask)
{
if (_maskCanvas == null)
{
return;
}
bool visible = showVerticalMask || showHorizontalMask;
_maskCanvas.enabled = visible;
if (_leftMask != null)
{
_leftMask.gameObject.SetActive(showVerticalMask);
}
if (_rightMask != null)
{
_rightMask.gameObject.SetActive(showVerticalMask);
}
if (_topMask != null)
{
_topMask.gameObject.SetActive(showHorizontalMask);
}
if (_bottomMask != null)
{
_bottomMask.gameObject.SetActive(showHorizontalMask);
}
}
private static void SetVerticalMaskRect(RectTransform maskRect, bool isLeft, float width)
{
if (maskRect == null)
{
return;
}
maskRect.anchorMin = new Vector2(isLeft ? 0f : 1f, 0f);
maskRect.anchorMax = new Vector2(isLeft ? 0f : 1f, 1f);
maskRect.pivot = new Vector2(isLeft ? 0f : 1f, 0.5f);
maskRect.anchoredPosition = Vector2.zero;
maskRect.sizeDelta = new Vector2(width, 0f);
}
private static void SetHorizontalMaskRect(RectTransform maskRect, bool isTop, float height)
{
if (maskRect == null)
{
return;
}
maskRect.anchorMin = new Vector2(0f, isTop ? 1f : 0f);
maskRect.anchorMax = new Vector2(1f, isTop ? 1f : 0f);
maskRect.pivot = new Vector2(0.5f, isTop ? 1f : 0f);
maskRect.anchoredPosition = Vector2.zero;
maskRect.sizeDelta = new Vector2(0f, height);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 975347a3464f1f74e938981a2fc4127e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -92,8 +92,8 @@ namespace Procedure
// LoadDictionary("Default");
// Preload fonts
LoadFont("MainFont");
LoadTMPFont("MainTMPFont");
LoadFont("simfang");
LoadTMPFont("simfangTMP");
LoadSetting();
}
@@ -297,4 +297,4 @@ namespace Procedure
#endregion
}
}
}
@@ -32,16 +32,16 @@ namespace Procedure
{
base.OnEnter(procedureOwner);
//InitializeProcedureState();
//GameEntry.Dialog.Init(1);
GameEntry.Dialog.Init(1);
//GameEntry.Dialog.StartDialog(1001);
//GameEntry.Dialog.StartDialog(1002);
AIChatFormContext context = new AIChatFormContext();
GameEntry.Dialog.StartDialog(1002);
AIChatFormController controller = new AIChatFormController();
context.Controller = controller;
controller.OpenUI(context);
// AIChatFormContext context = new AIChatFormContext();
//
// AIChatFormController controller = new AIChatFormController();
// context.Controller = controller;
// controller.OpenUI(context);
}
/// <summary>
@@ -154,4 +154,4 @@ namespace Procedure
#endregion
}
}
}
@@ -57,10 +57,10 @@ namespace UI
float targetAlpha = _currentWindowAlpha switch
{
DialogWindowAlpha.None => 1,
DialogWindowAlpha.Low => 0.75f,
DialogWindowAlpha.Medium => 0.5f,
DialogWindowAlpha.High => 0.25f,
_ => 0.5f
DialogWindowAlpha.Low => 0.95f,
DialogWindowAlpha.Medium => 0.8f,
DialogWindowAlpha.High => 0.65f,
_ => 0.9f
};
if (_dialogBgImages.Length == 0)
@@ -314,4 +314,4 @@ namespace UI
rectTransform.anchoredPosition = anchoredPosition;
}
}
}
}
@@ -8,7 +8,7 @@ namespace UI
{
public class SelectableItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
[SerializeField] private Image _bgImage;
[SerializeField] private GameObject _bgImage;
[SerializeField] private float _fadeDuration;
@@ -24,11 +24,7 @@ namespace UI
{
KillFadeSequence();
if (_allowFade)
{
_fadeSequence = DOTween.Sequence();
_fadeSequence.Append(_bgImage.DOFade(1, _fadeDuration));
}
_bgImage.SetActive(true);
_onSelect.Invoke();
}
@@ -37,11 +33,7 @@ namespace UI
{
KillFadeSequence();
if (_allowFade)
{
_fadeSequence = DOTween.Sequence();
_fadeSequence.Append(_bgImage.DOFade(0, _fadeDuration));
}
_bgImage.SetActive(false);
_onDeselect.Invoke();
}
@@ -54,4 +46,4 @@ namespace UI
}
}
}
}
}
+7 -10
View File
@@ -1,7 +1,6 @@
using Definition.DataStruct;
using Definition.Enum;
using Event;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
@@ -10,14 +9,10 @@ namespace UI
{
public class SettingForm : UGuiForm
{
[SerializeField] private Transform _navigate;
[SerializeField] private Image[] _navigateButtonImages;
[SerializeField] private TMP_Text[] _navigateButtonTexts;
[SerializeField] private Color _darkColor;
[SerializeField] private Color _brightColor;
[SerializeField] private Slider _bgmVolumeSlider;
[SerializeField] private Slider _seVolumeSlider;
@@ -105,10 +100,12 @@ namespace UI
Log.Error("NavigateButtonClick index is out of range.");
}
if (_navigateButtonImages[0] == null)
_navigateButtonImages[0] = _navigate.Find("SoundButton")?.GetComponent<Image>();
for (int i = 0; i < _navigateButtonImages.Length; i++)
{
_navigateButtonImages[i].color = i != index ? _brightColor : _darkColor;
_navigateButtonTexts[i].color = i != index ? _darkColor : _brightColor;
_navigateButtonImages[i].enabled = i == index;
}
}
@@ -136,4 +133,4 @@ namespace UI
_controller.CloseUI();
}
}
}
}