1. 调整 UI 以适配新的分辨率 2. 导入素材并将素材应用到 UI 上
This commit is contained in:
@@ -92,8 +92,8 @@ namespace Procedure
|
||||
// LoadDictionary("Default");
|
||||
|
||||
// Preload fonts
|
||||
LoadFont("MainFont");
|
||||
LoadTMPFont("MainTMPFont");
|
||||
LoadFont("simfang");
|
||||
LoadTMPFont("simfangTMP");
|
||||
|
||||
LoadSetting();
|
||||
}
|
||||
@@ -297,4 +297,4 @@ namespace Procedure
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,16 +32,16 @@ namespace Procedure
|
||||
{
|
||||
base.OnEnter(procedureOwner);
|
||||
|
||||
//InitializeProcedureState();
|
||||
//GameEntry.Dialog.Init(1);
|
||||
GameEntry.Dialog.Init(1);
|
||||
|
||||
//GameEntry.Dialog.StartDialog(1001);
|
||||
//GameEntry.Dialog.StartDialog(1002);
|
||||
AIChatFormContext context = new AIChatFormContext();
|
||||
GameEntry.Dialog.StartDialog(1002);
|
||||
|
||||
AIChatFormController controller = new AIChatFormController();
|
||||
context.Controller = controller;
|
||||
controller.OpenUI(context);
|
||||
// AIChatFormContext context = new AIChatFormContext();
|
||||
//
|
||||
// AIChatFormController controller = new AIChatFormController();
|
||||
// context.Controller = controller;
|
||||
// controller.OpenUI(context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -154,4 +154,4 @@ namespace Procedure
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user