using CustomUtility;
using Definition.Enum;
using UnityGameFramework.Runtime;
namespace DataTable
{
public class DRDialog : DataRowBase
{
private int m_Id;
///
/// 获取对话编号。
///
public override int Id => m_Id;
///
/// 获取对话标识。
///
public string Title { get; private set; }
///
/// 获取对话形式。
///
public DialogFormMode UIMode { get; private set; }
public override bool ParseDataRow(string dataRowString, object userData)
{
string[] fields = dataRowString.Split('\t');
int index = 1;
m_Id = int.Parse(fields[index++]);
index++;
Title = fields[index++];
UIMode = EnumUtility.Get(fields[index++]);
return true;
}
}
}