using System.Collections; using System.Collections.Generic; using GameFramework.Fsm; using GameFramework.Procedure; using UnityEngine; using UI; namespace Procedure { public class ProcedureMain : ProcedureBase { public override bool UseNativeDialog => false; protected override void OnEnter(IFsm procedureOwner) { base.OnEnter(procedureOwner); AIChatEntryRuntime.EnsureOpen(); GameEntry.Dialog.Init(1); GameEntry.Dialog.StartDialog(1001); } } }