using System.Collections.Generic;
using UnityEngine;
namespace UI
{
///
/// Open data for MVC-based GameplayA form.
///
public sealed class CombineFormContext : UIContext
{
///
/// Assembled structure/silhouette prefab. Slots are read directly from this prefab.
///
public GameObject StructurePrefab;
///
/// Part sprites spawned on the right panel.
///
public List PartSprites = new List();
///
/// Auto start puzzle after runtime nodes are generated.
///
public bool AutoStart = true;
}
}