using System.Collections.Generic; using UnityEngine; namespace UI { /// /// Open data for MVC-based GameplayA form. /// public sealed class CombineFormContext : UIContext { /// /// Assembled structure/silhouette prefab. Slots are read directly from this prefab. /// public GameObject StructurePrefab; /// /// Part sprites spawned on the right panel. /// public List PartSprites = new List(); /// /// Auto start puzzle after runtime nodes are generated. /// public bool AutoStart = true; } }