using CustomUtility;
using Definition.Enum;
using UnityGameFramework.Runtime;
namespace DataTable
{
public class DRDialogLine : DataRowBase
{
private int m_Id;
///
/// 获取对话行编号
///
public override int Id => m_Id;
///
/// 获取说话人 Id。
///
public string SpeakerId { get; private set; }
///
/// 获取说话人显示名。
///
public string SpeakerName { get; private set; }
///
/// 获取说话人朝向。
///
public int Direction { get; private set; }
///
/// 获取对话内容。
///
public string Text { get; private set; }
///
/// 获取对话效果。
///
public EmphasisType Emphasis { get; private set; }
public override bool ParseDataRow(string dataRowString, object userData)
{
string[] fields = dataRowString.Split('\t');
int index = 0;
index++;
m_Id = int.Parse(fields[index++]);
index++;
SpeakerId = fields[index++];
SpeakerName = fields[index++];
Direction = int.Parse(fields[index++]);
Text = fields[index++];
Emphasis = EnumUtility.Get(fields[index++]);
return true;
}
}
}