using Definition.Enum; namespace Definition.DataStruct { public struct GameSetting { #region SoundConfig /// /// 音乐音量 /// public float BGMVolume { get; set; } /// /// 音效音量 /// public float SEVolume { get; set; } #endregion #region GameConfig /// /// 允许画面震动 /// public bool AllowShake { get; set; } /// /// 允许画面闪光 /// public bool AllowBlink { get; set; } /// /// 对话窗口透明度 /// public DialogWindowAlpha DialogWindowAlpha { get; set; } /// /// 对话播放速度 /// public DialogPlayingSpeed DialogPlayingSpeed { get; set; } #endregion #region ScreenConfig /// /// 屏幕分辨率 /// public ScreenResolutionType ScreenResolution { get; set; } /// /// 屏幕窗口模式 /// public ScreenWindowType ScreenWindow { get; set; } /// /// 垂直同步 /// public bool VSync { get; set; } /// /// 抗锯齿 /// public bool AntiAliasing { get; set; } #endregion } }