using GameFramework; using GameFramework.Event; namespace Event { public class CombineCompletedEventArgs : GameEventArgs { public static readonly int EventId = typeof(CombineCompletedEventArgs).GetHashCode(); public override int Id => EventId; public CombineCompletedEventArgs() { } public static CombineCompletedEventArgs Create() { return ReferencePool.Acquire(); } public override void Clear() { } } }