using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UI { /// /// Open data for MVC-based GameplayA form. /// public sealed class CombineFormContext : UIContext { /// /// Slot definitions. Position and order are provided externally. /// public List Slots; /// /// Optional part definitions. When null/empty, parts are derived from slots. /// public List Parts; /// /// Auto start puzzle after runtime nodes are generated. /// public bool AutoStart = true; } }