using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UI
{
///
/// Open data for MVC-based GameplayA form.
///
public sealed class CombineFormContext : UIContext
{
///
/// Slot definitions. Position and order are provided externally.
///
public List Slots;
///
/// Optional part definitions. When null/empty, parts are derived from slots.
///
public List Parts;
///
/// Auto start puzzle after runtime nodes are generated.
///
public bool AutoStart = true;
}
}