using System; using Definition.Enum; using UnityEngine; namespace UI { /// /// Runtime part data passed from external system. /// [Serializable] public sealed class CombinePartContext { public CombinePartType PartType = CombinePartType.Dou; public string PartDisplayName = "Dou"; public string MechanicsExplanation = string.Empty; public bool LockAfterPlaced = true; } }