biography-of-lijie/Assets/GameMain/Scripts/Event/SettingSaveEventArgs.cs

32 lines
726 B
C#

using Definition.DataStruct;
using GameFramework;
using GameFramework.Event;
namespace Event
{
public class SettingSaveEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(SettingSaveEventArgs).GetHashCode();
public override int Id => EventId;
public GameSetting? GameSettings;
public SettingSaveEventArgs()
{
}
public static SettingSaveEventArgs Create(GameSetting gameSetting)
{
var args = ReferencePool.Acquire<SettingSaveEventArgs>();
args.GameSettings = gameSetting;
return args;
}
public override void Clear()
{
GameSettings = null;
}
}
}