37 lines
979 B
C#
37 lines
979 B
C#
using GameFramework.Fsm;
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using GameFramework.Procedure;
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using UI;
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namespace Procedure
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{
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public class ProcedureMenu : ProcedureBase
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{
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public override bool UseNativeDialog => false;
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private MenuFormController _menuFormController;
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#region FSM
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protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
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{
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base.OnEnter(procedureOwner);
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_menuFormController = new MenuFormController();
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_menuFormController.OpenUI(new MenuFormContext());
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}
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protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
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{
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base.OnLeave(procedureOwner, isShutdown);
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}
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protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
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float realElapseSeconds)
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{
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base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
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}
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#endregion
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}
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} |