biography-of-lijie/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs

37 lines
979 B
C#

using GameFramework.Fsm;
using GameFramework.Procedure;
using UI;
namespace Procedure
{
public class ProcedureMenu : ProcedureBase
{
public override bool UseNativeDialog => false;
private MenuFormController _menuFormController;
#region FSM
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
{
base.OnEnter(procedureOwner);
_menuFormController = new MenuFormController();
_menuFormController.OpenUI(new MenuFormContext());
}
protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
{
base.OnLeave(procedureOwner, isShutdown);
}
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
float realElapseSeconds)
{
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
}
#endregion
}
}