39 lines
954 B
C#
39 lines
954 B
C#
using CustomUtility;
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using Definition.Enum;
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using UnityGameFramework.Runtime;
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namespace DataTable
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{
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public class DRDialog : DataRowBase
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{
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private int m_Id;
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/// <summary>
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/// 获取对话编号。
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/// </summary>
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public override int Id => m_Id;
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/// <summary>
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/// 获取对话标识。
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/// </summary>
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public string Title { get; private set; }
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/// <summary>
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/// 获取对话形式。
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/// </summary>
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public DialogUIMode UIMode { get; private set; }
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public override bool ParseDataRow(string dataRowString, object userData)
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{
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string[] fields = dataRowString.Split('\t');
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int index = 1;
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m_Id = int.Parse(fields[index++]);
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index++;
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Title = fields[index++];
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UIMode = EnumUtility<DialogUIMode>.Get(fields[index++]);
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return true;
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}
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}
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} |